local: refactor default os encoding out from local backend into shared encoder lib

This commit is contained in:
albertony
2021-05-28 13:34:29 +02:00
parent 63708d73be
commit 9a2811f0b2
7 changed files with 28 additions and 32 deletions

31
lib/encoder/os_windows.go Normal file
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//+build windows
package encoder
// OS is the encoding used by the local backend for windows platforms
//
// List of replaced characters:
// < (less than) -> '' // FULLWIDTH LESS-THAN SIGN
// > (greater than) -> '' // FULLWIDTH GREATER-THAN SIGN
// : (colon) -> '' // FULLWIDTH COLON
// " (double quote) -> '' // FULLWIDTH QUOTATION MARK
// \ (backslash) -> '' // FULLWIDTH REVERSE SOLIDUS
// | (vertical line) -> '' // FULLWIDTH VERTICAL LINE
// ? (question mark) -> '' // FULLWIDTH QUESTION MARK
// * (asterisk) -> '' // FULLWIDTH ASTERISK
//
// Additionally names can't end with a period (.) or space ( ).
// List of replaced characters:
// . (period) -> '' // FULLWIDTH FULL STOP
// (space) -> '␠' // SYMBOL FOR SPACE
//
// Also encode invalid UTF-8 bytes as Go can't convert them to UTF-16.
//
// https://docs.microsoft.com/de-de/windows/desktop/FileIO/naming-a-file#naming-conventions
const OS = (Base |
EncodeWin |
EncodeBackSlash |
EncodeCtl |
EncodeRightSpace |
EncodeRightPeriod |
EncodeInvalidUtf8)