package geo import ( "crypto/rand" "math/big" ) // Randomize adds a random offset to a value. func Randomize(value, diameter float64) float64 { // Use crypto/rand to avoid predictable offsets. // randomFloat in [0,1) n, err := rand.Int(rand.Reader, big.NewInt(1_000_000_000)) if err != nil { return value } randomFloat := float64(n.Int64()) / 1_000_000_000.0 return value + (randomFloat-0.5)*diameter }