Files
penpot/frontend/src/app/render_v2/rs.js
Alejandro Alonso 88722bcf4f Refactoring texts
2024-10-10 09:35:50 +02:00

9877 lines
337 KiB
JavaScript

var createRustSkiaModule = (() => {
var _scriptName = typeof document != 'undefined' ? document.currentScript?.src : undefined;
return (
function(moduleArg = {}) {
var moduleRtn;
// include: shell.js
// The Module object: Our interface to the outside world. We import
// and export values on it. There are various ways Module can be used:
// 1. Not defined. We create it here
// 2. A function parameter, function(moduleArg) => Promise<Module>
// 3. pre-run appended it, var Module = {}; ..generated code..
// 4. External script tag defines var Module.
// We need to check if Module already exists (e.g. case 3 above).
// Substitution will be replaced with actual code on later stage of the build,
// this way Closure Compiler will not mangle it (e.g. case 4. above).
// Note that if you want to run closure, and also to use Module
// after the generated code, you will need to define var Module = {};
// before the code. Then that object will be used in the code, and you
// can continue to use Module afterwards as well.
var Module = moduleArg;
// Set up the promise that indicates the Module is initialized
var readyPromiseResolve, readyPromiseReject;
var readyPromise = new Promise((resolve, reject) => {
readyPromiseResolve = resolve;
readyPromiseReject = reject;
});
["_alloc_rects","_draw_rect","_draw_shapes","_flush","_free_rects","_init","_main","_reset_canvas","_resize_surface","_scale","_translate","getExceptionMessage","incrementExceptionRefcount","decrementExceptionRefcount","_memory","___indirect_function_table","onRuntimeInitialized"].forEach((prop) => {
if (!Object.getOwnPropertyDescriptor(readyPromise, prop)) {
Object.defineProperty(readyPromise, prop, {
get: () => abort('You are getting ' + prop + ' on the Promise object, instead of the instance. Use .then() to get called back with the instance, see the MODULARIZE docs in src/settings.js'),
set: () => abort('You are setting ' + prop + ' on the Promise object, instead of the instance. Use .then() to get called back with the instance, see the MODULARIZE docs in src/settings.js'),
});
}
});
// Determine the runtime environment we are in. You can customize this by
// setting the ENVIRONMENT setting at compile time (see settings.js).
var ENVIRONMENT_IS_WEB = true;
var ENVIRONMENT_IS_WORKER = false;
var ENVIRONMENT_IS_NODE = false;
var ENVIRONMENT_IS_SHELL = false;
if (Module['ENVIRONMENT']) {
throw new Error('Module.ENVIRONMENT has been deprecated. To force the environment, use the ENVIRONMENT compile-time option (for example, -sENVIRONMENT=web or -sENVIRONMENT=node)');
}
// --pre-jses are emitted after the Module integration code, so that they can
// refer to Module (if they choose; they can also define Module)
// Sometimes an existing Module object exists with properties
// meant to overwrite the default module functionality. Here
// we collect those properties and reapply _after_ we configure
// the current environment's defaults to avoid having to be so
// defensive during initialization.
var moduleOverrides = Object.assign({}, Module);
var arguments_ = [];
var thisProgram = './this.program';
var quit_ = (status, toThrow) => {
throw toThrow;
};
// `/` should be present at the end if `scriptDirectory` is not empty
var scriptDirectory = '';
function locateFile(path) {
if (Module['locateFile']) {
return Module['locateFile'](path, scriptDirectory);
}
return scriptDirectory + path;
}
// Hooks that are implemented differently in different runtime environments.
var readAsync, readBinary;
if (ENVIRONMENT_IS_SHELL) {
if ((typeof process == 'object' && typeof require === 'function') || typeof window == 'object' || typeof importScripts == 'function') throw new Error('not compiled for this environment (did you build to HTML and try to run it not on the web, or set ENVIRONMENT to something - like node - and run it someplace else - like on the web?)');
} else
// Note that this includes Node.js workers when relevant (pthreads is enabled).
// Node.js workers are detected as a combination of ENVIRONMENT_IS_WORKER and
// ENVIRONMENT_IS_NODE.
if (ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER) {
if (ENVIRONMENT_IS_WORKER) { // Check worker, not web, since window could be polyfilled
scriptDirectory = self.location.href;
} else if (typeof document != 'undefined' && document.currentScript) { // web
scriptDirectory = document.currentScript.src;
}
// When MODULARIZE, this JS may be executed later, after document.currentScript
// is gone, so we saved it, and we use it here instead of any other info.
if (_scriptName) {
scriptDirectory = _scriptName;
}
// blob urls look like blob:http://site.com/etc/etc and we cannot infer anything from them.
// otherwise, slice off the final part of the url to find the script directory.
// if scriptDirectory does not contain a slash, lastIndexOf will return -1,
// and scriptDirectory will correctly be replaced with an empty string.
// If scriptDirectory contains a query (starting with ?) or a fragment (starting with #),
// they are removed because they could contain a slash.
if (scriptDirectory.startsWith('blob:')) {
scriptDirectory = '';
} else {
scriptDirectory = scriptDirectory.substr(0, scriptDirectory.replace(/[?#].*/, '').lastIndexOf('/')+1);
}
if (!(typeof window == 'object' || typeof importScripts == 'function')) throw new Error('not compiled for this environment (did you build to HTML and try to run it not on the web, or set ENVIRONMENT to something - like node - and run it someplace else - like on the web?)');
{
// include: web_or_worker_shell_read.js
readAsync = (url) => {
assert(!isFileURI(url), "readAsync does not work with file:// URLs");
return fetch(url, { credentials: 'same-origin' })
.then((response) => {
if (response.ok) {
return response.arrayBuffer();
}
return Promise.reject(new Error(response.status + ' : ' + response.url));
})
};
// end include: web_or_worker_shell_read.js
}
} else
{
throw new Error('environment detection error');
}
var out = Module['print'] || console.log.bind(console);
var err = Module['printErr'] || console.error.bind(console);
// Merge back in the overrides
Object.assign(Module, moduleOverrides);
// Free the object hierarchy contained in the overrides, this lets the GC
// reclaim data used.
moduleOverrides = null;
checkIncomingModuleAPI();
// Emit code to handle expected values on the Module object. This applies Module.x
// to the proper local x. This has two benefits: first, we only emit it if it is
// expected to arrive, and second, by using a local everywhere else that can be
// minified.
if (Module['arguments']) arguments_ = Module['arguments'];legacyModuleProp('arguments', 'arguments_');
if (Module['thisProgram']) thisProgram = Module['thisProgram'];legacyModuleProp('thisProgram', 'thisProgram');
// perform assertions in shell.js after we set up out() and err(), as otherwise if an assertion fails it cannot print the message
// Assertions on removed incoming Module JS APIs.
assert(typeof Module['memoryInitializerPrefixURL'] == 'undefined', 'Module.memoryInitializerPrefixURL option was removed, use Module.locateFile instead');
assert(typeof Module['pthreadMainPrefixURL'] == 'undefined', 'Module.pthreadMainPrefixURL option was removed, use Module.locateFile instead');
assert(typeof Module['cdInitializerPrefixURL'] == 'undefined', 'Module.cdInitializerPrefixURL option was removed, use Module.locateFile instead');
assert(typeof Module['filePackagePrefixURL'] == 'undefined', 'Module.filePackagePrefixURL option was removed, use Module.locateFile instead');
assert(typeof Module['read'] == 'undefined', 'Module.read option was removed');
assert(typeof Module['readAsync'] == 'undefined', 'Module.readAsync option was removed (modify readAsync in JS)');
assert(typeof Module['readBinary'] == 'undefined', 'Module.readBinary option was removed (modify readBinary in JS)');
assert(typeof Module['setWindowTitle'] == 'undefined', 'Module.setWindowTitle option was removed (modify emscripten_set_window_title in JS)');
assert(typeof Module['TOTAL_MEMORY'] == 'undefined', 'Module.TOTAL_MEMORY has been renamed Module.INITIAL_MEMORY');
legacyModuleProp('asm', 'wasmExports');
legacyModuleProp('readAsync', 'readAsync');
legacyModuleProp('readBinary', 'readBinary');
legacyModuleProp('setWindowTitle', 'setWindowTitle');
var IDBFS = 'IDBFS is no longer included by default; build with -lidbfs.js';
var PROXYFS = 'PROXYFS is no longer included by default; build with -lproxyfs.js';
var WORKERFS = 'WORKERFS is no longer included by default; build with -lworkerfs.js';
var FETCHFS = 'FETCHFS is no longer included by default; build with -lfetchfs.js';
var ICASEFS = 'ICASEFS is no longer included by default; build with -licasefs.js';
var JSFILEFS = 'JSFILEFS is no longer included by default; build with -ljsfilefs.js';
var OPFS = 'OPFS is no longer included by default; build with -lopfs.js';
var NODEFS = 'NODEFS is no longer included by default; build with -lnodefs.js';
assert(!ENVIRONMENT_IS_WORKER, 'worker environment detected but not enabled at build time. Add `worker` to `-sENVIRONMENT` to enable.');
assert(!ENVIRONMENT_IS_NODE, 'node environment detected but not enabled at build time. Add `node` to `-sENVIRONMENT` to enable.');
assert(!ENVIRONMENT_IS_SHELL, 'shell environment detected but not enabled at build time. Add `shell` to `-sENVIRONMENT` to enable.');
// end include: shell.js
// include: preamble.js
// === Preamble library stuff ===
// Documentation for the public APIs defined in this file must be updated in:
// site/source/docs/api_reference/preamble.js.rst
// A prebuilt local version of the documentation is available at:
// site/build/text/docs/api_reference/preamble.js.txt
// You can also build docs locally as HTML or other formats in site/
// An online HTML version (which may be of a different version of Emscripten)
// is up at http://kripken.github.io/emscripten-site/docs/api_reference/preamble.js.html
var wasmBinary = Module['wasmBinary'];legacyModuleProp('wasmBinary', 'wasmBinary');
if (typeof WebAssembly != 'object') {
err('no native wasm support detected');
}
// Wasm globals
var wasmMemory;
//========================================
// Runtime essentials
//========================================
// whether we are quitting the application. no code should run after this.
// set in exit() and abort()
var ABORT = false;
// set by exit() and abort(). Passed to 'onExit' handler.
// NOTE: This is also used as the process return code code in shell environments
// but only when noExitRuntime is false.
var EXITSTATUS;
// In STRICT mode, we only define assert() when ASSERTIONS is set. i.e. we
// don't define it at all in release modes. This matches the behaviour of
// MINIMAL_RUNTIME.
// TODO(sbc): Make this the default even without STRICT enabled.
/** @type {function(*, string=)} */
function assert(condition, text) {
if (!condition) {
abort('Assertion failed' + (text ? ': ' + text : ''));
}
}
// We used to include malloc/free by default in the past. Show a helpful error in
// builds with assertions.
// Memory management
var HEAP,
/** @type {!Int8Array} */
HEAP8,
/** @type {!Uint8Array} */
HEAPU8,
/** @type {!Int16Array} */
HEAP16,
/** @type {!Uint16Array} */
HEAPU16,
/** @type {!Int32Array} */
HEAP32,
/** @type {!Uint32Array} */
HEAPU32,
/** @type {!Float32Array} */
HEAPF32,
/** @type {!Float64Array} */
HEAPF64;
// include: runtime_shared.js
function updateMemoryViews() {
var b = wasmMemory.buffer;
Module['HEAP8'] = HEAP8 = new Int8Array(b);
Module['HEAP16'] = HEAP16 = new Int16Array(b);
Module['HEAPU8'] = HEAPU8 = new Uint8Array(b);
Module['HEAPU16'] = HEAPU16 = new Uint16Array(b);
Module['HEAP32'] = HEAP32 = new Int32Array(b);
Module['HEAPU32'] = HEAPU32 = new Uint32Array(b);
Module['HEAPF32'] = HEAPF32 = new Float32Array(b);
Module['HEAPF64'] = HEAPF64 = new Float64Array(b);
}
// end include: runtime_shared.js
assert(!Module['STACK_SIZE'], 'STACK_SIZE can no longer be set at runtime. Use -sSTACK_SIZE at link time')
assert(typeof Int32Array != 'undefined' && typeof Float64Array !== 'undefined' && Int32Array.prototype.subarray != undefined && Int32Array.prototype.set != undefined,
'JS engine does not provide full typed array support');
// If memory is defined in wasm, the user can't provide it, or set INITIAL_MEMORY
assert(!Module['wasmMemory'], 'Use of `wasmMemory` detected. Use -sIMPORTED_MEMORY to define wasmMemory externally');
assert(!Module['INITIAL_MEMORY'], 'Detected runtime INITIAL_MEMORY setting. Use -sIMPORTED_MEMORY to define wasmMemory dynamically');
// include: runtime_stack_check.js
// Initializes the stack cookie. Called at the startup of main and at the startup of each thread in pthreads mode.
function writeStackCookie() {
var max = _emscripten_stack_get_end();
assert((max & 3) == 0);
// If the stack ends at address zero we write our cookies 4 bytes into the
// stack. This prevents interference with SAFE_HEAP and ASAN which also
// monitor writes to address zero.
if (max == 0) {
max += 4;
}
// The stack grow downwards towards _emscripten_stack_get_end.
// We write cookies to the final two words in the stack and detect if they are
// ever overwritten.
HEAPU32[((max)>>2)] = 0x02135467;
HEAPU32[(((max)+(4))>>2)] = 0x89BACDFE;
// Also test the global address 0 for integrity.
HEAPU32[((0)>>2)] = 1668509029;
}
function checkStackCookie() {
if (ABORT) return;
var max = _emscripten_stack_get_end();
// See writeStackCookie().
if (max == 0) {
max += 4;
}
var cookie1 = HEAPU32[((max)>>2)];
var cookie2 = HEAPU32[(((max)+(4))>>2)];
if (cookie1 != 0x02135467 || cookie2 != 0x89BACDFE) {
abort(`Stack overflow! Stack cookie has been overwritten at ${ptrToString(max)}, expected hex dwords 0x89BACDFE and 0x2135467, but received ${ptrToString(cookie2)} ${ptrToString(cookie1)}`);
}
// Also test the global address 0 for integrity.
if (HEAPU32[((0)>>2)] != 0x63736d65 /* 'emsc' */) {
abort('Runtime error: The application has corrupted its heap memory area (address zero)!');
}
}
// end include: runtime_stack_check.js
var __ATPRERUN__ = []; // functions called before the runtime is initialized
var __ATINIT__ = []; // functions called during startup
var __ATMAIN__ = []; // functions called when main() is to be run
var __ATEXIT__ = []; // functions called during shutdown
var __ATPOSTRUN__ = []; // functions called after the main() is called
var runtimeInitialized = false;
function preRun() {
if (Module['preRun']) {
if (typeof Module['preRun'] == 'function') Module['preRun'] = [Module['preRun']];
while (Module['preRun'].length) {
addOnPreRun(Module['preRun'].shift());
}
}
callRuntimeCallbacks(__ATPRERUN__);
}
function initRuntime() {
assert(!runtimeInitialized);
runtimeInitialized = true;
checkStackCookie();
if (!Module['noFSInit'] && !FS.initialized)
FS.init();
FS.ignorePermissions = false;
TTY.init();
callRuntimeCallbacks(__ATINIT__);
}
function preMain() {
checkStackCookie();
callRuntimeCallbacks(__ATMAIN__);
}
function postRun() {
checkStackCookie();
if (Module['postRun']) {
if (typeof Module['postRun'] == 'function') Module['postRun'] = [Module['postRun']];
while (Module['postRun'].length) {
addOnPostRun(Module['postRun'].shift());
}
}
callRuntimeCallbacks(__ATPOSTRUN__);
}
function addOnPreRun(cb) {
__ATPRERUN__.unshift(cb);
}
function addOnInit(cb) {
__ATINIT__.unshift(cb);
}
function addOnPreMain(cb) {
__ATMAIN__.unshift(cb);
}
function addOnExit(cb) {
}
function addOnPostRun(cb) {
__ATPOSTRUN__.unshift(cb);
}
// include: runtime_math.js
// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/imul
// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/fround
// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/clz32
// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/trunc
assert(Math.imul, 'This browser does not support Math.imul(), build with LEGACY_VM_SUPPORT or POLYFILL_OLD_MATH_FUNCTIONS to add in a polyfill');
assert(Math.fround, 'This browser does not support Math.fround(), build with LEGACY_VM_SUPPORT or POLYFILL_OLD_MATH_FUNCTIONS to add in a polyfill');
assert(Math.clz32, 'This browser does not support Math.clz32(), build with LEGACY_VM_SUPPORT or POLYFILL_OLD_MATH_FUNCTIONS to add in a polyfill');
assert(Math.trunc, 'This browser does not support Math.trunc(), build with LEGACY_VM_SUPPORT or POLYFILL_OLD_MATH_FUNCTIONS to add in a polyfill');
// end include: runtime_math.js
// A counter of dependencies for calling run(). If we need to
// do asynchronous work before running, increment this and
// decrement it. Incrementing must happen in a place like
// Module.preRun (used by emcc to add file preloading).
// Note that you can add dependencies in preRun, even though
// it happens right before run - run will be postponed until
// the dependencies are met.
var runDependencies = 0;
var runDependencyWatcher = null;
var dependenciesFulfilled = null; // overridden to take different actions when all run dependencies are fulfilled
var runDependencyTracking = {};
function getUniqueRunDependency(id) {
var orig = id;
while (1) {
if (!runDependencyTracking[id]) return id;
id = orig + Math.random();
}
}
function addRunDependency(id) {
runDependencies++;
Module['monitorRunDependencies']?.(runDependencies);
if (id) {
assert(!runDependencyTracking[id]);
runDependencyTracking[id] = 1;
if (runDependencyWatcher === null && typeof setInterval != 'undefined') {
// Check for missing dependencies every few seconds
runDependencyWatcher = setInterval(() => {
if (ABORT) {
clearInterval(runDependencyWatcher);
runDependencyWatcher = null;
return;
}
var shown = false;
for (var dep in runDependencyTracking) {
if (!shown) {
shown = true;
err('still waiting on run dependencies:');
}
err(`dependency: ${dep}`);
}
if (shown) {
err('(end of list)');
}
}, 10000);
}
} else {
err('warning: run dependency added without ID');
}
}
function removeRunDependency(id) {
runDependencies--;
Module['monitorRunDependencies']?.(runDependencies);
if (id) {
assert(runDependencyTracking[id]);
delete runDependencyTracking[id];
} else {
err('warning: run dependency removed without ID');
}
if (runDependencies == 0) {
if (runDependencyWatcher !== null) {
clearInterval(runDependencyWatcher);
runDependencyWatcher = null;
}
if (dependenciesFulfilled) {
var callback = dependenciesFulfilled;
dependenciesFulfilled = null;
callback(); // can add another dependenciesFulfilled
}
}
}
/** @param {string|number=} what */
function abort(what) {
Module['onAbort']?.(what);
what = 'Aborted(' + what + ')';
// TODO(sbc): Should we remove printing and leave it up to whoever
// catches the exception?
err(what);
ABORT = true;
// Use a wasm runtime error, because a JS error might be seen as a foreign
// exception, which means we'd run destructors on it. We need the error to
// simply make the program stop.
// FIXME This approach does not work in Wasm EH because it currently does not assume
// all RuntimeErrors are from traps; it decides whether a RuntimeError is from
// a trap or not based on a hidden field within the object. So at the moment
// we don't have a way of throwing a wasm trap from JS. TODO Make a JS API that
// allows this in the wasm spec.
// Suppress closure compiler warning here. Closure compiler's builtin extern
// definition for WebAssembly.RuntimeError claims it takes no arguments even
// though it can.
// TODO(https://github.com/google/closure-compiler/pull/3913): Remove if/when upstream closure gets fixed.
/** @suppress {checkTypes} */
var e = new WebAssembly.RuntimeError(what);
readyPromiseReject(e);
// Throw the error whether or not MODULARIZE is set because abort is used
// in code paths apart from instantiation where an exception is expected
// to be thrown when abort is called.
throw e;
}
// include: memoryprofiler.js
// end include: memoryprofiler.js
// include: URIUtils.js
// Prefix of data URIs emitted by SINGLE_FILE and related options.
var dataURIPrefix = 'data:application/octet-stream;base64,';
/**
* Indicates whether filename is a base64 data URI.
* @noinline
*/
var isDataURI = (filename) => filename.startsWith(dataURIPrefix);
/**
* Indicates whether filename is delivered via file protocol (as opposed to http/https)
* @noinline
*/
var isFileURI = (filename) => filename.startsWith('file://');
// end include: URIUtils.js
function createExportWrapper(name, nargs) {
return (...args) => {
assert(runtimeInitialized, `native function \`${name}\` called before runtime initialization`);
var f = wasmExports[name];
assert(f, `exported native function \`${name}\` not found`);
// Only assert for too many arguments. Too few can be valid since the missing arguments will be zero filled.
assert(args.length <= nargs, `native function \`${name}\` called with ${args.length} args but expects ${nargs}`);
return f(...args);
};
}
// include: runtime_exceptions.js
// Base Emscripten EH error class
class EmscriptenEH extends Error {}
class EmscriptenSjLj extends EmscriptenEH {}
class CppException extends EmscriptenEH {
constructor(excPtr) {
super(excPtr);
this.excPtr = excPtr;
const excInfo = getExceptionMessage(excPtr);
this.name = excInfo[0];
this.message = excInfo[1];
}
}
// end include: runtime_exceptions.js
function findWasmBinary() {
var f = 'render_v2.wasm';
if (!isDataURI(f)) {
return locateFile(f);
}
return f;
}
var wasmBinaryFile;
function getBinarySync(file) {
if (file == wasmBinaryFile && wasmBinary) {
return new Uint8Array(wasmBinary);
}
if (readBinary) {
return readBinary(file);
}
throw 'both async and sync fetching of the wasm failed';
}
function getBinaryPromise(binaryFile) {
// If we don't have the binary yet, load it asynchronously using readAsync.
if (!wasmBinary
) {
// Fetch the binary using readAsync
return readAsync(binaryFile).then(
(response) => new Uint8Array(/** @type{!ArrayBuffer} */(response)),
// Fall back to getBinarySync if readAsync fails
() => getBinarySync(binaryFile)
);
}
// Otherwise, getBinarySync should be able to get it synchronously
return Promise.resolve().then(() => getBinarySync(binaryFile));
}
function instantiateArrayBuffer(binaryFile, imports, receiver) {
return getBinaryPromise(binaryFile).then((binary) => {
return WebAssembly.instantiate(binary, imports);
}).then(receiver, (reason) => {
err(`failed to asynchronously prepare wasm: ${reason}`);
// Warn on some common problems.
if (isFileURI(wasmBinaryFile)) {
err(`warning: Loading from a file URI (${wasmBinaryFile}) is not supported in most browsers. See https://emscripten.org/docs/getting_started/FAQ.html#how-do-i-run-a-local-webserver-for-testing-why-does-my-program-stall-in-downloading-or-preparing`);
}
abort(reason);
});
}
function instantiateAsync(binary, binaryFile, imports, callback) {
if (!binary &&
typeof WebAssembly.instantiateStreaming == 'function' &&
!isDataURI(binaryFile) &&
typeof fetch == 'function') {
return fetch(binaryFile, { credentials: 'same-origin' }).then((response) => {
// Suppress closure warning here since the upstream definition for
// instantiateStreaming only allows Promise<Repsponse> rather than
// an actual Response.
// TODO(https://github.com/google/closure-compiler/pull/3913): Remove if/when upstream closure is fixed.
/** @suppress {checkTypes} */
var result = WebAssembly.instantiateStreaming(response, imports);
return result.then(
callback,
function(reason) {
// We expect the most common failure cause to be a bad MIME type for the binary,
// in which case falling back to ArrayBuffer instantiation should work.
err(`wasm streaming compile failed: ${reason}`);
err('falling back to ArrayBuffer instantiation');
return instantiateArrayBuffer(binaryFile, imports, callback);
});
});
}
return instantiateArrayBuffer(binaryFile, imports, callback);
}
function getWasmImports() {
// prepare imports
return {
'env': wasmImports,
'wasi_snapshot_preview1': wasmImports,
}
}
// Create the wasm instance.
// Receives the wasm imports, returns the exports.
function createWasm() {
var info = getWasmImports();
// Load the wasm module and create an instance of using native support in the JS engine.
// handle a generated wasm instance, receiving its exports and
// performing other necessary setup
/** @param {WebAssembly.Module=} module*/
function receiveInstance(instance, module) {
wasmExports = instance.exports;
wasmMemory = wasmExports['memory'];
assert(wasmMemory, 'memory not found in wasm exports');
updateMemoryViews();
wasmTable = wasmExports['__indirect_function_table'];
assert(wasmTable, 'table not found in wasm exports');
addOnInit(wasmExports['__wasm_call_ctors']);
removeRunDependency('wasm-instantiate');
return wasmExports;
}
// wait for the pthread pool (if any)
addRunDependency('wasm-instantiate');
// Prefer streaming instantiation if available.
// Async compilation can be confusing when an error on the page overwrites Module
// (for example, if the order of elements is wrong, and the one defining Module is
// later), so we save Module and check it later.
var trueModule = Module;
function receiveInstantiationResult(result) {
// 'result' is a ResultObject object which has both the module and instance.
// receiveInstance() will swap in the exports (to Module.asm) so they can be called
assert(Module === trueModule, 'the Module object should not be replaced during async compilation - perhaps the order of HTML elements is wrong?');
trueModule = null;
// TODO: Due to Closure regression https://github.com/google/closure-compiler/issues/3193, the above line no longer optimizes out down to the following line.
// When the regression is fixed, can restore the above PTHREADS-enabled path.
receiveInstance(result['instance']);
}
// User shell pages can write their own Module.instantiateWasm = function(imports, successCallback) callback
// to manually instantiate the Wasm module themselves. This allows pages to
// run the instantiation parallel to any other async startup actions they are
// performing.
// Also pthreads and wasm workers initialize the wasm instance through this
// path.
if (Module['instantiateWasm']) {
try {
return Module['instantiateWasm'](info, receiveInstance);
} catch(e) {
err(`Module.instantiateWasm callback failed with error: ${e}`);
// If instantiation fails, reject the module ready promise.
readyPromiseReject(e);
}
}
if (!wasmBinaryFile) wasmBinaryFile = findWasmBinary();
// If instantiation fails, reject the module ready promise.
instantiateAsync(wasmBinary, wasmBinaryFile, info, receiveInstantiationResult).catch(readyPromiseReject);
return {}; // no exports yet; we'll fill them in later
}
// Globals used by JS i64 conversions (see makeSetValue)
var tempDouble;
var tempI64;
// include: runtime_debug.js
// Endianness check
(() => {
var h16 = new Int16Array(1);
var h8 = new Int8Array(h16.buffer);
h16[0] = 0x6373;
if (h8[0] !== 0x73 || h8[1] !== 0x63) throw 'Runtime error: expected the system to be little-endian! (Run with -sSUPPORT_BIG_ENDIAN to bypass)';
})();
function legacyModuleProp(prop, newName, incoming=true) {
if (!Object.getOwnPropertyDescriptor(Module, prop)) {
Object.defineProperty(Module, prop, {
configurable: true,
get() {
let extra = incoming ? ' (the initial value can be provided on Module, but after startup the value is only looked for on a local variable of that name)' : '';
abort(`\`Module.${prop}\` has been replaced by \`${newName}\`` + extra);
}
});
}
}
function ignoredModuleProp(prop) {
if (Object.getOwnPropertyDescriptor(Module, prop)) {
abort(`\`Module.${prop}\` was supplied but \`${prop}\` not included in INCOMING_MODULE_JS_API`);
}
}
// forcing the filesystem exports a few things by default
function isExportedByForceFilesystem(name) {
return name === 'FS_createPath' ||
name === 'FS_createDataFile' ||
name === 'FS_createPreloadedFile' ||
name === 'FS_unlink' ||
name === 'addRunDependency' ||
// The old FS has some functionality that WasmFS lacks.
name === 'FS_createLazyFile' ||
name === 'FS_createDevice' ||
name === 'removeRunDependency';
}
function missingGlobal(sym, msg) {
if (typeof globalThis != 'undefined') {
Object.defineProperty(globalThis, sym, {
configurable: true,
get() {
warnOnce(`\`${sym}\` is not longer defined by emscripten. ${msg}`);
return undefined;
}
});
}
}
missingGlobal('buffer', 'Please use HEAP8.buffer or wasmMemory.buffer');
missingGlobal('asm', 'Please use wasmExports instead');
function missingLibrarySymbol(sym) {
if (typeof globalThis != 'undefined' && !Object.getOwnPropertyDescriptor(globalThis, sym)) {
Object.defineProperty(globalThis, sym, {
configurable: true,
get() {
// Can't `abort()` here because it would break code that does runtime
// checks. e.g. `if (typeof SDL === 'undefined')`.
var msg = `\`${sym}\` is a library symbol and not included by default; add it to your library.js __deps or to DEFAULT_LIBRARY_FUNCS_TO_INCLUDE on the command line`;
// DEFAULT_LIBRARY_FUNCS_TO_INCLUDE requires the name as it appears in
// library.js, which means $name for a JS name with no prefix, or name
// for a JS name like _name.
var librarySymbol = sym;
if (!librarySymbol.startsWith('_')) {
librarySymbol = '$' + sym;
}
msg += ` (e.g. -sDEFAULT_LIBRARY_FUNCS_TO_INCLUDE='${librarySymbol}')`;
if (isExportedByForceFilesystem(sym)) {
msg += '. Alternatively, forcing filesystem support (-sFORCE_FILESYSTEM) can export this for you';
}
warnOnce(msg);
return undefined;
}
});
}
// Any symbol that is not included from the JS library is also (by definition)
// not exported on the Module object.
unexportedRuntimeSymbol(sym);
}
function unexportedRuntimeSymbol(sym) {
if (!Object.getOwnPropertyDescriptor(Module, sym)) {
Object.defineProperty(Module, sym, {
configurable: true,
get() {
var msg = `'${sym}' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the Emscripten FAQ)`;
if (isExportedByForceFilesystem(sym)) {
msg += '. Alternatively, forcing filesystem support (-sFORCE_FILESYSTEM) can export this for you';
}
abort(msg);
}
});
}
}
// Used by XXXXX_DEBUG settings to output debug messages.
function dbg(...args) {
// TODO(sbc): Make this configurable somehow. Its not always convenient for
// logging to show up as warnings.
console.warn(...args);
}
// end include: runtime_debug.js
// === Body ===
// end include: preamble.js
/** @constructor */
function ExitStatus(status) {
this.name = 'ExitStatus';
this.message = `Program terminated with exit(${status})`;
this.status = status;
}
var callRuntimeCallbacks = (callbacks) => {
while (callbacks.length > 0) {
// Pass the module as the first argument.
callbacks.shift()(Module);
}
};
/**
* @param {number} ptr
* @param {string} type
*/
function getValue(ptr, type = 'i8') {
if (type.endsWith('*')) type = '*';
switch (type) {
case 'i1': return HEAP8[ptr];
case 'i8': return HEAP8[ptr];
case 'i16': return HEAP16[((ptr)>>1)];
case 'i32': return HEAP32[((ptr)>>2)];
case 'i64': abort('to do getValue(i64) use WASM_BIGINT');
case 'float': return HEAPF32[((ptr)>>2)];
case 'double': return HEAPF64[((ptr)>>3)];
case '*': return HEAPU32[((ptr)>>2)];
default: abort(`invalid type for getValue: ${type}`);
}
}
var noExitRuntime = Module['noExitRuntime'] || true;
var ptrToString = (ptr) => {
assert(typeof ptr === 'number');
// With CAN_ADDRESS_2GB or MEMORY64, pointers are already unsigned.
ptr >>>= 0;
return '0x' + ptr.toString(16).padStart(8, '0');
};
/**
* @param {number} ptr
* @param {number} value
* @param {string} type
*/
function setValue(ptr, value, type = 'i8') {
if (type.endsWith('*')) type = '*';
switch (type) {
case 'i1': HEAP8[ptr] = value; break;
case 'i8': HEAP8[ptr] = value; break;
case 'i16': HEAP16[((ptr)>>1)] = value; break;
case 'i32': HEAP32[((ptr)>>2)] = value; break;
case 'i64': abort('to do setValue(i64) use WASM_BIGINT');
case 'float': HEAPF32[((ptr)>>2)] = value; break;
case 'double': HEAPF64[((ptr)>>3)] = value; break;
case '*': HEAPU32[((ptr)>>2)] = value; break;
default: abort(`invalid type for setValue: ${type}`);
}
}
var stackRestore = (val) => __emscripten_stack_restore(val);
var stackSave = () => _emscripten_stack_get_current();
var warnOnce = (text) => {
warnOnce.shown ||= {};
if (!warnOnce.shown[text]) {
warnOnce.shown[text] = 1;
err(text);
}
};
var UTF8Decoder = typeof TextDecoder != 'undefined' ? new TextDecoder() : undefined;
/**
* Given a pointer 'idx' to a null-terminated UTF8-encoded string in the given
* array that contains uint8 values, returns a copy of that string as a
* Javascript String object.
* heapOrArray is either a regular array, or a JavaScript typed array view.
* @param {number} idx
* @param {number=} maxBytesToRead
* @return {string}
*/
var UTF8ArrayToString = (heapOrArray, idx, maxBytesToRead) => {
var endIdx = idx + maxBytesToRead;
var endPtr = idx;
// TextDecoder needs to know the byte length in advance, it doesn't stop on
// null terminator by itself. Also, use the length info to avoid running tiny
// strings through TextDecoder, since .subarray() allocates garbage.
// (As a tiny code save trick, compare endPtr against endIdx using a negation,
// so that undefined means Infinity)
while (heapOrArray[endPtr] && !(endPtr >= endIdx)) ++endPtr;
if (endPtr - idx > 16 && heapOrArray.buffer && UTF8Decoder) {
return UTF8Decoder.decode(heapOrArray.subarray(idx, endPtr));
}
var str = '';
// If building with TextDecoder, we have already computed the string length
// above, so test loop end condition against that
while (idx < endPtr) {
// For UTF8 byte structure, see:
// http://en.wikipedia.org/wiki/UTF-8#Description
// https://www.ietf.org/rfc/rfc2279.txt
// https://tools.ietf.org/html/rfc3629
var u0 = heapOrArray[idx++];
if (!(u0 & 0x80)) { str += String.fromCharCode(u0); continue; }
var u1 = heapOrArray[idx++] & 63;
if ((u0 & 0xE0) == 0xC0) { str += String.fromCharCode(((u0 & 31) << 6) | u1); continue; }
var u2 = heapOrArray[idx++] & 63;
if ((u0 & 0xF0) == 0xE0) {
u0 = ((u0 & 15) << 12) | (u1 << 6) | u2;
} else {
if ((u0 & 0xF8) != 0xF0) warnOnce('Invalid UTF-8 leading byte ' + ptrToString(u0) + ' encountered when deserializing a UTF-8 string in wasm memory to a JS string!');
u0 = ((u0 & 7) << 18) | (u1 << 12) | (u2 << 6) | (heapOrArray[idx++] & 63);
}
if (u0 < 0x10000) {
str += String.fromCharCode(u0);
} else {
var ch = u0 - 0x10000;
str += String.fromCharCode(0xD800 | (ch >> 10), 0xDC00 | (ch & 0x3FF));
}
}
return str;
};
/**
* Given a pointer 'ptr' to a null-terminated UTF8-encoded string in the
* emscripten HEAP, returns a copy of that string as a Javascript String object.
*
* @param {number} ptr
* @param {number=} maxBytesToRead - An optional length that specifies the
* maximum number of bytes to read. You can omit this parameter to scan the
* string until the first 0 byte. If maxBytesToRead is passed, and the string
* at [ptr, ptr+maxBytesToReadr[ contains a null byte in the middle, then the
* string will cut short at that byte index (i.e. maxBytesToRead will not
* produce a string of exact length [ptr, ptr+maxBytesToRead[) N.B. mixing
* frequent uses of UTF8ToString() with and without maxBytesToRead may throw
* JS JIT optimizations off, so it is worth to consider consistently using one
* @return {string}
*/
var UTF8ToString = (ptr, maxBytesToRead) => {
assert(typeof ptr == 'number', `UTF8ToString expects a number (got ${typeof ptr})`);
return ptr ? UTF8ArrayToString(HEAPU8, ptr, maxBytesToRead) : '';
};
var ___assert_fail = (condition, filename, line, func) => {
abort(`Assertion failed: ${UTF8ToString(condition)}, at: ` + [filename ? UTF8ToString(filename) : 'unknown filename', line, func ? UTF8ToString(func) : 'unknown function']);
};
var exceptionCaught = [];
var uncaughtExceptionCount = 0;
var ___cxa_begin_catch = (ptr) => {
var info = new ExceptionInfo(ptr);
if (!info.get_caught()) {
info.set_caught(true);
uncaughtExceptionCount--;
}
info.set_rethrown(false);
exceptionCaught.push(info);
___cxa_increment_exception_refcount(ptr);
return ___cxa_get_exception_ptr(ptr);
};
var exceptionLast = 0;
var ___cxa_end_catch = () => {
// Clear state flag.
_setThrew(0, 0);
assert(exceptionCaught.length > 0);
// Call destructor if one is registered then clear it.
var info = exceptionCaught.pop();
___cxa_decrement_exception_refcount(info.excPtr);
exceptionLast = 0; // XXX in decRef?
};
class ExceptionInfo {
// excPtr - Thrown object pointer to wrap. Metadata pointer is calculated from it.
constructor(excPtr) {
this.excPtr = excPtr;
this.ptr = excPtr - 24;
}
set_type(type) {
HEAPU32[(((this.ptr)+(4))>>2)] = type;
}
get_type() {
return HEAPU32[(((this.ptr)+(4))>>2)];
}
set_destructor(destructor) {
HEAPU32[(((this.ptr)+(8))>>2)] = destructor;
}
get_destructor() {
return HEAPU32[(((this.ptr)+(8))>>2)];
}
set_caught(caught) {
caught = caught ? 1 : 0;
HEAP8[(this.ptr)+(12)] = caught;
}
get_caught() {
return HEAP8[(this.ptr)+(12)] != 0;
}
set_rethrown(rethrown) {
rethrown = rethrown ? 1 : 0;
HEAP8[(this.ptr)+(13)] = rethrown;
}
get_rethrown() {
return HEAP8[(this.ptr)+(13)] != 0;
}
// Initialize native structure fields. Should be called once after allocated.
init(type, destructor) {
this.set_adjusted_ptr(0);
this.set_type(type);
this.set_destructor(destructor);
}
set_adjusted_ptr(adjustedPtr) {
HEAPU32[(((this.ptr)+(16))>>2)] = adjustedPtr;
}
get_adjusted_ptr() {
return HEAPU32[(((this.ptr)+(16))>>2)];
}
}
var ___resumeException = (ptr) => {
if (!exceptionLast) {
exceptionLast = new CppException(ptr);
}
throw exceptionLast;
};
var setTempRet0 = (val) => __emscripten_tempret_set(val);
var findMatchingCatch = (args) => {
var thrown =
exceptionLast?.excPtr;
if (!thrown) {
// just pass through the null ptr
setTempRet0(0);
return 0;
}
var info = new ExceptionInfo(thrown);
info.set_adjusted_ptr(thrown);
var thrownType = info.get_type();
if (!thrownType) {
// just pass through the thrown ptr
setTempRet0(0);
return thrown;
}
// can_catch receives a **, add indirection
// The different catch blocks are denoted by different types.
// Due to inheritance, those types may not precisely match the
// type of the thrown object. Find one which matches, and
// return the type of the catch block which should be called.
for (var caughtType of args) {
if (caughtType === 0 || caughtType === thrownType) {
// Catch all clause matched or exactly the same type is caught
break;
}
var adjusted_ptr_addr = info.ptr + 16;
if (___cxa_can_catch(caughtType, thrownType, adjusted_ptr_addr)) {
setTempRet0(caughtType);
return thrown;
}
}
setTempRet0(thrownType);
return thrown;
};
var ___cxa_find_matching_catch_2 = () => findMatchingCatch([]);
var ___cxa_find_matching_catch_3 = (arg0) => findMatchingCatch([arg0]);
var ___cxa_find_matching_catch_4 = (arg0,arg1) => findMatchingCatch([arg0,arg1]);
var ___cxa_rethrow = () => {
var info = exceptionCaught.pop();
if (!info) {
abort('no exception to throw');
}
var ptr = info.excPtr;
if (!info.get_rethrown()) {
// Only pop if the corresponding push was through rethrow_primary_exception
exceptionCaught.push(info);
info.set_rethrown(true);
info.set_caught(false);
uncaughtExceptionCount++;
}
exceptionLast = new CppException(ptr);
throw exceptionLast;
};
var ___cxa_throw = (ptr, type, destructor) => {
var info = new ExceptionInfo(ptr);
// Initialize ExceptionInfo content after it was allocated in __cxa_allocate_exception.
info.init(type, destructor);
exceptionLast = new CppException(ptr);
uncaughtExceptionCount++;
throw exceptionLast;
};
var ___cxa_uncaught_exceptions = () => uncaughtExceptionCount;
/** @suppress {duplicate } */
function syscallGetVarargI() {
assert(SYSCALLS.varargs != undefined);
// the `+` prepended here is necessary to convince the JSCompiler that varargs is indeed a number.
var ret = HEAP32[((+SYSCALLS.varargs)>>2)];
SYSCALLS.varargs += 4;
return ret;
}
var syscallGetVarargP = syscallGetVarargI;
var PATH = {
isAbs:(path) => path.charAt(0) === '/',
splitPath:(filename) => {
var splitPathRe = /^(\/?|)([\s\S]*?)((?:\.{1,2}|[^\/]+?|)(\.[^.\/]*|))(?:[\/]*)$/;
return splitPathRe.exec(filename).slice(1);
},
normalizeArray:(parts, allowAboveRoot) => {
// if the path tries to go above the root, `up` ends up > 0
var up = 0;
for (var i = parts.length - 1; i >= 0; i--) {
var last = parts[i];
if (last === '.') {
parts.splice(i, 1);
} else if (last === '..') {
parts.splice(i, 1);
up++;
} else if (up) {
parts.splice(i, 1);
up--;
}
}
// if the path is allowed to go above the root, restore leading ..s
if (allowAboveRoot) {
for (; up; up--) {
parts.unshift('..');
}
}
return parts;
},
normalize:(path) => {
var isAbsolute = PATH.isAbs(path),
trailingSlash = path.substr(-1) === '/';
// Normalize the path
path = PATH.normalizeArray(path.split('/').filter((p) => !!p), !isAbsolute).join('/');
if (!path && !isAbsolute) {
path = '.';
}
if (path && trailingSlash) {
path += '/';
}
return (isAbsolute ? '/' : '') + path;
},
dirname:(path) => {
var result = PATH.splitPath(path),
root = result[0],
dir = result[1];
if (!root && !dir) {
// No dirname whatsoever
return '.';
}
if (dir) {
// It has a dirname, strip trailing slash
dir = dir.substr(0, dir.length - 1);
}
return root + dir;
},
basename:(path) => {
// EMSCRIPTEN return '/'' for '/', not an empty string
if (path === '/') return '/';
path = PATH.normalize(path);
path = path.replace(/\/$/, "");
var lastSlash = path.lastIndexOf('/');
if (lastSlash === -1) return path;
return path.substr(lastSlash+1);
},
join:(...paths) => PATH.normalize(paths.join('/')),
join2:(l, r) => PATH.normalize(l + '/' + r),
};
var initRandomFill = () => {
if (typeof crypto == 'object' && typeof crypto['getRandomValues'] == 'function') {
// for modern web browsers
return (view) => crypto.getRandomValues(view);
} else
// we couldn't find a proper implementation, as Math.random() is not suitable for /dev/random, see emscripten-core/emscripten/pull/7096
abort('no cryptographic support found for randomDevice. consider polyfilling it if you want to use something insecure like Math.random(), e.g. put this in a --pre-js: var crypto = { getRandomValues: (array) => { for (var i = 0; i < array.length; i++) array[i] = (Math.random()*256)|0 } };');
};
var randomFill = (view) => {
// Lazily init on the first invocation.
return (randomFill = initRandomFill())(view);
};
var PATH_FS = {
resolve:(...args) => {
var resolvedPath = '',
resolvedAbsolute = false;
for (var i = args.length - 1; i >= -1 && !resolvedAbsolute; i--) {
var path = (i >= 0) ? args[i] : FS.cwd();
// Skip empty and invalid entries
if (typeof path != 'string') {
throw new TypeError('Arguments to path.resolve must be strings');
} else if (!path) {
return ''; // an invalid portion invalidates the whole thing
}
resolvedPath = path + '/' + resolvedPath;
resolvedAbsolute = PATH.isAbs(path);
}
// At this point the path should be resolved to a full absolute path, but
// handle relative paths to be safe (might happen when process.cwd() fails)
resolvedPath = PATH.normalizeArray(resolvedPath.split('/').filter((p) => !!p), !resolvedAbsolute).join('/');
return ((resolvedAbsolute ? '/' : '') + resolvedPath) || '.';
},
relative:(from, to) => {
from = PATH_FS.resolve(from).substr(1);
to = PATH_FS.resolve(to).substr(1);
function trim(arr) {
var start = 0;
for (; start < arr.length; start++) {
if (arr[start] !== '') break;
}
var end = arr.length - 1;
for (; end >= 0; end--) {
if (arr[end] !== '') break;
}
if (start > end) return [];
return arr.slice(start, end - start + 1);
}
var fromParts = trim(from.split('/'));
var toParts = trim(to.split('/'));
var length = Math.min(fromParts.length, toParts.length);
var samePartsLength = length;
for (var i = 0; i < length; i++) {
if (fromParts[i] !== toParts[i]) {
samePartsLength = i;
break;
}
}
var outputParts = [];
for (var i = samePartsLength; i < fromParts.length; i++) {
outputParts.push('..');
}
outputParts = outputParts.concat(toParts.slice(samePartsLength));
return outputParts.join('/');
},
};
var FS_stdin_getChar_buffer = [];
var lengthBytesUTF8 = (str) => {
var len = 0;
for (var i = 0; i < str.length; ++i) {
// Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code
// unit, not a Unicode code point of the character! So decode
// UTF16->UTF32->UTF8.
// See http://unicode.org/faq/utf_bom.html#utf16-3
var c = str.charCodeAt(i); // possibly a lead surrogate
if (c <= 0x7F) {
len++;
} else if (c <= 0x7FF) {
len += 2;
} else if (c >= 0xD800 && c <= 0xDFFF) {
len += 4; ++i;
} else {
len += 3;
}
}
return len;
};
var stringToUTF8Array = (str, heap, outIdx, maxBytesToWrite) => {
assert(typeof str === 'string', `stringToUTF8Array expects a string (got ${typeof str})`);
// Parameter maxBytesToWrite is not optional. Negative values, 0, null,
// undefined and false each don't write out any bytes.
if (!(maxBytesToWrite > 0))
return 0;
var startIdx = outIdx;
var endIdx = outIdx + maxBytesToWrite - 1; // -1 for string null terminator.
for (var i = 0; i < str.length; ++i) {
// Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code
// unit, not a Unicode code point of the character! So decode
// UTF16->UTF32->UTF8.
// See http://unicode.org/faq/utf_bom.html#utf16-3
// For UTF8 byte structure, see http://en.wikipedia.org/wiki/UTF-8#Description
// and https://www.ietf.org/rfc/rfc2279.txt
// and https://tools.ietf.org/html/rfc3629
var u = str.charCodeAt(i); // possibly a lead surrogate
if (u >= 0xD800 && u <= 0xDFFF) {
var u1 = str.charCodeAt(++i);
u = 0x10000 + ((u & 0x3FF) << 10) | (u1 & 0x3FF);
}
if (u <= 0x7F) {
if (outIdx >= endIdx) break;
heap[outIdx++] = u;
} else if (u <= 0x7FF) {
if (outIdx + 1 >= endIdx) break;
heap[outIdx++] = 0xC0 | (u >> 6);
heap[outIdx++] = 0x80 | (u & 63);
} else if (u <= 0xFFFF) {
if (outIdx + 2 >= endIdx) break;
heap[outIdx++] = 0xE0 | (u >> 12);
heap[outIdx++] = 0x80 | ((u >> 6) & 63);
heap[outIdx++] = 0x80 | (u & 63);
} else {
if (outIdx + 3 >= endIdx) break;
if (u > 0x10FFFF) warnOnce('Invalid Unicode code point ' + ptrToString(u) + ' encountered when serializing a JS string to a UTF-8 string in wasm memory! (Valid unicode code points should be in range 0-0x10FFFF).');
heap[outIdx++] = 0xF0 | (u >> 18);
heap[outIdx++] = 0x80 | ((u >> 12) & 63);
heap[outIdx++] = 0x80 | ((u >> 6) & 63);
heap[outIdx++] = 0x80 | (u & 63);
}
}
// Null-terminate the pointer to the buffer.
heap[outIdx] = 0;
return outIdx - startIdx;
};
/** @type {function(string, boolean=, number=)} */
function intArrayFromString(stringy, dontAddNull, length) {
var len = length > 0 ? length : lengthBytesUTF8(stringy)+1;
var u8array = new Array(len);
var numBytesWritten = stringToUTF8Array(stringy, u8array, 0, u8array.length);
if (dontAddNull) u8array.length = numBytesWritten;
return u8array;
}
var FS_stdin_getChar = () => {
if (!FS_stdin_getChar_buffer.length) {
var result = null;
if (typeof window != 'undefined' &&
typeof window.prompt == 'function') {
// Browser.
result = window.prompt('Input: '); // returns null on cancel
if (result !== null) {
result += '\n';
}
} else
{}
if (!result) {
return null;
}
FS_stdin_getChar_buffer = intArrayFromString(result, true);
}
return FS_stdin_getChar_buffer.shift();
};
var TTY = {
ttys:[],
init() {
// https://github.com/emscripten-core/emscripten/pull/1555
// if (ENVIRONMENT_IS_NODE) {
// // currently, FS.init does not distinguish if process.stdin is a file or TTY
// // device, it always assumes it's a TTY device. because of this, we're forcing
// // process.stdin to UTF8 encoding to at least make stdin reading compatible
// // with text files until FS.init can be refactored.
// process.stdin.setEncoding('utf8');
// }
},
shutdown() {
// https://github.com/emscripten-core/emscripten/pull/1555
// if (ENVIRONMENT_IS_NODE) {
// // inolen: any idea as to why node -e 'process.stdin.read()' wouldn't exit immediately (with process.stdin being a tty)?
// // isaacs: because now it's reading from the stream, you've expressed interest in it, so that read() kicks off a _read() which creates a ReadReq operation
// // inolen: I thought read() in that case was a synchronous operation that just grabbed some amount of buffered data if it exists?
// // isaacs: it is. but it also triggers a _read() call, which calls readStart() on the handle
// // isaacs: do process.stdin.pause() and i'd think it'd probably close the pending call
// process.stdin.pause();
// }
},
register(dev, ops) {
TTY.ttys[dev] = { input: [], output: [], ops: ops };
FS.registerDevice(dev, TTY.stream_ops);
},
stream_ops:{
open(stream) {
var tty = TTY.ttys[stream.node.rdev];
if (!tty) {
throw new FS.ErrnoError(43);
}
stream.tty = tty;
stream.seekable = false;
},
close(stream) {
// flush any pending line data
stream.tty.ops.fsync(stream.tty);
},
fsync(stream) {
stream.tty.ops.fsync(stream.tty);
},
read(stream, buffer, offset, length, pos /* ignored */) {
if (!stream.tty || !stream.tty.ops.get_char) {
throw new FS.ErrnoError(60);
}
var bytesRead = 0;
for (var i = 0; i < length; i++) {
var result;
try {
result = stream.tty.ops.get_char(stream.tty);
} catch (e) {
throw new FS.ErrnoError(29);
}
if (result === undefined && bytesRead === 0) {
throw new FS.ErrnoError(6);
}
if (result === null || result === undefined) break;
bytesRead++;
buffer[offset+i] = result;
}
if (bytesRead) {
stream.node.timestamp = Date.now();
}
return bytesRead;
},
write(stream, buffer, offset, length, pos) {
if (!stream.tty || !stream.tty.ops.put_char) {
throw new FS.ErrnoError(60);
}
try {
for (var i = 0; i < length; i++) {
stream.tty.ops.put_char(stream.tty, buffer[offset+i]);
}
} catch (e) {
throw new FS.ErrnoError(29);
}
if (length) {
stream.node.timestamp = Date.now();
}
return i;
},
},
default_tty_ops:{
get_char(tty) {
return FS_stdin_getChar();
},
put_char(tty, val) {
if (val === null || val === 10) {
out(UTF8ArrayToString(tty.output, 0));
tty.output = [];
} else {
if (val != 0) tty.output.push(val); // val == 0 would cut text output off in the middle.
}
},
fsync(tty) {
if (tty.output && tty.output.length > 0) {
out(UTF8ArrayToString(tty.output, 0));
tty.output = [];
}
},
ioctl_tcgets(tty) {
// typical setting
return {
c_iflag: 25856,
c_oflag: 5,
c_cflag: 191,
c_lflag: 35387,
c_cc: [
0x03, 0x1c, 0x7f, 0x15, 0x04, 0x00, 0x01, 0x00, 0x11, 0x13, 0x1a, 0x00,
0x12, 0x0f, 0x17, 0x16, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
]
};
},
ioctl_tcsets(tty, optional_actions, data) {
// currently just ignore
return 0;
},
ioctl_tiocgwinsz(tty) {
return [24, 80];
},
},
default_tty1_ops:{
put_char(tty, val) {
if (val === null || val === 10) {
err(UTF8ArrayToString(tty.output, 0));
tty.output = [];
} else {
if (val != 0) tty.output.push(val);
}
},
fsync(tty) {
if (tty.output && tty.output.length > 0) {
err(UTF8ArrayToString(tty.output, 0));
tty.output = [];
}
},
},
};
var zeroMemory = (address, size) => {
HEAPU8.fill(0, address, address + size);
return address;
};
var alignMemory = (size, alignment) => {
assert(alignment, "alignment argument is required");
return Math.ceil(size / alignment) * alignment;
};
var mmapAlloc = (size) => {
size = alignMemory(size, 65536);
var ptr = _emscripten_builtin_memalign(65536, size);
if (!ptr) return 0;
return zeroMemory(ptr, size);
};
var MEMFS = {
ops_table:null,
mount(mount) {
return MEMFS.createNode(null, '/', 16384 | 511 /* 0777 */, 0);
},
createNode(parent, name, mode, dev) {
if (FS.isBlkdev(mode) || FS.isFIFO(mode)) {
// no supported
throw new FS.ErrnoError(63);
}
MEMFS.ops_table ||= {
dir: {
node: {
getattr: MEMFS.node_ops.getattr,
setattr: MEMFS.node_ops.setattr,
lookup: MEMFS.node_ops.lookup,
mknod: MEMFS.node_ops.mknod,
rename: MEMFS.node_ops.rename,
unlink: MEMFS.node_ops.unlink,
rmdir: MEMFS.node_ops.rmdir,
readdir: MEMFS.node_ops.readdir,
symlink: MEMFS.node_ops.symlink
},
stream: {
llseek: MEMFS.stream_ops.llseek
}
},
file: {
node: {
getattr: MEMFS.node_ops.getattr,
setattr: MEMFS.node_ops.setattr
},
stream: {
llseek: MEMFS.stream_ops.llseek,
read: MEMFS.stream_ops.read,
write: MEMFS.stream_ops.write,
allocate: MEMFS.stream_ops.allocate,
mmap: MEMFS.stream_ops.mmap,
msync: MEMFS.stream_ops.msync
}
},
link: {
node: {
getattr: MEMFS.node_ops.getattr,
setattr: MEMFS.node_ops.setattr,
readlink: MEMFS.node_ops.readlink
},
stream: {}
},
chrdev: {
node: {
getattr: MEMFS.node_ops.getattr,
setattr: MEMFS.node_ops.setattr
},
stream: FS.chrdev_stream_ops
}
};
var node = FS.createNode(parent, name, mode, dev);
if (FS.isDir(node.mode)) {
node.node_ops = MEMFS.ops_table.dir.node;
node.stream_ops = MEMFS.ops_table.dir.stream;
node.contents = {};
} else if (FS.isFile(node.mode)) {
node.node_ops = MEMFS.ops_table.file.node;
node.stream_ops = MEMFS.ops_table.file.stream;
node.usedBytes = 0; // The actual number of bytes used in the typed array, as opposed to contents.length which gives the whole capacity.
// When the byte data of the file is populated, this will point to either a typed array, or a normal JS array. Typed arrays are preferred
// for performance, and used by default. However, typed arrays are not resizable like normal JS arrays are, so there is a small disk size
// penalty involved for appending file writes that continuously grow a file similar to std::vector capacity vs used -scheme.
node.contents = null;
} else if (FS.isLink(node.mode)) {
node.node_ops = MEMFS.ops_table.link.node;
node.stream_ops = MEMFS.ops_table.link.stream;
} else if (FS.isChrdev(node.mode)) {
node.node_ops = MEMFS.ops_table.chrdev.node;
node.stream_ops = MEMFS.ops_table.chrdev.stream;
}
node.timestamp = Date.now();
// add the new node to the parent
if (parent) {
parent.contents[name] = node;
parent.timestamp = node.timestamp;
}
return node;
},
getFileDataAsTypedArray(node) {
if (!node.contents) return new Uint8Array(0);
if (node.contents.subarray) return node.contents.subarray(0, node.usedBytes); // Make sure to not return excess unused bytes.
return new Uint8Array(node.contents);
},
expandFileStorage(node, newCapacity) {
var prevCapacity = node.contents ? node.contents.length : 0;
if (prevCapacity >= newCapacity) return; // No need to expand, the storage was already large enough.
// Don't expand strictly to the given requested limit if it's only a very small increase, but instead geometrically grow capacity.
// For small filesizes (<1MB), perform size*2 geometric increase, but for large sizes, do a much more conservative size*1.125 increase to
// avoid overshooting the allocation cap by a very large margin.
var CAPACITY_DOUBLING_MAX = 1024 * 1024;
newCapacity = Math.max(newCapacity, (prevCapacity * (prevCapacity < CAPACITY_DOUBLING_MAX ? 2.0 : 1.125)) >>> 0);
if (prevCapacity != 0) newCapacity = Math.max(newCapacity, 256); // At minimum allocate 256b for each file when expanding.
var oldContents = node.contents;
node.contents = new Uint8Array(newCapacity); // Allocate new storage.
if (node.usedBytes > 0) node.contents.set(oldContents.subarray(0, node.usedBytes), 0); // Copy old data over to the new storage.
},
resizeFileStorage(node, newSize) {
if (node.usedBytes == newSize) return;
if (newSize == 0) {
node.contents = null; // Fully decommit when requesting a resize to zero.
node.usedBytes = 0;
} else {
var oldContents = node.contents;
node.contents = new Uint8Array(newSize); // Allocate new storage.
if (oldContents) {
node.contents.set(oldContents.subarray(0, Math.min(newSize, node.usedBytes))); // Copy old data over to the new storage.
}
node.usedBytes = newSize;
}
},
node_ops:{
getattr(node) {
var attr = {};
// device numbers reuse inode numbers.
attr.dev = FS.isChrdev(node.mode) ? node.id : 1;
attr.ino = node.id;
attr.mode = node.mode;
attr.nlink = 1;
attr.uid = 0;
attr.gid = 0;
attr.rdev = node.rdev;
if (FS.isDir(node.mode)) {
attr.size = 4096;
} else if (FS.isFile(node.mode)) {
attr.size = node.usedBytes;
} else if (FS.isLink(node.mode)) {
attr.size = node.link.length;
} else {
attr.size = 0;
}
attr.atime = new Date(node.timestamp);
attr.mtime = new Date(node.timestamp);
attr.ctime = new Date(node.timestamp);
// NOTE: In our implementation, st_blocks = Math.ceil(st_size/st_blksize),
// but this is not required by the standard.
attr.blksize = 4096;
attr.blocks = Math.ceil(attr.size / attr.blksize);
return attr;
},
setattr(node, attr) {
if (attr.mode !== undefined) {
node.mode = attr.mode;
}
if (attr.timestamp !== undefined) {
node.timestamp = attr.timestamp;
}
if (attr.size !== undefined) {
MEMFS.resizeFileStorage(node, attr.size);
}
},
lookup(parent, name) {
throw FS.genericErrors[44];
},
mknod(parent, name, mode, dev) {
return MEMFS.createNode(parent, name, mode, dev);
},
rename(old_node, new_dir, new_name) {
// if we're overwriting a directory at new_name, make sure it's empty.
if (FS.isDir(old_node.mode)) {
var new_node;
try {
new_node = FS.lookupNode(new_dir, new_name);
} catch (e) {
}
if (new_node) {
for (var i in new_node.contents) {
throw new FS.ErrnoError(55);
}
}
}
// do the internal rewiring
delete old_node.parent.contents[old_node.name];
old_node.parent.timestamp = Date.now()
old_node.name = new_name;
new_dir.contents[new_name] = old_node;
new_dir.timestamp = old_node.parent.timestamp;
},
unlink(parent, name) {
delete parent.contents[name];
parent.timestamp = Date.now();
},
rmdir(parent, name) {
var node = FS.lookupNode(parent, name);
for (var i in node.contents) {
throw new FS.ErrnoError(55);
}
delete parent.contents[name];
parent.timestamp = Date.now();
},
readdir(node) {
var entries = ['.', '..'];
for (var key of Object.keys(node.contents)) {
entries.push(key);
}
return entries;
},
symlink(parent, newname, oldpath) {
var node = MEMFS.createNode(parent, newname, 511 /* 0777 */ | 40960, 0);
node.link = oldpath;
return node;
},
readlink(node) {
if (!FS.isLink(node.mode)) {
throw new FS.ErrnoError(28);
}
return node.link;
},
},
stream_ops:{
read(stream, buffer, offset, length, position) {
var contents = stream.node.contents;
if (position >= stream.node.usedBytes) return 0;
var size = Math.min(stream.node.usedBytes - position, length);
assert(size >= 0);
if (size > 8 && contents.subarray) { // non-trivial, and typed array
buffer.set(contents.subarray(position, position + size), offset);
} else {
for (var i = 0; i < size; i++) buffer[offset + i] = contents[position + i];
}
return size;
},
write(stream, buffer, offset, length, position, canOwn) {
// The data buffer should be a typed array view
assert(!(buffer instanceof ArrayBuffer));
if (!length) return 0;
var node = stream.node;
node.timestamp = Date.now();
if (buffer.subarray && (!node.contents || node.contents.subarray)) { // This write is from a typed array to a typed array?
if (canOwn) {
assert(position === 0, 'canOwn must imply no weird position inside the file');
node.contents = buffer.subarray(offset, offset + length);
node.usedBytes = length;
return length;
} else if (node.usedBytes === 0 && position === 0) { // If this is a simple first write to an empty file, do a fast set since we don't need to care about old data.
node.contents = buffer.slice(offset, offset + length);
node.usedBytes = length;
return length;
} else if (position + length <= node.usedBytes) { // Writing to an already allocated and used subrange of the file?
node.contents.set(buffer.subarray(offset, offset + length), position);
return length;
}
}
// Appending to an existing file and we need to reallocate, or source data did not come as a typed array.
MEMFS.expandFileStorage(node, position+length);
if (node.contents.subarray && buffer.subarray) {
// Use typed array write which is available.
node.contents.set(buffer.subarray(offset, offset + length), position);
} else {
for (var i = 0; i < length; i++) {
node.contents[position + i] = buffer[offset + i]; // Or fall back to manual write if not.
}
}
node.usedBytes = Math.max(node.usedBytes, position + length);
return length;
},
llseek(stream, offset, whence) {
var position = offset;
if (whence === 1) {
position += stream.position;
} else if (whence === 2) {
if (FS.isFile(stream.node.mode)) {
position += stream.node.usedBytes;
}
}
if (position < 0) {
throw new FS.ErrnoError(28);
}
return position;
},
allocate(stream, offset, length) {
MEMFS.expandFileStorage(stream.node, offset + length);
stream.node.usedBytes = Math.max(stream.node.usedBytes, offset + length);
},
mmap(stream, length, position, prot, flags) {
if (!FS.isFile(stream.node.mode)) {
throw new FS.ErrnoError(43);
}
var ptr;
var allocated;
var contents = stream.node.contents;
// Only make a new copy when MAP_PRIVATE is specified.
if (!(flags & 2) && contents && contents.buffer === HEAP8.buffer) {
// We can't emulate MAP_SHARED when the file is not backed by the
// buffer we're mapping to (e.g. the HEAP buffer).
allocated = false;
ptr = contents.byteOffset;
} else {
allocated = true;
ptr = mmapAlloc(length);
if (!ptr) {
throw new FS.ErrnoError(48);
}
if (contents) {
// Try to avoid unnecessary slices.
if (position > 0 || position + length < contents.length) {
if (contents.subarray) {
contents = contents.subarray(position, position + length);
} else {
contents = Array.prototype.slice.call(contents, position, position + length);
}
}
HEAP8.set(contents, ptr);
}
}
return { ptr, allocated };
},
msync(stream, buffer, offset, length, mmapFlags) {
MEMFS.stream_ops.write(stream, buffer, 0, length, offset, false);
// should we check if bytesWritten and length are the same?
return 0;
},
},
};
/** @param {boolean=} noRunDep */
var asyncLoad = (url, onload, onerror, noRunDep) => {
var dep = !noRunDep ? getUniqueRunDependency(`al ${url}`) : '';
readAsync(url).then(
(arrayBuffer) => {
assert(arrayBuffer, `Loading data file "${url}" failed (no arrayBuffer).`);
onload(new Uint8Array(arrayBuffer));
if (dep) removeRunDependency(dep);
},
(err) => {
if (onerror) {
onerror();
} else {
throw `Loading data file "${url}" failed.`;
}
}
);
if (dep) addRunDependency(dep);
};
var FS_createDataFile = (parent, name, fileData, canRead, canWrite, canOwn) => {
FS.createDataFile(parent, name, fileData, canRead, canWrite, canOwn);
};
var preloadPlugins = Module['preloadPlugins'] || [];
var FS_handledByPreloadPlugin = (byteArray, fullname, finish, onerror) => {
// Ensure plugins are ready.
if (typeof Browser != 'undefined') Browser.init();
var handled = false;
preloadPlugins.forEach((plugin) => {
if (handled) return;
if (plugin['canHandle'](fullname)) {
plugin['handle'](byteArray, fullname, finish, onerror);
handled = true;
}
});
return handled;
};
var FS_createPreloadedFile = (parent, name, url, canRead, canWrite, onload, onerror, dontCreateFile, canOwn, preFinish) => {
// TODO we should allow people to just pass in a complete filename instead
// of parent and name being that we just join them anyways
var fullname = name ? PATH_FS.resolve(PATH.join2(parent, name)) : parent;
var dep = getUniqueRunDependency(`cp ${fullname}`); // might have several active requests for the same fullname
function processData(byteArray) {
function finish(byteArray) {
preFinish?.();
if (!dontCreateFile) {
FS_createDataFile(parent, name, byteArray, canRead, canWrite, canOwn);
}
onload?.();
removeRunDependency(dep);
}
if (FS_handledByPreloadPlugin(byteArray, fullname, finish, () => {
onerror?.();
removeRunDependency(dep);
})) {
return;
}
finish(byteArray);
}
addRunDependency(dep);
if (typeof url == 'string') {
asyncLoad(url, processData, onerror);
} else {
processData(url);
}
};
var FS_modeStringToFlags = (str) => {
var flagModes = {
'r': 0,
'r+': 2,
'w': 512 | 64 | 1,
'w+': 512 | 64 | 2,
'a': 1024 | 64 | 1,
'a+': 1024 | 64 | 2,
};
var flags = flagModes[str];
if (typeof flags == 'undefined') {
throw new Error(`Unknown file open mode: ${str}`);
}
return flags;
};
var FS_getMode = (canRead, canWrite) => {
var mode = 0;
if (canRead) mode |= 292 | 73;
if (canWrite) mode |= 146;
return mode;
};
var strError = (errno) => {
return UTF8ToString(_strerror(errno));
};
var ERRNO_CODES = {
'EPERM': 63,
'ENOENT': 44,
'ESRCH': 71,
'EINTR': 27,
'EIO': 29,
'ENXIO': 60,
'E2BIG': 1,
'ENOEXEC': 45,
'EBADF': 8,
'ECHILD': 12,
'EAGAIN': 6,
'EWOULDBLOCK': 6,
'ENOMEM': 48,
'EACCES': 2,
'EFAULT': 21,
'ENOTBLK': 105,
'EBUSY': 10,
'EEXIST': 20,
'EXDEV': 75,
'ENODEV': 43,
'ENOTDIR': 54,
'EISDIR': 31,
'EINVAL': 28,
'ENFILE': 41,
'EMFILE': 33,
'ENOTTY': 59,
'ETXTBSY': 74,
'EFBIG': 22,
'ENOSPC': 51,
'ESPIPE': 70,
'EROFS': 69,
'EMLINK': 34,
'EPIPE': 64,
'EDOM': 18,
'ERANGE': 68,
'ENOMSG': 49,
'EIDRM': 24,
'ECHRNG': 106,
'EL2NSYNC': 156,
'EL3HLT': 107,
'EL3RST': 108,
'ELNRNG': 109,
'EUNATCH': 110,
'ENOCSI': 111,
'EL2HLT': 112,
'EDEADLK': 16,
'ENOLCK': 46,
'EBADE': 113,
'EBADR': 114,
'EXFULL': 115,
'ENOANO': 104,
'EBADRQC': 103,
'EBADSLT': 102,
'EDEADLOCK': 16,
'EBFONT': 101,
'ENOSTR': 100,
'ENODATA': 116,
'ETIME': 117,
'ENOSR': 118,
'ENONET': 119,
'ENOPKG': 120,
'EREMOTE': 121,
'ENOLINK': 47,
'EADV': 122,
'ESRMNT': 123,
'ECOMM': 124,
'EPROTO': 65,
'EMULTIHOP': 36,
'EDOTDOT': 125,
'EBADMSG': 9,
'ENOTUNIQ': 126,
'EBADFD': 127,
'EREMCHG': 128,
'ELIBACC': 129,
'ELIBBAD': 130,
'ELIBSCN': 131,
'ELIBMAX': 132,
'ELIBEXEC': 133,
'ENOSYS': 52,
'ENOTEMPTY': 55,
'ENAMETOOLONG': 37,
'ELOOP': 32,
'EOPNOTSUPP': 138,
'EPFNOSUPPORT': 139,
'ECONNRESET': 15,
'ENOBUFS': 42,
'EAFNOSUPPORT': 5,
'EPROTOTYPE': 67,
'ENOTSOCK': 57,
'ENOPROTOOPT': 50,
'ESHUTDOWN': 140,
'ECONNREFUSED': 14,
'EADDRINUSE': 3,
'ECONNABORTED': 13,
'ENETUNREACH': 40,
'ENETDOWN': 38,
'ETIMEDOUT': 73,
'EHOSTDOWN': 142,
'EHOSTUNREACH': 23,
'EINPROGRESS': 26,
'EALREADY': 7,
'EDESTADDRREQ': 17,
'EMSGSIZE': 35,
'EPROTONOSUPPORT': 66,
'ESOCKTNOSUPPORT': 137,
'EADDRNOTAVAIL': 4,
'ENETRESET': 39,
'EISCONN': 30,
'ENOTCONN': 53,
'ETOOMANYREFS': 141,
'EUSERS': 136,
'EDQUOT': 19,
'ESTALE': 72,
'ENOTSUP': 138,
'ENOMEDIUM': 148,
'EILSEQ': 25,
'EOVERFLOW': 61,
'ECANCELED': 11,
'ENOTRECOVERABLE': 56,
'EOWNERDEAD': 62,
'ESTRPIPE': 135,
};
var FS = {
root:null,
mounts:[],
devices:{
},
streams:[],
nextInode:1,
nameTable:null,
currentPath:"/",
initialized:false,
ignorePermissions:true,
ErrnoError:class extends Error {
// We set the `name` property to be able to identify `FS.ErrnoError`
// - the `name` is a standard ECMA-262 property of error objects. Kind of good to have it anyway.
// - when using PROXYFS, an error can come from an underlying FS
// as different FS objects have their own FS.ErrnoError each,
// the test `err instanceof FS.ErrnoError` won't detect an error coming from another filesystem, causing bugs.
// we'll use the reliable test `err.name == "ErrnoError"` instead
constructor(errno) {
super(runtimeInitialized ? strError(errno) : '');
// TODO(sbc): Use the inline member declaration syntax once we
// support it in acorn and closure.
this.name = 'ErrnoError';
this.errno = errno;
for (var key in ERRNO_CODES) {
if (ERRNO_CODES[key] === errno) {
this.code = key;
break;
}
}
}
},
genericErrors:{
},
filesystems:null,
syncFSRequests:0,
FSStream:class {
constructor() {
// TODO(https://github.com/emscripten-core/emscripten/issues/21414):
// Use inline field declarations.
this.shared = {};
}
get object() {
return this.node;
}
set object(val) {
this.node = val;
}
get isRead() {
return (this.flags & 2097155) !== 1;
}
get isWrite() {
return (this.flags & 2097155) !== 0;
}
get isAppend() {
return (this.flags & 1024);
}
get flags() {
return this.shared.flags;
}
set flags(val) {
this.shared.flags = val;
}
get position() {
return this.shared.position;
}
set position(val) {
this.shared.position = val;
}
},
FSNode:class {
constructor(parent, name, mode, rdev) {
if (!parent) {
parent = this; // root node sets parent to itself
}
this.parent = parent;
this.mount = parent.mount;
this.mounted = null;
this.id = FS.nextInode++;
this.name = name;
this.mode = mode;
this.node_ops = {};
this.stream_ops = {};
this.rdev = rdev;
this.readMode = 292 | 73;
this.writeMode = 146;
}
get read() {
return (this.mode & this.readMode) === this.readMode;
}
set read(val) {
val ? this.mode |= this.readMode : this.mode &= ~this.readMode;
}
get write() {
return (this.mode & this.writeMode) === this.writeMode;
}
set write(val) {
val ? this.mode |= this.writeMode : this.mode &= ~this.writeMode;
}
get isFolder() {
return FS.isDir(this.mode);
}
get isDevice() {
return FS.isChrdev(this.mode);
}
},
lookupPath(path, opts = {}) {
path = PATH_FS.resolve(path);
if (!path) return { path: '', node: null };
var defaults = {
follow_mount: true,
recurse_count: 0
};
opts = Object.assign(defaults, opts)
if (opts.recurse_count > 8) { // max recursive lookup of 8
throw new FS.ErrnoError(32);
}
// split the absolute path
var parts = path.split('/').filter((p) => !!p);
// start at the root
var current = FS.root;
var current_path = '/';
for (var i = 0; i < parts.length; i++) {
var islast = (i === parts.length-1);
if (islast && opts.parent) {
// stop resolving
break;
}
current = FS.lookupNode(current, parts[i]);
current_path = PATH.join2(current_path, parts[i]);
// jump to the mount's root node if this is a mountpoint
if (FS.isMountpoint(current)) {
if (!islast || (islast && opts.follow_mount)) {
current = current.mounted.root;
}
}
// by default, lookupPath will not follow a symlink if it is the final path component.
// setting opts.follow = true will override this behavior.
if (!islast || opts.follow) {
var count = 0;
while (FS.isLink(current.mode)) {
var link = FS.readlink(current_path);
current_path = PATH_FS.resolve(PATH.dirname(current_path), link);
var lookup = FS.lookupPath(current_path, { recurse_count: opts.recurse_count + 1 });
current = lookup.node;
if (count++ > 40) { // limit max consecutive symlinks to 40 (SYMLOOP_MAX).
throw new FS.ErrnoError(32);
}
}
}
}
return { path: current_path, node: current };
},
getPath(node) {
var path;
while (true) {
if (FS.isRoot(node)) {
var mount = node.mount.mountpoint;
if (!path) return mount;
return mount[mount.length-1] !== '/' ? `${mount}/${path}` : mount + path;
}
path = path ? `${node.name}/${path}` : node.name;
node = node.parent;
}
},
hashName(parentid, name) {
var hash = 0;
for (var i = 0; i < name.length; i++) {
hash = ((hash << 5) - hash + name.charCodeAt(i)) | 0;
}
return ((parentid + hash) >>> 0) % FS.nameTable.length;
},
hashAddNode(node) {
var hash = FS.hashName(node.parent.id, node.name);
node.name_next = FS.nameTable[hash];
FS.nameTable[hash] = node;
},
hashRemoveNode(node) {
var hash = FS.hashName(node.parent.id, node.name);
if (FS.nameTable[hash] === node) {
FS.nameTable[hash] = node.name_next;
} else {
var current = FS.nameTable[hash];
while (current) {
if (current.name_next === node) {
current.name_next = node.name_next;
break;
}
current = current.name_next;
}
}
},
lookupNode(parent, name) {
var errCode = FS.mayLookup(parent);
if (errCode) {
throw new FS.ErrnoError(errCode);
}
var hash = FS.hashName(parent.id, name);
for (var node = FS.nameTable[hash]; node; node = node.name_next) {
var nodeName = node.name;
if (node.parent.id === parent.id && nodeName === name) {
return node;
}
}
// if we failed to find it in the cache, call into the VFS
return FS.lookup(parent, name);
},
createNode(parent, name, mode, rdev) {
assert(typeof parent == 'object')
var node = new FS.FSNode(parent, name, mode, rdev);
FS.hashAddNode(node);
return node;
},
destroyNode(node) {
FS.hashRemoveNode(node);
},
isRoot(node) {
return node === node.parent;
},
isMountpoint(node) {
return !!node.mounted;
},
isFile(mode) {
return (mode & 61440) === 32768;
},
isDir(mode) {
return (mode & 61440) === 16384;
},
isLink(mode) {
return (mode & 61440) === 40960;
},
isChrdev(mode) {
return (mode & 61440) === 8192;
},
isBlkdev(mode) {
return (mode & 61440) === 24576;
},
isFIFO(mode) {
return (mode & 61440) === 4096;
},
isSocket(mode) {
return (mode & 49152) === 49152;
},
flagsToPermissionString(flag) {
var perms = ['r', 'w', 'rw'][flag & 3];
if ((flag & 512)) {
perms += 'w';
}
return perms;
},
nodePermissions(node, perms) {
if (FS.ignorePermissions) {
return 0;
}
// return 0 if any user, group or owner bits are set.
if (perms.includes('r') && !(node.mode & 292)) {
return 2;
} else if (perms.includes('w') && !(node.mode & 146)) {
return 2;
} else if (perms.includes('x') && !(node.mode & 73)) {
return 2;
}
return 0;
},
mayLookup(dir) {
if (!FS.isDir(dir.mode)) return 54;
var errCode = FS.nodePermissions(dir, 'x');
if (errCode) return errCode;
if (!dir.node_ops.lookup) return 2;
return 0;
},
mayCreate(dir, name) {
try {
var node = FS.lookupNode(dir, name);
return 20;
} catch (e) {
}
return FS.nodePermissions(dir, 'wx');
},
mayDelete(dir, name, isdir) {
var node;
try {
node = FS.lookupNode(dir, name);
} catch (e) {
return e.errno;
}
var errCode = FS.nodePermissions(dir, 'wx');
if (errCode) {
return errCode;
}
if (isdir) {
if (!FS.isDir(node.mode)) {
return 54;
}
if (FS.isRoot(node) || FS.getPath(node) === FS.cwd()) {
return 10;
}
} else {
if (FS.isDir(node.mode)) {
return 31;
}
}
return 0;
},
mayOpen(node, flags) {
if (!node) {
return 44;
}
if (FS.isLink(node.mode)) {
return 32;
} else if (FS.isDir(node.mode)) {
if (FS.flagsToPermissionString(flags) !== 'r' || // opening for write
(flags & 512)) { // TODO: check for O_SEARCH? (== search for dir only)
return 31;
}
}
return FS.nodePermissions(node, FS.flagsToPermissionString(flags));
},
MAX_OPEN_FDS:4096,
nextfd() {
for (var fd = 0; fd <= FS.MAX_OPEN_FDS; fd++) {
if (!FS.streams[fd]) {
return fd;
}
}
throw new FS.ErrnoError(33);
},
getStreamChecked(fd) {
var stream = FS.getStream(fd);
if (!stream) {
throw new FS.ErrnoError(8);
}
return stream;
},
getStream:(fd) => FS.streams[fd],
createStream(stream, fd = -1) {
assert(fd >= -1);
// clone it, so we can return an instance of FSStream
stream = Object.assign(new FS.FSStream(), stream);
if (fd == -1) {
fd = FS.nextfd();
}
stream.fd = fd;
FS.streams[fd] = stream;
return stream;
},
closeStream(fd) {
FS.streams[fd] = null;
},
dupStream(origStream, fd = -1) {
var stream = FS.createStream(origStream, fd);
stream.stream_ops?.dup?.(stream);
return stream;
},
chrdev_stream_ops:{
open(stream) {
var device = FS.getDevice(stream.node.rdev);
// override node's stream ops with the device's
stream.stream_ops = device.stream_ops;
// forward the open call
stream.stream_ops.open?.(stream);
},
llseek() {
throw new FS.ErrnoError(70);
},
},
major:(dev) => ((dev) >> 8),
minor:(dev) => ((dev) & 0xff),
makedev:(ma, mi) => ((ma) << 8 | (mi)),
registerDevice(dev, ops) {
FS.devices[dev] = { stream_ops: ops };
},
getDevice:(dev) => FS.devices[dev],
getMounts(mount) {
var mounts = [];
var check = [mount];
while (check.length) {
var m = check.pop();
mounts.push(m);
check.push(...m.mounts);
}
return mounts;
},
syncfs(populate, callback) {
if (typeof populate == 'function') {
callback = populate;
populate = false;
}
FS.syncFSRequests++;
if (FS.syncFSRequests > 1) {
err(`warning: ${FS.syncFSRequests} FS.syncfs operations in flight at once, probably just doing extra work`);
}
var mounts = FS.getMounts(FS.root.mount);
var completed = 0;
function doCallback(errCode) {
assert(FS.syncFSRequests > 0);
FS.syncFSRequests--;
return callback(errCode);
}
function done(errCode) {
if (errCode) {
if (!done.errored) {
done.errored = true;
return doCallback(errCode);
}
return;
}
if (++completed >= mounts.length) {
doCallback(null);
}
};
// sync all mounts
mounts.forEach((mount) => {
if (!mount.type.syncfs) {
return done(null);
}
mount.type.syncfs(mount, populate, done);
});
},
mount(type, opts, mountpoint) {
if (typeof type == 'string') {
// The filesystem was not included, and instead we have an error
// message stored in the variable.
throw type;
}
var root = mountpoint === '/';
var pseudo = !mountpoint;
var node;
if (root && FS.root) {
throw new FS.ErrnoError(10);
} else if (!root && !pseudo) {
var lookup = FS.lookupPath(mountpoint, { follow_mount: false });
mountpoint = lookup.path; // use the absolute path
node = lookup.node;
if (FS.isMountpoint(node)) {
throw new FS.ErrnoError(10);
}
if (!FS.isDir(node.mode)) {
throw new FS.ErrnoError(54);
}
}
var mount = {
type,
opts,
mountpoint,
mounts: []
};
// create a root node for the fs
var mountRoot = type.mount(mount);
mountRoot.mount = mount;
mount.root = mountRoot;
if (root) {
FS.root = mountRoot;
} else if (node) {
// set as a mountpoint
node.mounted = mount;
// add the new mount to the current mount's children
if (node.mount) {
node.mount.mounts.push(mount);
}
}
return mountRoot;
},
unmount(mountpoint) {
var lookup = FS.lookupPath(mountpoint, { follow_mount: false });
if (!FS.isMountpoint(lookup.node)) {
throw new FS.ErrnoError(28);
}
// destroy the nodes for this mount, and all its child mounts
var node = lookup.node;
var mount = node.mounted;
var mounts = FS.getMounts(mount);
Object.keys(FS.nameTable).forEach((hash) => {
var current = FS.nameTable[hash];
while (current) {
var next = current.name_next;
if (mounts.includes(current.mount)) {
FS.destroyNode(current);
}
current = next;
}
});
// no longer a mountpoint
node.mounted = null;
// remove this mount from the child mounts
var idx = node.mount.mounts.indexOf(mount);
assert(idx !== -1);
node.mount.mounts.splice(idx, 1);
},
lookup(parent, name) {
return parent.node_ops.lookup(parent, name);
},
mknod(path, mode, dev) {
var lookup = FS.lookupPath(path, { parent: true });
var parent = lookup.node;
var name = PATH.basename(path);
if (!name || name === '.' || name === '..') {
throw new FS.ErrnoError(28);
}
var errCode = FS.mayCreate(parent, name);
if (errCode) {
throw new FS.ErrnoError(errCode);
}
if (!parent.node_ops.mknod) {
throw new FS.ErrnoError(63);
}
return parent.node_ops.mknod(parent, name, mode, dev);
},
create(path, mode) {
mode = mode !== undefined ? mode : 438 /* 0666 */;
mode &= 4095;
mode |= 32768;
return FS.mknod(path, mode, 0);
},
mkdir(path, mode) {
mode = mode !== undefined ? mode : 511 /* 0777 */;
mode &= 511 | 512;
mode |= 16384;
return FS.mknod(path, mode, 0);
},
mkdirTree(path, mode) {
var dirs = path.split('/');
var d = '';
for (var i = 0; i < dirs.length; ++i) {
if (!dirs[i]) continue;
d += '/' + dirs[i];
try {
FS.mkdir(d, mode);
} catch(e) {
if (e.errno != 20) throw e;
}
}
},
mkdev(path, mode, dev) {
if (typeof dev == 'undefined') {
dev = mode;
mode = 438 /* 0666 */;
}
mode |= 8192;
return FS.mknod(path, mode, dev);
},
symlink(oldpath, newpath) {
if (!PATH_FS.resolve(oldpath)) {
throw new FS.ErrnoError(44);
}
var lookup = FS.lookupPath(newpath, { parent: true });
var parent = lookup.node;
if (!parent) {
throw new FS.ErrnoError(44);
}
var newname = PATH.basename(newpath);
var errCode = FS.mayCreate(parent, newname);
if (errCode) {
throw new FS.ErrnoError(errCode);
}
if (!parent.node_ops.symlink) {
throw new FS.ErrnoError(63);
}
return parent.node_ops.symlink(parent, newname, oldpath);
},
rename(old_path, new_path) {
var old_dirname = PATH.dirname(old_path);
var new_dirname = PATH.dirname(new_path);
var old_name = PATH.basename(old_path);
var new_name = PATH.basename(new_path);
// parents must exist
var lookup, old_dir, new_dir;
// let the errors from non existent directories percolate up
lookup = FS.lookupPath(old_path, { parent: true });
old_dir = lookup.node;
lookup = FS.lookupPath(new_path, { parent: true });
new_dir = lookup.node;
if (!old_dir || !new_dir) throw new FS.ErrnoError(44);
// need to be part of the same mount
if (old_dir.mount !== new_dir.mount) {
throw new FS.ErrnoError(75);
}
// source must exist
var old_node = FS.lookupNode(old_dir, old_name);
// old path should not be an ancestor of the new path
var relative = PATH_FS.relative(old_path, new_dirname);
if (relative.charAt(0) !== '.') {
throw new FS.ErrnoError(28);
}
// new path should not be an ancestor of the old path
relative = PATH_FS.relative(new_path, old_dirname);
if (relative.charAt(0) !== '.') {
throw new FS.ErrnoError(55);
}
// see if the new path already exists
var new_node;
try {
new_node = FS.lookupNode(new_dir, new_name);
} catch (e) {
// not fatal
}
// early out if nothing needs to change
if (old_node === new_node) {
return;
}
// we'll need to delete the old entry
var isdir = FS.isDir(old_node.mode);
var errCode = FS.mayDelete(old_dir, old_name, isdir);
if (errCode) {
throw new FS.ErrnoError(errCode);
}
// need delete permissions if we'll be overwriting.
// need create permissions if new doesn't already exist.
errCode = new_node ?
FS.mayDelete(new_dir, new_name, isdir) :
FS.mayCreate(new_dir, new_name);
if (errCode) {
throw new FS.ErrnoError(errCode);
}
if (!old_dir.node_ops.rename) {
throw new FS.ErrnoError(63);
}
if (FS.isMountpoint(old_node) || (new_node && FS.isMountpoint(new_node))) {
throw new FS.ErrnoError(10);
}
// if we are going to change the parent, check write permissions
if (new_dir !== old_dir) {
errCode = FS.nodePermissions(old_dir, 'w');
if (errCode) {
throw new FS.ErrnoError(errCode);
}
}
// remove the node from the lookup hash
FS.hashRemoveNode(old_node);
// do the underlying fs rename
try {
old_dir.node_ops.rename(old_node, new_dir, new_name);
// update old node (we do this here to avoid each backend
// needing to)
old_node.parent = new_dir;
} catch (e) {
throw e;
} finally {
// add the node back to the hash (in case node_ops.rename
// changed its name)
FS.hashAddNode(old_node);
}
},
rmdir(path) {
var lookup = FS.lookupPath(path, { parent: true });
var parent = lookup.node;
var name = PATH.basename(path);
var node = FS.lookupNode(parent, name);
var errCode = FS.mayDelete(parent, name, true);
if (errCode) {
throw new FS.ErrnoError(errCode);
}
if (!parent.node_ops.rmdir) {
throw new FS.ErrnoError(63);
}
if (FS.isMountpoint(node)) {
throw new FS.ErrnoError(10);
}
parent.node_ops.rmdir(parent, name);
FS.destroyNode(node);
},
readdir(path) {
var lookup = FS.lookupPath(path, { follow: true });
var node = lookup.node;
if (!node.node_ops.readdir) {
throw new FS.ErrnoError(54);
}
return node.node_ops.readdir(node);
},
unlink(path) {
var lookup = FS.lookupPath(path, { parent: true });
var parent = lookup.node;
if (!parent) {
throw new FS.ErrnoError(44);
}
var name = PATH.basename(path);
var node = FS.lookupNode(parent, name);
var errCode = FS.mayDelete(parent, name, false);
if (errCode) {
// According to POSIX, we should map EISDIR to EPERM, but
// we instead do what Linux does (and we must, as we use
// the musl linux libc).
throw new FS.ErrnoError(errCode);
}
if (!parent.node_ops.unlink) {
throw new FS.ErrnoError(63);
}
if (FS.isMountpoint(node)) {
throw new FS.ErrnoError(10);
}
parent.node_ops.unlink(parent, name);
FS.destroyNode(node);
},
readlink(path) {
var lookup = FS.lookupPath(path);
var link = lookup.node;
if (!link) {
throw new FS.ErrnoError(44);
}
if (!link.node_ops.readlink) {
throw new FS.ErrnoError(28);
}
return PATH_FS.resolve(FS.getPath(link.parent), link.node_ops.readlink(link));
},
stat(path, dontFollow) {
var lookup = FS.lookupPath(path, { follow: !dontFollow });
var node = lookup.node;
if (!node) {
throw new FS.ErrnoError(44);
}
if (!node.node_ops.getattr) {
throw new FS.ErrnoError(63);
}
return node.node_ops.getattr(node);
},
lstat(path) {
return FS.stat(path, true);
},
chmod(path, mode, dontFollow) {
var node;
if (typeof path == 'string') {
var lookup = FS.lookupPath(path, { follow: !dontFollow });
node = lookup.node;
} else {
node = path;
}
if (!node.node_ops.setattr) {
throw new FS.ErrnoError(63);
}
node.node_ops.setattr(node, {
mode: (mode & 4095) | (node.mode & ~4095),
timestamp: Date.now()
});
},
lchmod(path, mode) {
FS.chmod(path, mode, true);
},
fchmod(fd, mode) {
var stream = FS.getStreamChecked(fd);
FS.chmod(stream.node, mode);
},
chown(path, uid, gid, dontFollow) {
var node;
if (typeof path == 'string') {
var lookup = FS.lookupPath(path, { follow: !dontFollow });
node = lookup.node;
} else {
node = path;
}
if (!node.node_ops.setattr) {
throw new FS.ErrnoError(63);
}
node.node_ops.setattr(node, {
timestamp: Date.now()
// we ignore the uid / gid for now
});
},
lchown(path, uid, gid) {
FS.chown(path, uid, gid, true);
},
fchown(fd, uid, gid) {
var stream = FS.getStreamChecked(fd);
FS.chown(stream.node, uid, gid);
},
truncate(path, len) {
if (len < 0) {
throw new FS.ErrnoError(28);
}
var node;
if (typeof path == 'string') {
var lookup = FS.lookupPath(path, { follow: true });
node = lookup.node;
} else {
node = path;
}
if (!node.node_ops.setattr) {
throw new FS.ErrnoError(63);
}
if (FS.isDir(node.mode)) {
throw new FS.ErrnoError(31);
}
if (!FS.isFile(node.mode)) {
throw new FS.ErrnoError(28);
}
var errCode = FS.nodePermissions(node, 'w');
if (errCode) {
throw new FS.ErrnoError(errCode);
}
node.node_ops.setattr(node, {
size: len,
timestamp: Date.now()
});
},
ftruncate(fd, len) {
var stream = FS.getStreamChecked(fd);
if ((stream.flags & 2097155) === 0) {
throw new FS.ErrnoError(28);
}
FS.truncate(stream.node, len);
},
utime(path, atime, mtime) {
var lookup = FS.lookupPath(path, { follow: true });
var node = lookup.node;
node.node_ops.setattr(node, {
timestamp: Math.max(atime, mtime)
});
},
open(path, flags, mode) {
if (path === "") {
throw new FS.ErrnoError(44);
}
flags = typeof flags == 'string' ? FS_modeStringToFlags(flags) : flags;
if ((flags & 64)) {
mode = typeof mode == 'undefined' ? 438 /* 0666 */ : mode;
mode = (mode & 4095) | 32768;
} else {
mode = 0;
}
var node;
if (typeof path == 'object') {
node = path;
} else {
path = PATH.normalize(path);
try {
var lookup = FS.lookupPath(path, {
follow: !(flags & 131072)
});
node = lookup.node;
} catch (e) {
// ignore
}
}
// perhaps we need to create the node
var created = false;
if ((flags & 64)) {
if (node) {
// if O_CREAT and O_EXCL are set, error out if the node already exists
if ((flags & 128)) {
throw new FS.ErrnoError(20);
}
} else {
// node doesn't exist, try to create it
node = FS.mknod(path, mode, 0);
created = true;
}
}
if (!node) {
throw new FS.ErrnoError(44);
}
// can't truncate a device
if (FS.isChrdev(node.mode)) {
flags &= ~512;
}
// if asked only for a directory, then this must be one
if ((flags & 65536) && !FS.isDir(node.mode)) {
throw new FS.ErrnoError(54);
}
// check permissions, if this is not a file we just created now (it is ok to
// create and write to a file with read-only permissions; it is read-only
// for later use)
if (!created) {
var errCode = FS.mayOpen(node, flags);
if (errCode) {
throw new FS.ErrnoError(errCode);
}
}
// do truncation if necessary
if ((flags & 512) && !created) {
FS.truncate(node, 0);
}
// we've already handled these, don't pass down to the underlying vfs
flags &= ~(128 | 512 | 131072);
// register the stream with the filesystem
var stream = FS.createStream({
node,
path: FS.getPath(node), // we want the absolute path to the node
flags,
seekable: true,
position: 0,
stream_ops: node.stream_ops,
// used by the file family libc calls (fopen, fwrite, ferror, etc.)
ungotten: [],
error: false
});
// call the new stream's open function
if (stream.stream_ops.open) {
stream.stream_ops.open(stream);
}
if (Module['logReadFiles'] && !(flags & 1)) {
if (!FS.readFiles) FS.readFiles = {};
if (!(path in FS.readFiles)) {
FS.readFiles[path] = 1;
}
}
return stream;
},
close(stream) {
if (FS.isClosed(stream)) {
throw new FS.ErrnoError(8);
}
if (stream.getdents) stream.getdents = null; // free readdir state
try {
if (stream.stream_ops.close) {
stream.stream_ops.close(stream);
}
} catch (e) {
throw e;
} finally {
FS.closeStream(stream.fd);
}
stream.fd = null;
},
isClosed(stream) {
return stream.fd === null;
},
llseek(stream, offset, whence) {
if (FS.isClosed(stream)) {
throw new FS.ErrnoError(8);
}
if (!stream.seekable || !stream.stream_ops.llseek) {
throw new FS.ErrnoError(70);
}
if (whence != 0 && whence != 1 && whence != 2) {
throw new FS.ErrnoError(28);
}
stream.position = stream.stream_ops.llseek(stream, offset, whence);
stream.ungotten = [];
return stream.position;
},
read(stream, buffer, offset, length, position) {
assert(offset >= 0);
if (length < 0 || position < 0) {
throw new FS.ErrnoError(28);
}
if (FS.isClosed(stream)) {
throw new FS.ErrnoError(8);
}
if ((stream.flags & 2097155) === 1) {
throw new FS.ErrnoError(8);
}
if (FS.isDir(stream.node.mode)) {
throw new FS.ErrnoError(31);
}
if (!stream.stream_ops.read) {
throw new FS.ErrnoError(28);
}
var seeking = typeof position != 'undefined';
if (!seeking) {
position = stream.position;
} else if (!stream.seekable) {
throw new FS.ErrnoError(70);
}
var bytesRead = stream.stream_ops.read(stream, buffer, offset, length, position);
if (!seeking) stream.position += bytesRead;
return bytesRead;
},
write(stream, buffer, offset, length, position, canOwn) {
assert(offset >= 0);
if (length < 0 || position < 0) {
throw new FS.ErrnoError(28);
}
if (FS.isClosed(stream)) {
throw new FS.ErrnoError(8);
}
if ((stream.flags & 2097155) === 0) {
throw new FS.ErrnoError(8);
}
if (FS.isDir(stream.node.mode)) {
throw new FS.ErrnoError(31);
}
if (!stream.stream_ops.write) {
throw new FS.ErrnoError(28);
}
if (stream.seekable && stream.flags & 1024) {
// seek to the end before writing in append mode
FS.llseek(stream, 0, 2);
}
var seeking = typeof position != 'undefined';
if (!seeking) {
position = stream.position;
} else if (!stream.seekable) {
throw new FS.ErrnoError(70);
}
var bytesWritten = stream.stream_ops.write(stream, buffer, offset, length, position, canOwn);
if (!seeking) stream.position += bytesWritten;
return bytesWritten;
},
allocate(stream, offset, length) {
if (FS.isClosed(stream)) {
throw new FS.ErrnoError(8);
}
if (offset < 0 || length <= 0) {
throw new FS.ErrnoError(28);
}
if ((stream.flags & 2097155) === 0) {
throw new FS.ErrnoError(8);
}
if (!FS.isFile(stream.node.mode) && !FS.isDir(stream.node.mode)) {
throw new FS.ErrnoError(43);
}
if (!stream.stream_ops.allocate) {
throw new FS.ErrnoError(138);
}
stream.stream_ops.allocate(stream, offset, length);
},
mmap(stream, length, position, prot, flags) {
// User requests writing to file (prot & PROT_WRITE != 0).
// Checking if we have permissions to write to the file unless
// MAP_PRIVATE flag is set. According to POSIX spec it is possible
// to write to file opened in read-only mode with MAP_PRIVATE flag,
// as all modifications will be visible only in the memory of
// the current process.
if ((prot & 2) !== 0
&& (flags & 2) === 0
&& (stream.flags & 2097155) !== 2) {
throw new FS.ErrnoError(2);
}
if ((stream.flags & 2097155) === 1) {
throw new FS.ErrnoError(2);
}
if (!stream.stream_ops.mmap) {
throw new FS.ErrnoError(43);
}
if (!length) {
throw new FS.ErrnoError(28);
}
return stream.stream_ops.mmap(stream, length, position, prot, flags);
},
msync(stream, buffer, offset, length, mmapFlags) {
assert(offset >= 0);
if (!stream.stream_ops.msync) {
return 0;
}
return stream.stream_ops.msync(stream, buffer, offset, length, mmapFlags);
},
ioctl(stream, cmd, arg) {
if (!stream.stream_ops.ioctl) {
throw new FS.ErrnoError(59);
}
return stream.stream_ops.ioctl(stream, cmd, arg);
},
readFile(path, opts = {}) {
opts.flags = opts.flags || 0;
opts.encoding = opts.encoding || 'binary';
if (opts.encoding !== 'utf8' && opts.encoding !== 'binary') {
throw new Error(`Invalid encoding type "${opts.encoding}"`);
}
var ret;
var stream = FS.open(path, opts.flags);
var stat = FS.stat(path);
var length = stat.size;
var buf = new Uint8Array(length);
FS.read(stream, buf, 0, length, 0);
if (opts.encoding === 'utf8') {
ret = UTF8ArrayToString(buf, 0);
} else if (opts.encoding === 'binary') {
ret = buf;
}
FS.close(stream);
return ret;
},
writeFile(path, data, opts = {}) {
opts.flags = opts.flags || 577;
var stream = FS.open(path, opts.flags, opts.mode);
if (typeof data == 'string') {
var buf = new Uint8Array(lengthBytesUTF8(data)+1);
var actualNumBytes = stringToUTF8Array(data, buf, 0, buf.length);
FS.write(stream, buf, 0, actualNumBytes, undefined, opts.canOwn);
} else if (ArrayBuffer.isView(data)) {
FS.write(stream, data, 0, data.byteLength, undefined, opts.canOwn);
} else {
throw new Error('Unsupported data type');
}
FS.close(stream);
},
cwd:() => FS.currentPath,
chdir(path) {
var lookup = FS.lookupPath(path, { follow: true });
if (lookup.node === null) {
throw new FS.ErrnoError(44);
}
if (!FS.isDir(lookup.node.mode)) {
throw new FS.ErrnoError(54);
}
var errCode = FS.nodePermissions(lookup.node, 'x');
if (errCode) {
throw new FS.ErrnoError(errCode);
}
FS.currentPath = lookup.path;
},
createDefaultDirectories() {
FS.mkdir('/tmp');
FS.mkdir('/home');
FS.mkdir('/home/web_user');
},
createDefaultDevices() {
// create /dev
FS.mkdir('/dev');
// setup /dev/null
FS.registerDevice(FS.makedev(1, 3), {
read: () => 0,
write: (stream, buffer, offset, length, pos) => length,
});
FS.mkdev('/dev/null', FS.makedev(1, 3));
// setup /dev/tty and /dev/tty1
// stderr needs to print output using err() rather than out()
// so we register a second tty just for it.
TTY.register(FS.makedev(5, 0), TTY.default_tty_ops);
TTY.register(FS.makedev(6, 0), TTY.default_tty1_ops);
FS.mkdev('/dev/tty', FS.makedev(5, 0));
FS.mkdev('/dev/tty1', FS.makedev(6, 0));
// setup /dev/[u]random
// use a buffer to avoid overhead of individual crypto calls per byte
var randomBuffer = new Uint8Array(1024), randomLeft = 0;
var randomByte = () => {
if (randomLeft === 0) {
randomLeft = randomFill(randomBuffer).byteLength;
}
return randomBuffer[--randomLeft];
};
FS.createDevice('/dev', 'random', randomByte);
FS.createDevice('/dev', 'urandom', randomByte);
// we're not going to emulate the actual shm device,
// just create the tmp dirs that reside in it commonly
FS.mkdir('/dev/shm');
FS.mkdir('/dev/shm/tmp');
},
createSpecialDirectories() {
// create /proc/self/fd which allows /proc/self/fd/6 => readlink gives the
// name of the stream for fd 6 (see test_unistd_ttyname)
FS.mkdir('/proc');
var proc_self = FS.mkdir('/proc/self');
FS.mkdir('/proc/self/fd');
FS.mount({
mount() {
var node = FS.createNode(proc_self, 'fd', 16384 | 511 /* 0777 */, 73);
node.node_ops = {
lookup(parent, name) {
var fd = +name;
var stream = FS.getStreamChecked(fd);
var ret = {
parent: null,
mount: { mountpoint: 'fake' },
node_ops: { readlink: () => stream.path },
};
ret.parent = ret; // make it look like a simple root node
return ret;
}
};
return node;
}
}, {}, '/proc/self/fd');
},
createStandardStreams(input, output, error) {
// TODO deprecate the old functionality of a single
// input / output callback and that utilizes FS.createDevice
// and instead require a unique set of stream ops
// by default, we symlink the standard streams to the
// default tty devices. however, if the standard streams
// have been overwritten we create a unique device for
// them instead.
if (input) {
FS.createDevice('/dev', 'stdin', input);
} else {
FS.symlink('/dev/tty', '/dev/stdin');
}
if (output) {
FS.createDevice('/dev', 'stdout', null, output);
} else {
FS.symlink('/dev/tty', '/dev/stdout');
}
if (error) {
FS.createDevice('/dev', 'stderr', null, error);
} else {
FS.symlink('/dev/tty1', '/dev/stderr');
}
// open default streams for the stdin, stdout and stderr devices
var stdin = FS.open('/dev/stdin', 0);
var stdout = FS.open('/dev/stdout', 1);
var stderr = FS.open('/dev/stderr', 1);
assert(stdin.fd === 0, `invalid handle for stdin (${stdin.fd})`);
assert(stdout.fd === 1, `invalid handle for stdout (${stdout.fd})`);
assert(stderr.fd === 2, `invalid handle for stderr (${stderr.fd})`);
},
staticInit() {
// Some errors may happen quite a bit, to avoid overhead we reuse them (and suffer a lack of stack info)
[44].forEach((code) => {
FS.genericErrors[code] = new FS.ErrnoError(code);
FS.genericErrors[code].stack = '<generic error, no stack>';
});
FS.nameTable = new Array(4096);
FS.mount(MEMFS, {}, '/');
FS.createDefaultDirectories();
FS.createDefaultDevices();
FS.createSpecialDirectories();
FS.filesystems = {
'MEMFS': MEMFS,
};
},
init(input, output, error) {
assert(!FS.initialized, 'FS.init was previously called. If you want to initialize later with custom parameters, remove any earlier calls (note that one is automatically added to the generated code)');
FS.initialized = true;
// Allow Module.stdin etc. to provide defaults, if none explicitly passed to us here
input ??= Module['stdin'];
output ??= Module['stdout'];
error ??= Module['stderr'];
FS.createStandardStreams(input, output, error);
},
quit() {
FS.initialized = false;
// force-flush all streams, so we get musl std streams printed out
_fflush(0);
// close all of our streams
for (var i = 0; i < FS.streams.length; i++) {
var stream = FS.streams[i];
if (!stream) {
continue;
}
FS.close(stream);
}
},
findObject(path, dontResolveLastLink) {
var ret = FS.analyzePath(path, dontResolveLastLink);
if (!ret.exists) {
return null;
}
return ret.object;
},
analyzePath(path, dontResolveLastLink) {
// operate from within the context of the symlink's target
try {
var lookup = FS.lookupPath(path, { follow: !dontResolveLastLink });
path = lookup.path;
} catch (e) {
}
var ret = {
isRoot: false, exists: false, error: 0, name: null, path: null, object: null,
parentExists: false, parentPath: null, parentObject: null
};
try {
var lookup = FS.lookupPath(path, { parent: true });
ret.parentExists = true;
ret.parentPath = lookup.path;
ret.parentObject = lookup.node;
ret.name = PATH.basename(path);
lookup = FS.lookupPath(path, { follow: !dontResolveLastLink });
ret.exists = true;
ret.path = lookup.path;
ret.object = lookup.node;
ret.name = lookup.node.name;
ret.isRoot = lookup.path === '/';
} catch (e) {
ret.error = e.errno;
};
return ret;
},
createPath(parent, path, canRead, canWrite) {
parent = typeof parent == 'string' ? parent : FS.getPath(parent);
var parts = path.split('/').reverse();
while (parts.length) {
var part = parts.pop();
if (!part) continue;
var current = PATH.join2(parent, part);
try {
FS.mkdir(current);
} catch (e) {
// ignore EEXIST
}
parent = current;
}
return current;
},
createFile(parent, name, properties, canRead, canWrite) {
var path = PATH.join2(typeof parent == 'string' ? parent : FS.getPath(parent), name);
var mode = FS_getMode(canRead, canWrite);
return FS.create(path, mode);
},
createDataFile(parent, name, data, canRead, canWrite, canOwn) {
var path = name;
if (parent) {
parent = typeof parent == 'string' ? parent : FS.getPath(parent);
path = name ? PATH.join2(parent, name) : parent;
}
var mode = FS_getMode(canRead, canWrite);
var node = FS.create(path, mode);
if (data) {
if (typeof data == 'string') {
var arr = new Array(data.length);
for (var i = 0, len = data.length; i < len; ++i) arr[i] = data.charCodeAt(i);
data = arr;
}
// make sure we can write to the file
FS.chmod(node, mode | 146);
var stream = FS.open(node, 577);
FS.write(stream, data, 0, data.length, 0, canOwn);
FS.close(stream);
FS.chmod(node, mode);
}
},
createDevice(parent, name, input, output) {
var path = PATH.join2(typeof parent == 'string' ? parent : FS.getPath(parent), name);
var mode = FS_getMode(!!input, !!output);
if (!FS.createDevice.major) FS.createDevice.major = 64;
var dev = FS.makedev(FS.createDevice.major++, 0);
// Create a fake device that a set of stream ops to emulate
// the old behavior.
FS.registerDevice(dev, {
open(stream) {
stream.seekable = false;
},
close(stream) {
// flush any pending line data
if (output?.buffer?.length) {
output(10);
}
},
read(stream, buffer, offset, length, pos /* ignored */) {
var bytesRead = 0;
for (var i = 0; i < length; i++) {
var result;
try {
result = input();
} catch (e) {
throw new FS.ErrnoError(29);
}
if (result === undefined && bytesRead === 0) {
throw new FS.ErrnoError(6);
}
if (result === null || result === undefined) break;
bytesRead++;
buffer[offset+i] = result;
}
if (bytesRead) {
stream.node.timestamp = Date.now();
}
return bytesRead;
},
write(stream, buffer, offset, length, pos) {
for (var i = 0; i < length; i++) {
try {
output(buffer[offset+i]);
} catch (e) {
throw new FS.ErrnoError(29);
}
}
if (length) {
stream.node.timestamp = Date.now();
}
return i;
}
});
return FS.mkdev(path, mode, dev);
},
forceLoadFile(obj) {
if (obj.isDevice || obj.isFolder || obj.link || obj.contents) return true;
if (typeof XMLHttpRequest != 'undefined') {
throw new Error("Lazy loading should have been performed (contents set) in createLazyFile, but it was not. Lazy loading only works in web workers. Use --embed-file or --preload-file in emcc on the main thread.");
} else { // Command-line.
try {
obj.contents = readBinary(obj.url);
obj.usedBytes = obj.contents.length;
} catch (e) {
throw new FS.ErrnoError(29);
}
}
},
createLazyFile(parent, name, url, canRead, canWrite) {
// Lazy chunked Uint8Array (implements get and length from Uint8Array).
// Actual getting is abstracted away for eventual reuse.
class LazyUint8Array {
constructor() {
this.lengthKnown = false;
this.chunks = []; // Loaded chunks. Index is the chunk number
}
get(idx) {
if (idx > this.length-1 || idx < 0) {
return undefined;
}
var chunkOffset = idx % this.chunkSize;
var chunkNum = (idx / this.chunkSize)|0;
return this.getter(chunkNum)[chunkOffset];
}
setDataGetter(getter) {
this.getter = getter;
}
cacheLength() {
// Find length
var xhr = new XMLHttpRequest();
xhr.open('HEAD', url, false);
xhr.send(null);
if (!(xhr.status >= 200 && xhr.status < 300 || xhr.status === 304)) throw new Error("Couldn't load " + url + ". Status: " + xhr.status);
var datalength = Number(xhr.getResponseHeader("Content-length"));
var header;
var hasByteServing = (header = xhr.getResponseHeader("Accept-Ranges")) && header === "bytes";
var usesGzip = (header = xhr.getResponseHeader("Content-Encoding")) && header === "gzip";
var chunkSize = 1024*1024; // Chunk size in bytes
if (!hasByteServing) chunkSize = datalength;
// Function to get a range from the remote URL.
var doXHR = (from, to) => {
if (from > to) throw new Error("invalid range (" + from + ", " + to + ") or no bytes requested!");
if (to > datalength-1) throw new Error("only " + datalength + " bytes available! programmer error!");
// TODO: Use mozResponseArrayBuffer, responseStream, etc. if available.
var xhr = new XMLHttpRequest();
xhr.open('GET', url, false);
if (datalength !== chunkSize) xhr.setRequestHeader("Range", "bytes=" + from + "-" + to);
// Some hints to the browser that we want binary data.
xhr.responseType = 'arraybuffer';
if (xhr.overrideMimeType) {
xhr.overrideMimeType('text/plain; charset=x-user-defined');
}
xhr.send(null);
if (!(xhr.status >= 200 && xhr.status < 300 || xhr.status === 304)) throw new Error("Couldn't load " + url + ". Status: " + xhr.status);
if (xhr.response !== undefined) {
return new Uint8Array(/** @type{Array<number>} */(xhr.response || []));
}
return intArrayFromString(xhr.responseText || '', true);
};
var lazyArray = this;
lazyArray.setDataGetter((chunkNum) => {
var start = chunkNum * chunkSize;
var end = (chunkNum+1) * chunkSize - 1; // including this byte
end = Math.min(end, datalength-1); // if datalength-1 is selected, this is the last block
if (typeof lazyArray.chunks[chunkNum] == 'undefined') {
lazyArray.chunks[chunkNum] = doXHR(start, end);
}
if (typeof lazyArray.chunks[chunkNum] == 'undefined') throw new Error('doXHR failed!');
return lazyArray.chunks[chunkNum];
});
if (usesGzip || !datalength) {
// if the server uses gzip or doesn't supply the length, we have to download the whole file to get the (uncompressed) length
chunkSize = datalength = 1; // this will force getter(0)/doXHR do download the whole file
datalength = this.getter(0).length;
chunkSize = datalength;
out("LazyFiles on gzip forces download of the whole file when length is accessed");
}
this._length = datalength;
this._chunkSize = chunkSize;
this.lengthKnown = true;
}
get length() {
if (!this.lengthKnown) {
this.cacheLength();
}
return this._length;
}
get chunkSize() {
if (!this.lengthKnown) {
this.cacheLength();
}
return this._chunkSize;
}
}
if (typeof XMLHttpRequest != 'undefined') {
if (!ENVIRONMENT_IS_WORKER) throw 'Cannot do synchronous binary XHRs outside webworkers in modern browsers. Use --embed-file or --preload-file in emcc';
var lazyArray = new LazyUint8Array();
var properties = { isDevice: false, contents: lazyArray };
} else {
var properties = { isDevice: false, url: url };
}
var node = FS.createFile(parent, name, properties, canRead, canWrite);
// This is a total hack, but I want to get this lazy file code out of the
// core of MEMFS. If we want to keep this lazy file concept I feel it should
// be its own thin LAZYFS proxying calls to MEMFS.
if (properties.contents) {
node.contents = properties.contents;
} else if (properties.url) {
node.contents = null;
node.url = properties.url;
}
// Add a function that defers querying the file size until it is asked the first time.
Object.defineProperties(node, {
usedBytes: {
get: function() { return this.contents.length; }
}
});
// override each stream op with one that tries to force load the lazy file first
var stream_ops = {};
var keys = Object.keys(node.stream_ops);
keys.forEach((key) => {
var fn = node.stream_ops[key];
stream_ops[key] = (...args) => {
FS.forceLoadFile(node);
return fn(...args);
};
});
function writeChunks(stream, buffer, offset, length, position) {
var contents = stream.node.contents;
if (position >= contents.length)
return 0;
var size = Math.min(contents.length - position, length);
assert(size >= 0);
if (contents.slice) { // normal array
for (var i = 0; i < size; i++) {
buffer[offset + i] = contents[position + i];
}
} else {
for (var i = 0; i < size; i++) { // LazyUint8Array from sync binary XHR
buffer[offset + i] = contents.get(position + i);
}
}
return size;
}
// use a custom read function
stream_ops.read = (stream, buffer, offset, length, position) => {
FS.forceLoadFile(node);
return writeChunks(stream, buffer, offset, length, position)
};
// use a custom mmap function
stream_ops.mmap = (stream, length, position, prot, flags) => {
FS.forceLoadFile(node);
var ptr = mmapAlloc(length);
if (!ptr) {
throw new FS.ErrnoError(48);
}
writeChunks(stream, HEAP8, ptr, length, position);
return { ptr, allocated: true };
};
node.stream_ops = stream_ops;
return node;
},
absolutePath() {
abort('FS.absolutePath has been removed; use PATH_FS.resolve instead');
},
createFolder() {
abort('FS.createFolder has been removed; use FS.mkdir instead');
},
createLink() {
abort('FS.createLink has been removed; use FS.symlink instead');
},
joinPath() {
abort('FS.joinPath has been removed; use PATH.join instead');
},
mmapAlloc() {
abort('FS.mmapAlloc has been replaced by the top level function mmapAlloc');
},
standardizePath() {
abort('FS.standardizePath has been removed; use PATH.normalize instead');
},
};
var SYSCALLS = {
DEFAULT_POLLMASK:5,
calculateAt(dirfd, path, allowEmpty) {
if (PATH.isAbs(path)) {
return path;
}
// relative path
var dir;
if (dirfd === -100) {
dir = FS.cwd();
} else {
var dirstream = SYSCALLS.getStreamFromFD(dirfd);
dir = dirstream.path;
}
if (path.length == 0) {
if (!allowEmpty) {
throw new FS.ErrnoError(44);;
}
return dir;
}
return PATH.join2(dir, path);
},
doStat(func, path, buf) {
var stat = func(path);
HEAP32[((buf)>>2)] = stat.dev;
HEAP32[(((buf)+(4))>>2)] = stat.mode;
HEAPU32[(((buf)+(8))>>2)] = stat.nlink;
HEAP32[(((buf)+(12))>>2)] = stat.uid;
HEAP32[(((buf)+(16))>>2)] = stat.gid;
HEAP32[(((buf)+(20))>>2)] = stat.rdev;
(tempI64 = [stat.size>>>0,(tempDouble = stat.size,(+(Math.abs(tempDouble))) >= 1.0 ? (tempDouble > 0.0 ? (+(Math.floor((tempDouble)/4294967296.0)))>>>0 : (~~((+(Math.ceil((tempDouble - +(((~~(tempDouble)))>>>0))/4294967296.0)))))>>>0) : 0)], HEAP32[(((buf)+(24))>>2)] = tempI64[0],HEAP32[(((buf)+(28))>>2)] = tempI64[1]);
HEAP32[(((buf)+(32))>>2)] = 4096;
HEAP32[(((buf)+(36))>>2)] = stat.blocks;
var atime = stat.atime.getTime();
var mtime = stat.mtime.getTime();
var ctime = stat.ctime.getTime();
(tempI64 = [Math.floor(atime / 1000)>>>0,(tempDouble = Math.floor(atime / 1000),(+(Math.abs(tempDouble))) >= 1.0 ? (tempDouble > 0.0 ? (+(Math.floor((tempDouble)/4294967296.0)))>>>0 : (~~((+(Math.ceil((tempDouble - +(((~~(tempDouble)))>>>0))/4294967296.0)))))>>>0) : 0)], HEAP32[(((buf)+(40))>>2)] = tempI64[0],HEAP32[(((buf)+(44))>>2)] = tempI64[1]);
HEAPU32[(((buf)+(48))>>2)] = (atime % 1000) * 1000 * 1000;
(tempI64 = [Math.floor(mtime / 1000)>>>0,(tempDouble = Math.floor(mtime / 1000),(+(Math.abs(tempDouble))) >= 1.0 ? (tempDouble > 0.0 ? (+(Math.floor((tempDouble)/4294967296.0)))>>>0 : (~~((+(Math.ceil((tempDouble - +(((~~(tempDouble)))>>>0))/4294967296.0)))))>>>0) : 0)], HEAP32[(((buf)+(56))>>2)] = tempI64[0],HEAP32[(((buf)+(60))>>2)] = tempI64[1]);
HEAPU32[(((buf)+(64))>>2)] = (mtime % 1000) * 1000 * 1000;
(tempI64 = [Math.floor(ctime / 1000)>>>0,(tempDouble = Math.floor(ctime / 1000),(+(Math.abs(tempDouble))) >= 1.0 ? (tempDouble > 0.0 ? (+(Math.floor((tempDouble)/4294967296.0)))>>>0 : (~~((+(Math.ceil((tempDouble - +(((~~(tempDouble)))>>>0))/4294967296.0)))))>>>0) : 0)], HEAP32[(((buf)+(72))>>2)] = tempI64[0],HEAP32[(((buf)+(76))>>2)] = tempI64[1]);
HEAPU32[(((buf)+(80))>>2)] = (ctime % 1000) * 1000 * 1000;
(tempI64 = [stat.ino>>>0,(tempDouble = stat.ino,(+(Math.abs(tempDouble))) >= 1.0 ? (tempDouble > 0.0 ? (+(Math.floor((tempDouble)/4294967296.0)))>>>0 : (~~((+(Math.ceil((tempDouble - +(((~~(tempDouble)))>>>0))/4294967296.0)))))>>>0) : 0)], HEAP32[(((buf)+(88))>>2)] = tempI64[0],HEAP32[(((buf)+(92))>>2)] = tempI64[1]);
return 0;
},
doMsync(addr, stream, len, flags, offset) {
if (!FS.isFile(stream.node.mode)) {
throw new FS.ErrnoError(43);
}
if (flags & 2) {
// MAP_PRIVATE calls need not to be synced back to underlying fs
return 0;
}
var buffer = HEAPU8.slice(addr, addr + len);
FS.msync(stream, buffer, offset, len, flags);
},
getStreamFromFD(fd) {
var stream = FS.getStreamChecked(fd);
return stream;
},
varargs:undefined,
getStr(ptr) {
var ret = UTF8ToString(ptr);
return ret;
},
};
function ___syscall_fcntl64(fd, cmd, varargs) {
SYSCALLS.varargs = varargs;
try {
var stream = SYSCALLS.getStreamFromFD(fd);
switch (cmd) {
case 0: {
var arg = syscallGetVarargI();
if (arg < 0) {
return -28;
}
while (FS.streams[arg]) {
arg++;
}
var newStream;
newStream = FS.dupStream(stream, arg);
return newStream.fd;
}
case 1:
case 2:
return 0; // FD_CLOEXEC makes no sense for a single process.
case 3:
return stream.flags;
case 4: {
var arg = syscallGetVarargI();
stream.flags |= arg;
return 0;
}
case 12: {
var arg = syscallGetVarargP();
var offset = 0;
// We're always unlocked.
HEAP16[(((arg)+(offset))>>1)] = 2;
return 0;
}
case 13:
case 14:
return 0; // Pretend that the locking is successful.
}
return -28;
} catch (e) {
if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e;
return -e.errno;
}
}
function ___syscall_fstat64(fd, buf) {
try {
var stream = SYSCALLS.getStreamFromFD(fd);
return SYSCALLS.doStat(FS.stat, stream.path, buf);
} catch (e) {
if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e;
return -e.errno;
}
}
var stringToUTF8 = (str, outPtr, maxBytesToWrite) => {
assert(typeof maxBytesToWrite == 'number', 'stringToUTF8(str, outPtr, maxBytesToWrite) is missing the third parameter that specifies the length of the output buffer!');
return stringToUTF8Array(str, HEAPU8, outPtr, maxBytesToWrite);
};
function ___syscall_getcwd(buf, size) {
try {
if (size === 0) return -28;
var cwd = FS.cwd();
var cwdLengthInBytes = lengthBytesUTF8(cwd) + 1;
if (size < cwdLengthInBytes) return -68;
stringToUTF8(cwd, buf, size);
return cwdLengthInBytes;
} catch (e) {
if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e;
return -e.errno;
}
}
function ___syscall_ioctl(fd, op, varargs) {
SYSCALLS.varargs = varargs;
try {
var stream = SYSCALLS.getStreamFromFD(fd);
switch (op) {
case 21509: {
if (!stream.tty) return -59;
return 0;
}
case 21505: {
if (!stream.tty) return -59;
if (stream.tty.ops.ioctl_tcgets) {
var termios = stream.tty.ops.ioctl_tcgets(stream);
var argp = syscallGetVarargP();
HEAP32[((argp)>>2)] = termios.c_iflag || 0;
HEAP32[(((argp)+(4))>>2)] = termios.c_oflag || 0;
HEAP32[(((argp)+(8))>>2)] = termios.c_cflag || 0;
HEAP32[(((argp)+(12))>>2)] = termios.c_lflag || 0;
for (var i = 0; i < 32; i++) {
HEAP8[(argp + i)+(17)] = termios.c_cc[i] || 0;
}
return 0;
}
return 0;
}
case 21510:
case 21511:
case 21512: {
if (!stream.tty) return -59;
return 0; // no-op, not actually adjusting terminal settings
}
case 21506:
case 21507:
case 21508: {
if (!stream.tty) return -59;
if (stream.tty.ops.ioctl_tcsets) {
var argp = syscallGetVarargP();
var c_iflag = HEAP32[((argp)>>2)];
var c_oflag = HEAP32[(((argp)+(4))>>2)];
var c_cflag = HEAP32[(((argp)+(8))>>2)];
var c_lflag = HEAP32[(((argp)+(12))>>2)];
var c_cc = []
for (var i = 0; i < 32; i++) {
c_cc.push(HEAP8[(argp + i)+(17)]);
}
return stream.tty.ops.ioctl_tcsets(stream.tty, op, { c_iflag, c_oflag, c_cflag, c_lflag, c_cc });
}
return 0; // no-op, not actually adjusting terminal settings
}
case 21519: {
if (!stream.tty) return -59;
var argp = syscallGetVarargP();
HEAP32[((argp)>>2)] = 0;
return 0;
}
case 21520: {
if (!stream.tty) return -59;
return -28; // not supported
}
case 21531: {
var argp = syscallGetVarargP();
return FS.ioctl(stream, op, argp);
}
case 21523: {
// TODO: in theory we should write to the winsize struct that gets
// passed in, but for now musl doesn't read anything on it
if (!stream.tty) return -59;
if (stream.tty.ops.ioctl_tiocgwinsz) {
var winsize = stream.tty.ops.ioctl_tiocgwinsz(stream.tty);
var argp = syscallGetVarargP();
HEAP16[((argp)>>1)] = winsize[0];
HEAP16[(((argp)+(2))>>1)] = winsize[1];
}
return 0;
}
case 21524: {
// TODO: technically, this ioctl call should change the window size.
// but, since emscripten doesn't have any concept of a terminal window
// yet, we'll just silently throw it away as we do TIOCGWINSZ
if (!stream.tty) return -59;
return 0;
}
case 21515: {
if (!stream.tty) return -59;
return 0;
}
default: return -28; // not supported
}
} catch (e) {
if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e;
return -e.errno;
}
}
function ___syscall_lstat64(path, buf) {
try {
path = SYSCALLS.getStr(path);
return SYSCALLS.doStat(FS.lstat, path, buf);
} catch (e) {
if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e;
return -e.errno;
}
}
function ___syscall_newfstatat(dirfd, path, buf, flags) {
try {
path = SYSCALLS.getStr(path);
var nofollow = flags & 256;
var allowEmpty = flags & 4096;
flags = flags & (~6400);
assert(!flags, `unknown flags in __syscall_newfstatat: ${flags}`);
path = SYSCALLS.calculateAt(dirfd, path, allowEmpty);
return SYSCALLS.doStat(nofollow ? FS.lstat : FS.stat, path, buf);
} catch (e) {
if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e;
return -e.errno;
}
}
function ___syscall_openat(dirfd, path, flags, varargs) {
SYSCALLS.varargs = varargs;
try {
path = SYSCALLS.getStr(path);
path = SYSCALLS.calculateAt(dirfd, path);
var mode = varargs ? syscallGetVarargI() : 0;
return FS.open(path, flags, mode).fd;
} catch (e) {
if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e;
return -e.errno;
}
}
function ___syscall_stat64(path, buf) {
try {
path = SYSCALLS.getStr(path);
return SYSCALLS.doStat(FS.stat, path, buf);
} catch (e) {
if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e;
return -e.errno;
}
}
var __abort_js = () => {
abort('native code called abort()');
};
var nowIsMonotonic = 1;
var __emscripten_get_now_is_monotonic = () => nowIsMonotonic;
var __emscripten_memcpy_js = (dest, src, num) => HEAPU8.copyWithin(dest, src, src + num);
var __emscripten_throw_longjmp = () => {
throw new EmscriptenSjLj;
};
var convertI32PairToI53Checked = (lo, hi) => {
assert(lo == (lo >>> 0) || lo == (lo|0)); // lo should either be a i32 or a u32
assert(hi === (hi|0)); // hi should be a i32
return ((hi + 0x200000) >>> 0 < 0x400001 - !!lo) ? (lo >>> 0) + hi * 4294967296 : NaN;
};
function __mmap_js(len,prot,flags,fd,offset_low, offset_high,allocated,addr) {
var offset = convertI32PairToI53Checked(offset_low, offset_high);
try {
if (isNaN(offset)) return 61;
var stream = SYSCALLS.getStreamFromFD(fd);
var res = FS.mmap(stream, len, offset, prot, flags);
var ptr = res.ptr;
HEAP32[((allocated)>>2)] = res.allocated;
HEAPU32[((addr)>>2)] = ptr;
return 0;
} catch (e) {
if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e;
return -e.errno;
}
;
}
function __munmap_js(addr,len,prot,flags,fd,offset_low, offset_high) {
var offset = convertI32PairToI53Checked(offset_low, offset_high);
try {
var stream = SYSCALLS.getStreamFromFD(fd);
if (prot & 2) {
SYSCALLS.doMsync(addr, stream, len, flags, offset);
}
} catch (e) {
if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e;
return -e.errno;
}
;
}
var __tzset_js = (timezone, daylight, std_name, dst_name) => {
// TODO: Use (malleable) environment variables instead of system settings.
var currentYear = new Date().getFullYear();
var winter = new Date(currentYear, 0, 1);
var summer = new Date(currentYear, 6, 1);
var winterOffset = winter.getTimezoneOffset();
var summerOffset = summer.getTimezoneOffset();
// Local standard timezone offset. Local standard time is not adjusted for
// daylight savings. This code uses the fact that getTimezoneOffset returns
// a greater value during Standard Time versus Daylight Saving Time (DST).
// Thus it determines the expected output during Standard Time, and it
// compares whether the output of the given date the same (Standard) or less
// (DST).
var stdTimezoneOffset = Math.max(winterOffset, summerOffset);
// timezone is specified as seconds west of UTC ("The external variable
// `timezone` shall be set to the difference, in seconds, between
// Coordinated Universal Time (UTC) and local standard time."), the same
// as returned by stdTimezoneOffset.
// See http://pubs.opengroup.org/onlinepubs/009695399/functions/tzset.html
HEAPU32[((timezone)>>2)] = stdTimezoneOffset * 60;
HEAP32[((daylight)>>2)] = Number(winterOffset != summerOffset);
var extractZone = (timezoneOffset) => {
// Why inverse sign?
// Read here https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Date/getTimezoneOffset
var sign = timezoneOffset >= 0 ? "-" : "+";
var absOffset = Math.abs(timezoneOffset)
var hours = String(Math.floor(absOffset / 60)).padStart(2, "0");
var minutes = String(absOffset % 60).padStart(2, "0");
return `UTC${sign}${hours}${minutes}`;
}
var winterName = extractZone(winterOffset);
var summerName = extractZone(summerOffset);
assert(winterName);
assert(summerName);
assert(lengthBytesUTF8(winterName) <= 16, `timezone name truncated to fit in TZNAME_MAX (${winterName})`);
assert(lengthBytesUTF8(summerName) <= 16, `timezone name truncated to fit in TZNAME_MAX (${summerName})`);
if (summerOffset < winterOffset) {
// Northern hemisphere
stringToUTF8(winterName, std_name, 17);
stringToUTF8(summerName, dst_name, 17);
} else {
stringToUTF8(winterName, dst_name, 17);
stringToUTF8(summerName, std_name, 17);
}
};
var _emscripten_date_now = () => Date.now();
var _emscripten_get_now;
// Modern environment where performance.now() is supported:
// N.B. a shorter form "_emscripten_get_now = performance.now;" is
// unfortunately not allowed even in current browsers (e.g. FF Nightly 75).
_emscripten_get_now = () => performance.now();
;
var GLctx;
var webgl_enable_ANGLE_instanced_arrays = (ctx) => {
// Extension available in WebGL 1 from Firefox 26 and Google Chrome 30 onwards. Core feature in WebGL 2.
var ext = ctx.getExtension('ANGLE_instanced_arrays');
// Because this extension is a core function in WebGL 2, assign the extension entry points in place of
// where the core functions will reside in WebGL 2. This way the calling code can call these without
// having to dynamically branch depending if running against WebGL 1 or WebGL 2.
if (ext) {
ctx['vertexAttribDivisor'] = (index, divisor) => ext['vertexAttribDivisorANGLE'](index, divisor);
ctx['drawArraysInstanced'] = (mode, first, count, primcount) => ext['drawArraysInstancedANGLE'](mode, first, count, primcount);
ctx['drawElementsInstanced'] = (mode, count, type, indices, primcount) => ext['drawElementsInstancedANGLE'](mode, count, type, indices, primcount);
return 1;
}
};
var webgl_enable_OES_vertex_array_object = (ctx) => {
// Extension available in WebGL 1 from Firefox 25 and WebKit 536.28/desktop Safari 6.0.3 onwards. Core feature in WebGL 2.
var ext = ctx.getExtension('OES_vertex_array_object');
if (ext) {
ctx['createVertexArray'] = () => ext['createVertexArrayOES']();
ctx['deleteVertexArray'] = (vao) => ext['deleteVertexArrayOES'](vao);
ctx['bindVertexArray'] = (vao) => ext['bindVertexArrayOES'](vao);
ctx['isVertexArray'] = (vao) => ext['isVertexArrayOES'](vao);
return 1;
}
};
var webgl_enable_WEBGL_draw_buffers = (ctx) => {
// Extension available in WebGL 1 from Firefox 28 onwards. Core feature in WebGL 2.
var ext = ctx.getExtension('WEBGL_draw_buffers');
if (ext) {
ctx['drawBuffers'] = (n, bufs) => ext['drawBuffersWEBGL'](n, bufs);
return 1;
}
};
var webgl_enable_WEBGL_draw_instanced_base_vertex_base_instance = (ctx) =>
// Closure is expected to be allowed to minify the '.dibvbi' property, so not accessing it quoted.
!!(ctx.dibvbi = ctx.getExtension('WEBGL_draw_instanced_base_vertex_base_instance'));
var webgl_enable_WEBGL_multi_draw_instanced_base_vertex_base_instance = (ctx) => {
// Closure is expected to be allowed to minify the '.mdibvbi' property, so not accessing it quoted.
return !!(ctx.mdibvbi = ctx.getExtension('WEBGL_multi_draw_instanced_base_vertex_base_instance'));
};
var webgl_enable_EXT_polygon_offset_clamp = (ctx) => {
return !!(ctx.extPolygonOffsetClamp = ctx.getExtension('EXT_polygon_offset_clamp'));
};
var webgl_enable_EXT_clip_control = (ctx) => {
return !!(ctx.extClipControl = ctx.getExtension('EXT_clip_control'));
};
var webgl_enable_WEBGL_polygon_mode = (ctx) => {
return !!(ctx.webglPolygonMode = ctx.getExtension('WEBGL_polygon_mode'));
};
var webgl_enable_WEBGL_multi_draw = (ctx) => {
// Closure is expected to be allowed to minify the '.multiDrawWebgl' property, so not accessing it quoted.
return !!(ctx.multiDrawWebgl = ctx.getExtension('WEBGL_multi_draw'));
};
var getEmscriptenSupportedExtensions = (ctx) => {
// Restrict the list of advertised extensions to those that we actually
// support.
var supportedExtensions = [
// WebGL 1 extensions
'ANGLE_instanced_arrays',
'EXT_blend_minmax',
'EXT_disjoint_timer_query',
'EXT_frag_depth',
'EXT_shader_texture_lod',
'EXT_sRGB',
'OES_element_index_uint',
'OES_fbo_render_mipmap',
'OES_standard_derivatives',
'OES_texture_float',
'OES_texture_half_float',
'OES_texture_half_float_linear',
'OES_vertex_array_object',
'WEBGL_color_buffer_float',
'WEBGL_depth_texture',
'WEBGL_draw_buffers',
// WebGL 2 extensions
'EXT_color_buffer_float',
'EXT_conservative_depth',
'EXT_disjoint_timer_query_webgl2',
'EXT_texture_norm16',
'NV_shader_noperspective_interpolation',
'WEBGL_clip_cull_distance',
// WebGL 1 and WebGL 2 extensions
'EXT_clip_control',
'EXT_color_buffer_half_float',
'EXT_depth_clamp',
'EXT_float_blend',
'EXT_polygon_offset_clamp',
'EXT_texture_compression_bptc',
'EXT_texture_compression_rgtc',
'EXT_texture_filter_anisotropic',
'KHR_parallel_shader_compile',
'OES_texture_float_linear',
'WEBGL_blend_func_extended',
'WEBGL_compressed_texture_astc',
'WEBGL_compressed_texture_etc',
'WEBGL_compressed_texture_etc1',
'WEBGL_compressed_texture_s3tc',
'WEBGL_compressed_texture_s3tc_srgb',
'WEBGL_debug_renderer_info',
'WEBGL_debug_shaders',
'WEBGL_lose_context',
'WEBGL_multi_draw',
'WEBGL_polygon_mode'
];
// .getSupportedExtensions() can return null if context is lost, so coerce to empty array.
return (ctx.getSupportedExtensions() || []).filter(ext => supportedExtensions.includes(ext));
};
var GL = {
counter:1,
buffers:[],
programs:[],
framebuffers:[],
renderbuffers:[],
textures:[],
shaders:[],
vaos:[],
contexts:[],
offscreenCanvases:{
},
queries:[],
samplers:[],
transformFeedbacks:[],
syncs:[],
stringCache:{
},
stringiCache:{
},
unpackAlignment:4,
unpackRowLength:0,
recordError:(errorCode) => {
if (!GL.lastError) {
GL.lastError = errorCode;
}
},
getNewId:(table) => {
var ret = GL.counter++;
for (var i = table.length; i < ret; i++) {
table[i] = null;
}
return ret;
},
genObject:(n, buffers, createFunction, objectTable
) => {
for (var i = 0; i < n; i++) {
var buffer = GLctx[createFunction]();
var id = buffer && GL.getNewId(objectTable);
if (buffer) {
buffer.name = id;
objectTable[id] = buffer;
} else {
GL.recordError(0x502 /* GL_INVALID_OPERATION */);
}
HEAP32[(((buffers)+(i*4))>>2)] = id;
}
},
getSource:(shader, count, string, length) => {
var source = '';
for (var i = 0; i < count; ++i) {
var len = length ? HEAPU32[(((length)+(i*4))>>2)] : undefined;
source += UTF8ToString(HEAPU32[(((string)+(i*4))>>2)], len);
}
return source;
},
createContext:(/** @type {HTMLCanvasElement} */ canvas, webGLContextAttributes) => {
// BUG: Workaround Safari WebGL issue: After successfully acquiring WebGL
// context on a canvas, calling .getContext() will always return that
// context independent of which 'webgl' or 'webgl2'
// context version was passed. See:
// https://bugs.webkit.org/show_bug.cgi?id=222758
// and:
// https://github.com/emscripten-core/emscripten/issues/13295.
// TODO: Once the bug is fixed and shipped in Safari, adjust the Safari
// version field in above check.
if (!canvas.getContextSafariWebGL2Fixed) {
canvas.getContextSafariWebGL2Fixed = canvas.getContext;
/** @type {function(this:HTMLCanvasElement, string, (Object|null)=): (Object|null)} */
function fixedGetContext(ver, attrs) {
var gl = canvas.getContextSafariWebGL2Fixed(ver, attrs);
return ((ver == 'webgl') == (gl instanceof WebGLRenderingContext)) ? gl : null;
}
canvas.getContext = fixedGetContext;
}
var ctx =
(webGLContextAttributes.majorVersion > 1)
?
canvas.getContext("webgl2", webGLContextAttributes)
:
(canvas.getContext("webgl", webGLContextAttributes)
// https://caniuse.com/#feat=webgl
);
if (!ctx) return 0;
var handle = GL.registerContext(ctx, webGLContextAttributes);
return handle;
},
registerContext:(ctx, webGLContextAttributes) => {
// without pthreads a context is just an integer ID
var handle = GL.getNewId(GL.contexts);
var context = {
handle,
attributes: webGLContextAttributes,
version: webGLContextAttributes.majorVersion,
GLctx: ctx
};
// Store the created context object so that we can access the context
// given a canvas without having to pass the parameters again.
if (ctx.canvas) ctx.canvas.GLctxObject = context;
GL.contexts[handle] = context;
if (typeof webGLContextAttributes.enableExtensionsByDefault == 'undefined' || webGLContextAttributes.enableExtensionsByDefault) {
GL.initExtensions(context);
}
return handle;
},
makeContextCurrent:(contextHandle) => {
// Active Emscripten GL layer context object.
GL.currentContext = GL.contexts[contextHandle];
// Active WebGL context object.
Module.ctx = GLctx = GL.currentContext?.GLctx;
return !(contextHandle && !GLctx);
},
getContext:(contextHandle) => {
return GL.contexts[contextHandle];
},
deleteContext:(contextHandle) => {
if (GL.currentContext === GL.contexts[contextHandle]) {
GL.currentContext = null;
}
if (typeof JSEvents == 'object') {
// Release all JS event handlers on the DOM element that the GL context is
// associated with since the context is now deleted.
JSEvents.removeAllHandlersOnTarget(GL.contexts[contextHandle].GLctx.canvas);
}
// Make sure the canvas object no longer refers to the context object so
// there are no GC surprises.
if (GL.contexts[contextHandle] && GL.contexts[contextHandle].GLctx.canvas) {
GL.contexts[contextHandle].GLctx.canvas.GLctxObject = undefined;
}
GL.contexts[contextHandle] = null;
},
initExtensions:(context) => {
// If this function is called without a specific context object, init the
// extensions of the currently active context.
context ||= GL.currentContext;
if (context.initExtensionsDone) return;
context.initExtensionsDone = true;
var GLctx = context.GLctx;
// Detect the presence of a few extensions manually, ction GL interop
// layer itself will need to know if they exist.
// Extensions that are available in both WebGL 1 and WebGL 2
webgl_enable_WEBGL_multi_draw(GLctx);
webgl_enable_EXT_polygon_offset_clamp(GLctx);
webgl_enable_EXT_clip_control(GLctx);
webgl_enable_WEBGL_polygon_mode(GLctx);
// Extensions that are only available in WebGL 1 (the calls will be no-ops
// if called on a WebGL 2 context active)
webgl_enable_ANGLE_instanced_arrays(GLctx);
webgl_enable_OES_vertex_array_object(GLctx);
webgl_enable_WEBGL_draw_buffers(GLctx);
// Extensions that are available from WebGL >= 2 (no-op if called on a WebGL 1 context active)
webgl_enable_WEBGL_draw_instanced_base_vertex_base_instance(GLctx);
webgl_enable_WEBGL_multi_draw_instanced_base_vertex_base_instance(GLctx);
// On WebGL 2, EXT_disjoint_timer_query is replaced with an alternative
// that's based on core APIs, and exposes only the queryCounterEXT()
// entrypoint.
if (context.version >= 2) {
GLctx.disjointTimerQueryExt = GLctx.getExtension("EXT_disjoint_timer_query_webgl2");
}
// However, Firefox exposes the WebGL 1 version on WebGL 2 as well and
// thus we look for the WebGL 1 version again if the WebGL 2 version
// isn't present. https://bugzilla.mozilla.org/show_bug.cgi?id=1328882
if (context.version < 2 || !GLctx.disjointTimerQueryExt)
{
GLctx.disjointTimerQueryExt = GLctx.getExtension("EXT_disjoint_timer_query");
}
getEmscriptenSupportedExtensions(GLctx).forEach((ext) => {
// WEBGL_lose_context, WEBGL_debug_renderer_info and WEBGL_debug_shaders
// are not enabled by default.
if (!ext.includes('lose_context') && !ext.includes('debug')) {
// Call .getExtension() to enable that extension permanently.
GLctx.getExtension(ext);
}
});
},
};
/** @suppress {duplicate } */
var _glActiveTexture = (x0) => GLctx.activeTexture(x0);
var _emscripten_glActiveTexture = _glActiveTexture;
/** @suppress {duplicate } */
var _glAttachShader = (program, shader) => {
GLctx.attachShader(GL.programs[program], GL.shaders[shader]);
};
var _emscripten_glAttachShader = _glAttachShader;
/** @suppress {duplicate } */
var _glBeginQuery = (target, id) => {
GLctx.beginQuery(target, GL.queries[id]);
};
var _emscripten_glBeginQuery = _glBeginQuery;
/** @suppress {duplicate } */
var _glBeginQueryEXT = (target, id) => {
GLctx.disjointTimerQueryExt['beginQueryEXT'](target, GL.queries[id]);
};
var _emscripten_glBeginQueryEXT = _glBeginQueryEXT;
/** @suppress {duplicate } */
var _glBeginTransformFeedback = (x0) => GLctx.beginTransformFeedback(x0);
var _emscripten_glBeginTransformFeedback = _glBeginTransformFeedback;
/** @suppress {duplicate } */
var _glBindAttribLocation = (program, index, name) => {
GLctx.bindAttribLocation(GL.programs[program], index, UTF8ToString(name));
};
var _emscripten_glBindAttribLocation = _glBindAttribLocation;
/** @suppress {duplicate } */
var _glBindBuffer = (target, buffer) => {
if (target == 0x88EB /*GL_PIXEL_PACK_BUFFER*/) {
// In WebGL 2 glReadPixels entry point, we need to use a different WebGL 2
// API function call when a buffer is bound to
// GL_PIXEL_PACK_BUFFER_BINDING point, so must keep track whether that
// binding point is non-null to know what is the proper API function to
// call.
GLctx.currentPixelPackBufferBinding = buffer;
} else if (target == 0x88EC /*GL_PIXEL_UNPACK_BUFFER*/) {
// In WebGL 2 gl(Compressed)Tex(Sub)Image[23]D entry points, we need to
// use a different WebGL 2 API function call when a buffer is bound to
// GL_PIXEL_UNPACK_BUFFER_BINDING point, so must keep track whether that
// binding point is non-null to know what is the proper API function to
// call.
GLctx.currentPixelUnpackBufferBinding = buffer;
}
GLctx.bindBuffer(target, GL.buffers[buffer]);
};
var _emscripten_glBindBuffer = _glBindBuffer;
/** @suppress {duplicate } */
var _glBindBufferBase = (target, index, buffer) => {
GLctx.bindBufferBase(target, index, GL.buffers[buffer]);
};
var _emscripten_glBindBufferBase = _glBindBufferBase;
/** @suppress {duplicate } */
var _glBindBufferRange = (target, index, buffer, offset, ptrsize) => {
GLctx.bindBufferRange(target, index, GL.buffers[buffer], offset, ptrsize);
};
var _emscripten_glBindBufferRange = _glBindBufferRange;
/** @suppress {duplicate } */
var _glBindFramebuffer = (target, framebuffer) => {
GLctx.bindFramebuffer(target, GL.framebuffers[framebuffer]);
};
var _emscripten_glBindFramebuffer = _glBindFramebuffer;
/** @suppress {duplicate } */
var _glBindRenderbuffer = (target, renderbuffer) => {
GLctx.bindRenderbuffer(target, GL.renderbuffers[renderbuffer]);
};
var _emscripten_glBindRenderbuffer = _glBindRenderbuffer;
/** @suppress {duplicate } */
var _glBindSampler = (unit, sampler) => {
GLctx.bindSampler(unit, GL.samplers[sampler]);
};
var _emscripten_glBindSampler = _glBindSampler;
/** @suppress {duplicate } */
var _glBindTexture = (target, texture) => {
GLctx.bindTexture(target, GL.textures[texture]);
};
var _emscripten_glBindTexture = _glBindTexture;
/** @suppress {duplicate } */
var _glBindTransformFeedback = (target, id) => {
GLctx.bindTransformFeedback(target, GL.transformFeedbacks[id]);
};
var _emscripten_glBindTransformFeedback = _glBindTransformFeedback;
/** @suppress {duplicate } */
var _glBindVertexArray = (vao) => {
GLctx.bindVertexArray(GL.vaos[vao]);
};
var _emscripten_glBindVertexArray = _glBindVertexArray;
/** @suppress {duplicate } */
var _glBindVertexArrayOES = _glBindVertexArray;
var _emscripten_glBindVertexArrayOES = _glBindVertexArrayOES;
/** @suppress {duplicate } */
var _glBlendColor = (x0, x1, x2, x3) => GLctx.blendColor(x0, x1, x2, x3);
var _emscripten_glBlendColor = _glBlendColor;
/** @suppress {duplicate } */
var _glBlendEquation = (x0) => GLctx.blendEquation(x0);
var _emscripten_glBlendEquation = _glBlendEquation;
/** @suppress {duplicate } */
var _glBlendEquationSeparate = (x0, x1) => GLctx.blendEquationSeparate(x0, x1);
var _emscripten_glBlendEquationSeparate = _glBlendEquationSeparate;
/** @suppress {duplicate } */
var _glBlendFunc = (x0, x1) => GLctx.blendFunc(x0, x1);
var _emscripten_glBlendFunc = _glBlendFunc;
/** @suppress {duplicate } */
var _glBlendFuncSeparate = (x0, x1, x2, x3) => GLctx.blendFuncSeparate(x0, x1, x2, x3);
var _emscripten_glBlendFuncSeparate = _glBlendFuncSeparate;
/** @suppress {duplicate } */
var _glBlitFramebuffer = (x0, x1, x2, x3, x4, x5, x6, x7, x8, x9) => GLctx.blitFramebuffer(x0, x1, x2, x3, x4, x5, x6, x7, x8, x9);
var _emscripten_glBlitFramebuffer = _glBlitFramebuffer;
/** @suppress {duplicate } */
var _glBufferData = (target, size, data, usage) => {
if (GL.currentContext.version >= 2) {
// If size is zero, WebGL would interpret uploading the whole input
// arraybuffer (starting from given offset), which would not make sense in
// WebAssembly, so avoid uploading if size is zero. However we must still
// call bufferData to establish a backing storage of zero bytes.
if (data && size) {
GLctx.bufferData(target, HEAPU8, usage, data, size);
} else {
GLctx.bufferData(target, size, usage);
}
return;
}
// N.b. here first form specifies a heap subarray, second form an integer
// size, so the ?: code here is polymorphic. It is advised to avoid
// randomly mixing both uses in calling code, to avoid any potential JS
// engine JIT issues.
GLctx.bufferData(target, data ? HEAPU8.subarray(data, data+size) : size, usage);
};
var _emscripten_glBufferData = _glBufferData;
/** @suppress {duplicate } */
var _glBufferSubData = (target, offset, size, data) => {
if (GL.currentContext.version >= 2) {
size && GLctx.bufferSubData(target, offset, HEAPU8, data, size);
return;
}
GLctx.bufferSubData(target, offset, HEAPU8.subarray(data, data+size));
};
var _emscripten_glBufferSubData = _glBufferSubData;
/** @suppress {duplicate } */
var _glCheckFramebufferStatus = (x0) => GLctx.checkFramebufferStatus(x0);
var _emscripten_glCheckFramebufferStatus = _glCheckFramebufferStatus;
/** @suppress {duplicate } */
var _glClear = (x0) => GLctx.clear(x0);
var _emscripten_glClear = _glClear;
/** @suppress {duplicate } */
var _glClearBufferfi = (x0, x1, x2, x3) => GLctx.clearBufferfi(x0, x1, x2, x3);
var _emscripten_glClearBufferfi = _glClearBufferfi;
/** @suppress {duplicate } */
var _glClearBufferfv = (buffer, drawbuffer, value) => {
GLctx.clearBufferfv(buffer, drawbuffer, HEAPF32, ((value)>>2));
};
var _emscripten_glClearBufferfv = _glClearBufferfv;
/** @suppress {duplicate } */
var _glClearBufferiv = (buffer, drawbuffer, value) => {
GLctx.clearBufferiv(buffer, drawbuffer, HEAP32, ((value)>>2));
};
var _emscripten_glClearBufferiv = _glClearBufferiv;
/** @suppress {duplicate } */
var _glClearBufferuiv = (buffer, drawbuffer, value) => {
GLctx.clearBufferuiv(buffer, drawbuffer, HEAPU32, ((value)>>2));
};
var _emscripten_glClearBufferuiv = _glClearBufferuiv;
/** @suppress {duplicate } */
var _glClearColor = (x0, x1, x2, x3) => GLctx.clearColor(x0, x1, x2, x3);
var _emscripten_glClearColor = _glClearColor;
/** @suppress {duplicate } */
var _glClearDepthf = (x0) => GLctx.clearDepth(x0);
var _emscripten_glClearDepthf = _glClearDepthf;
/** @suppress {duplicate } */
var _glClearStencil = (x0) => GLctx.clearStencil(x0);
var _emscripten_glClearStencil = _glClearStencil;
var convertI32PairToI53 = (lo, hi) => {
// This function should not be getting called with too large unsigned numbers
// in high part (if hi >= 0x7FFFFFFFF, one should have been calling
// convertU32PairToI53())
assert(hi === (hi|0));
return (lo >>> 0) + hi * 4294967296;
};
/** @suppress {duplicate } */
var _glClientWaitSync = (sync, flags, timeout_low, timeout_high) => {
// WebGL2 vs GLES3 differences: in GLES3, the timeout parameter is a uint64, where 0xFFFFFFFFFFFFFFFFULL means GL_TIMEOUT_IGNORED.
// In JS, there's no 64-bit value types, so instead timeout is taken to be signed, and GL_TIMEOUT_IGNORED is given value -1.
// Inherently the value accepted in the timeout is lossy, and can't take in arbitrary u64 bit pattern (but most likely doesn't matter)
// See https://www.khronos.org/registry/webgl/specs/latest/2.0/#5.15
var timeout = convertI32PairToI53(timeout_low, timeout_high);
return GLctx.clientWaitSync(GL.syncs[sync], flags, timeout);
};
var _emscripten_glClientWaitSync = _glClientWaitSync;
/** @suppress {duplicate } */
var _glClipControlEXT = (origin, depth) => {
GLctx.extClipControl['clipControlEXT'](origin, depth);
};
var _emscripten_glClipControlEXT = _glClipControlEXT;
/** @suppress {duplicate } */
var _glColorMask = (red, green, blue, alpha) => {
GLctx.colorMask(!!red, !!green, !!blue, !!alpha);
};
var _emscripten_glColorMask = _glColorMask;
/** @suppress {duplicate } */
var _glCompileShader = (shader) => {
GLctx.compileShader(GL.shaders[shader]);
};
var _emscripten_glCompileShader = _glCompileShader;
/** @suppress {duplicate } */
var _glCompressedTexImage2D = (target, level, internalFormat, width, height, border, imageSize, data) => {
// `data` may be null here, which means "allocate uniniitalized space but
// don't upload" in GLES parlance, but `compressedTexImage2D` requires the
// final data parameter, so we simply pass a heap view starting at zero
// effectively uploading whatever happens to be near address zero. See
// https://github.com/emscripten-core/emscripten/issues/19300.
if (GL.currentContext.version >= 2) {
if (GLctx.currentPixelUnpackBufferBinding || !imageSize) {
GLctx.compressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data);
return;
}
GLctx.compressedTexImage2D(target, level, internalFormat, width, height, border, HEAPU8, data, imageSize);
return;
}
GLctx.compressedTexImage2D(target, level, internalFormat, width, height, border, HEAPU8.subarray((data), data+imageSize));
};
var _emscripten_glCompressedTexImage2D = _glCompressedTexImage2D;
/** @suppress {duplicate } */
var _glCompressedTexImage3D = (target, level, internalFormat, width, height, depth, border, imageSize, data) => {
if (GLctx.currentPixelUnpackBufferBinding) {
GLctx.compressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, data);
} else {
GLctx.compressedTexImage3D(target, level, internalFormat, width, height, depth, border, HEAPU8, data, imageSize);
}
};
var _emscripten_glCompressedTexImage3D = _glCompressedTexImage3D;
/** @suppress {duplicate } */
var _glCompressedTexSubImage2D = (target, level, xoffset, yoffset, width, height, format, imageSize, data) => {
if (GL.currentContext.version >= 2) {
if (GLctx.currentPixelUnpackBufferBinding || !imageSize) {
GLctx.compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
return;
}
GLctx.compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, HEAPU8, data, imageSize);
return;
}
GLctx.compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, HEAPU8.subarray((data), data+imageSize));
};
var _emscripten_glCompressedTexSubImage2D = _glCompressedTexSubImage2D;
/** @suppress {duplicate } */
var _glCompressedTexSubImage3D = (target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data) => {
if (GLctx.currentPixelUnpackBufferBinding) {
GLctx.compressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
} else {
GLctx.compressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, HEAPU8, data, imageSize);
}
};
var _emscripten_glCompressedTexSubImage3D = _glCompressedTexSubImage3D;
/** @suppress {duplicate } */
var _glCopyBufferSubData = (x0, x1, x2, x3, x4) => GLctx.copyBufferSubData(x0, x1, x2, x3, x4);
var _emscripten_glCopyBufferSubData = _glCopyBufferSubData;
/** @suppress {duplicate } */
var _glCopyTexImage2D = (x0, x1, x2, x3, x4, x5, x6, x7) => GLctx.copyTexImage2D(x0, x1, x2, x3, x4, x5, x6, x7);
var _emscripten_glCopyTexImage2D = _glCopyTexImage2D;
/** @suppress {duplicate } */
var _glCopyTexSubImage2D = (x0, x1, x2, x3, x4, x5, x6, x7) => GLctx.copyTexSubImage2D(x0, x1, x2, x3, x4, x5, x6, x7);
var _emscripten_glCopyTexSubImage2D = _glCopyTexSubImage2D;
/** @suppress {duplicate } */
var _glCopyTexSubImage3D = (x0, x1, x2, x3, x4, x5, x6, x7, x8) => GLctx.copyTexSubImage3D(x0, x1, x2, x3, x4, x5, x6, x7, x8);
var _emscripten_glCopyTexSubImage3D = _glCopyTexSubImage3D;
/** @suppress {duplicate } */
var _glCreateProgram = () => {
var id = GL.getNewId(GL.programs);
var program = GLctx.createProgram();
// Store additional information needed for each shader program:
program.name = id;
// Lazy cache results of
// glGetProgramiv(GL_ACTIVE_UNIFORM_MAX_LENGTH/GL_ACTIVE_ATTRIBUTE_MAX_LENGTH/GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH)
program.maxUniformLength = program.maxAttributeLength = program.maxUniformBlockNameLength = 0;
program.uniformIdCounter = 1;
GL.programs[id] = program;
return id;
};
var _emscripten_glCreateProgram = _glCreateProgram;
/** @suppress {duplicate } */
var _glCreateShader = (shaderType) => {
var id = GL.getNewId(GL.shaders);
GL.shaders[id] = GLctx.createShader(shaderType);
return id;
};
var _emscripten_glCreateShader = _glCreateShader;
/** @suppress {duplicate } */
var _glCullFace = (x0) => GLctx.cullFace(x0);
var _emscripten_glCullFace = _glCullFace;
/** @suppress {duplicate } */
var _glDeleteBuffers = (n, buffers) => {
for (var i = 0; i < n; i++) {
var id = HEAP32[(((buffers)+(i*4))>>2)];
var buffer = GL.buffers[id];
// From spec: "glDeleteBuffers silently ignores 0's and names that do not
// correspond to existing buffer objects."
if (!buffer) continue;
GLctx.deleteBuffer(buffer);
buffer.name = 0;
GL.buffers[id] = null;
if (id == GLctx.currentPixelPackBufferBinding) GLctx.currentPixelPackBufferBinding = 0;
if (id == GLctx.currentPixelUnpackBufferBinding) GLctx.currentPixelUnpackBufferBinding = 0;
}
};
var _emscripten_glDeleteBuffers = _glDeleteBuffers;
/** @suppress {duplicate } */
var _glDeleteFramebuffers = (n, framebuffers) => {
for (var i = 0; i < n; ++i) {
var id = HEAP32[(((framebuffers)+(i*4))>>2)];
var framebuffer = GL.framebuffers[id];
if (!framebuffer) continue; // GL spec: "glDeleteFramebuffers silently ignores 0s and names that do not correspond to existing framebuffer objects".
GLctx.deleteFramebuffer(framebuffer);
framebuffer.name = 0;
GL.framebuffers[id] = null;
}
};
var _emscripten_glDeleteFramebuffers = _glDeleteFramebuffers;
/** @suppress {duplicate } */
var _glDeleteProgram = (id) => {
if (!id) return;
var program = GL.programs[id];
if (!program) {
// glDeleteProgram actually signals an error when deleting a nonexisting
// object, unlike some other GL delete functions.
GL.recordError(0x501 /* GL_INVALID_VALUE */);
return;
}
GLctx.deleteProgram(program);
program.name = 0;
GL.programs[id] = null;
};
var _emscripten_glDeleteProgram = _glDeleteProgram;
/** @suppress {duplicate } */
var _glDeleteQueries = (n, ids) => {
for (var i = 0; i < n; i++) {
var id = HEAP32[(((ids)+(i*4))>>2)];
var query = GL.queries[id];
if (!query) continue; // GL spec: "unused names in ids are ignored, as is the name zero."
GLctx.deleteQuery(query);
GL.queries[id] = null;
}
};
var _emscripten_glDeleteQueries = _glDeleteQueries;
/** @suppress {duplicate } */
var _glDeleteQueriesEXT = (n, ids) => {
for (var i = 0; i < n; i++) {
var id = HEAP32[(((ids)+(i*4))>>2)];
var query = GL.queries[id];
if (!query) continue; // GL spec: "unused names in ids are ignored, as is the name zero."
GLctx.disjointTimerQueryExt['deleteQueryEXT'](query);
GL.queries[id] = null;
}
};
var _emscripten_glDeleteQueriesEXT = _glDeleteQueriesEXT;
/** @suppress {duplicate } */
var _glDeleteRenderbuffers = (n, renderbuffers) => {
for (var i = 0; i < n; i++) {
var id = HEAP32[(((renderbuffers)+(i*4))>>2)];
var renderbuffer = GL.renderbuffers[id];
if (!renderbuffer) continue; // GL spec: "glDeleteRenderbuffers silently ignores 0s and names that do not correspond to existing renderbuffer objects".
GLctx.deleteRenderbuffer(renderbuffer);
renderbuffer.name = 0;
GL.renderbuffers[id] = null;
}
};
var _emscripten_glDeleteRenderbuffers = _glDeleteRenderbuffers;
/** @suppress {duplicate } */
var _glDeleteSamplers = (n, samplers) => {
for (var i = 0; i < n; i++) {
var id = HEAP32[(((samplers)+(i*4))>>2)];
var sampler = GL.samplers[id];
if (!sampler) continue;
GLctx.deleteSampler(sampler);
sampler.name = 0;
GL.samplers[id] = null;
}
};
var _emscripten_glDeleteSamplers = _glDeleteSamplers;
/** @suppress {duplicate } */
var _glDeleteShader = (id) => {
if (!id) return;
var shader = GL.shaders[id];
if (!shader) {
// glDeleteShader actually signals an error when deleting a nonexisting
// object, unlike some other GL delete functions.
GL.recordError(0x501 /* GL_INVALID_VALUE */);
return;
}
GLctx.deleteShader(shader);
GL.shaders[id] = null;
};
var _emscripten_glDeleteShader = _glDeleteShader;
/** @suppress {duplicate } */
var _glDeleteSync = (id) => {
if (!id) return;
var sync = GL.syncs[id];
if (!sync) { // glDeleteSync signals an error when deleting a nonexisting object, unlike some other GL delete functions.
GL.recordError(0x501 /* GL_INVALID_VALUE */);
return;
}
GLctx.deleteSync(sync);
sync.name = 0;
GL.syncs[id] = null;
};
var _emscripten_glDeleteSync = _glDeleteSync;
/** @suppress {duplicate } */
var _glDeleteTextures = (n, textures) => {
for (var i = 0; i < n; i++) {
var id = HEAP32[(((textures)+(i*4))>>2)];
var texture = GL.textures[id];
// GL spec: "glDeleteTextures silently ignores 0s and names that do not
// correspond to existing textures".
if (!texture) continue;
GLctx.deleteTexture(texture);
texture.name = 0;
GL.textures[id] = null;
}
};
var _emscripten_glDeleteTextures = _glDeleteTextures;
/** @suppress {duplicate } */
var _glDeleteTransformFeedbacks = (n, ids) => {
for (var i = 0; i < n; i++) {
var id = HEAP32[(((ids)+(i*4))>>2)];
var transformFeedback = GL.transformFeedbacks[id];
if (!transformFeedback) continue; // GL spec: "unused names in ids are ignored, as is the name zero."
GLctx.deleteTransformFeedback(transformFeedback);
transformFeedback.name = 0;
GL.transformFeedbacks[id] = null;
}
};
var _emscripten_glDeleteTransformFeedbacks = _glDeleteTransformFeedbacks;
/** @suppress {duplicate } */
var _glDeleteVertexArrays = (n, vaos) => {
for (var i = 0; i < n; i++) {
var id = HEAP32[(((vaos)+(i*4))>>2)];
GLctx.deleteVertexArray(GL.vaos[id]);
GL.vaos[id] = null;
}
};
var _emscripten_glDeleteVertexArrays = _glDeleteVertexArrays;
/** @suppress {duplicate } */
var _glDeleteVertexArraysOES = _glDeleteVertexArrays;
var _emscripten_glDeleteVertexArraysOES = _glDeleteVertexArraysOES;
/** @suppress {duplicate } */
var _glDepthFunc = (x0) => GLctx.depthFunc(x0);
var _emscripten_glDepthFunc = _glDepthFunc;
/** @suppress {duplicate } */
var _glDepthMask = (flag) => {
GLctx.depthMask(!!flag);
};
var _emscripten_glDepthMask = _glDepthMask;
/** @suppress {duplicate } */
var _glDepthRangef = (x0, x1) => GLctx.depthRange(x0, x1);
var _emscripten_glDepthRangef = _glDepthRangef;
/** @suppress {duplicate } */
var _glDetachShader = (program, shader) => {
GLctx.detachShader(GL.programs[program], GL.shaders[shader]);
};
var _emscripten_glDetachShader = _glDetachShader;
/** @suppress {duplicate } */
var _glDisable = (x0) => GLctx.disable(x0);
var _emscripten_glDisable = _glDisable;
/** @suppress {duplicate } */
var _glDisableVertexAttribArray = (index) => {
GLctx.disableVertexAttribArray(index);
};
var _emscripten_glDisableVertexAttribArray = _glDisableVertexAttribArray;
/** @suppress {duplicate } */
var _glDrawArrays = (mode, first, count) => {
GLctx.drawArrays(mode, first, count);
};
var _emscripten_glDrawArrays = _glDrawArrays;
/** @suppress {duplicate } */
var _glDrawArraysInstanced = (mode, first, count, primcount) => {
GLctx.drawArraysInstanced(mode, first, count, primcount);
};
var _emscripten_glDrawArraysInstanced = _glDrawArraysInstanced;
/** @suppress {duplicate } */
var _glDrawArraysInstancedANGLE = _glDrawArraysInstanced;
var _emscripten_glDrawArraysInstancedANGLE = _glDrawArraysInstancedANGLE;
/** @suppress {duplicate } */
var _glDrawArraysInstancedARB = _glDrawArraysInstanced;
var _emscripten_glDrawArraysInstancedARB = _glDrawArraysInstancedARB;
/** @suppress {duplicate } */
var _glDrawArraysInstancedEXT = _glDrawArraysInstanced;
var _emscripten_glDrawArraysInstancedEXT = _glDrawArraysInstancedEXT;
/** @suppress {duplicate } */
var _glDrawArraysInstancedNV = _glDrawArraysInstanced;
var _emscripten_glDrawArraysInstancedNV = _glDrawArraysInstancedNV;
var tempFixedLengthArray = [];
/** @suppress {duplicate } */
var _glDrawBuffers = (n, bufs) => {
var bufArray = tempFixedLengthArray[n];
for (var i = 0; i < n; i++) {
bufArray[i] = HEAP32[(((bufs)+(i*4))>>2)];
}
GLctx.drawBuffers(bufArray);
};
var _emscripten_glDrawBuffers = _glDrawBuffers;
/** @suppress {duplicate } */
var _glDrawBuffersEXT = _glDrawBuffers;
var _emscripten_glDrawBuffersEXT = _glDrawBuffersEXT;
/** @suppress {duplicate } */
var _glDrawBuffersWEBGL = _glDrawBuffers;
var _emscripten_glDrawBuffersWEBGL = _glDrawBuffersWEBGL;
/** @suppress {duplicate } */
var _glDrawElements = (mode, count, type, indices) => {
GLctx.drawElements(mode, count, type, indices);
};
var _emscripten_glDrawElements = _glDrawElements;
/** @suppress {duplicate } */
var _glDrawElementsInstanced = (mode, count, type, indices, primcount) => {
GLctx.drawElementsInstanced(mode, count, type, indices, primcount);
};
var _emscripten_glDrawElementsInstanced = _glDrawElementsInstanced;
/** @suppress {duplicate } */
var _glDrawElementsInstancedANGLE = _glDrawElementsInstanced;
var _emscripten_glDrawElementsInstancedANGLE = _glDrawElementsInstancedANGLE;
/** @suppress {duplicate } */
var _glDrawElementsInstancedARB = _glDrawElementsInstanced;
var _emscripten_glDrawElementsInstancedARB = _glDrawElementsInstancedARB;
/** @suppress {duplicate } */
var _glDrawElementsInstancedEXT = _glDrawElementsInstanced;
var _emscripten_glDrawElementsInstancedEXT = _glDrawElementsInstancedEXT;
/** @suppress {duplicate } */
var _glDrawElementsInstancedNV = _glDrawElementsInstanced;
var _emscripten_glDrawElementsInstancedNV = _glDrawElementsInstancedNV;
/** @suppress {duplicate } */
var _glDrawRangeElements = (mode, start, end, count, type, indices) => {
// TODO: This should be a trivial pass-though function registered at the bottom of this page as
// glFuncs[6][1] += ' drawRangeElements';
// but due to https://bugzilla.mozilla.org/show_bug.cgi?id=1202427,
// we work around by ignoring the range.
_glDrawElements(mode, count, type, indices);
};
var _emscripten_glDrawRangeElements = _glDrawRangeElements;
/** @suppress {duplicate } */
var _glEnable = (x0) => GLctx.enable(x0);
var _emscripten_glEnable = _glEnable;
/** @suppress {duplicate } */
var _glEnableVertexAttribArray = (index) => {
GLctx.enableVertexAttribArray(index);
};
var _emscripten_glEnableVertexAttribArray = _glEnableVertexAttribArray;
/** @suppress {duplicate } */
var _glEndQuery = (x0) => GLctx.endQuery(x0);
var _emscripten_glEndQuery = _glEndQuery;
/** @suppress {duplicate } */
var _glEndQueryEXT = (target) => {
GLctx.disjointTimerQueryExt['endQueryEXT'](target);
};
var _emscripten_glEndQueryEXT = _glEndQueryEXT;
/** @suppress {duplicate } */
var _glEndTransformFeedback = () => GLctx.endTransformFeedback();
var _emscripten_glEndTransformFeedback = _glEndTransformFeedback;
/** @suppress {duplicate } */
var _glFenceSync = (condition, flags) => {
var sync = GLctx.fenceSync(condition, flags);
if (sync) {
var id = GL.getNewId(GL.syncs);
sync.name = id;
GL.syncs[id] = sync;
return id;
}
return 0; // Failed to create a sync object
};
var _emscripten_glFenceSync = _glFenceSync;
/** @suppress {duplicate } */
var _glFinish = () => GLctx.finish();
var _emscripten_glFinish = _glFinish;
/** @suppress {duplicate } */
var _glFlush = () => GLctx.flush();
var _emscripten_glFlush = _glFlush;
/** @suppress {duplicate } */
var _glFramebufferRenderbuffer = (target, attachment, renderbuffertarget, renderbuffer) => {
GLctx.framebufferRenderbuffer(target, attachment, renderbuffertarget,
GL.renderbuffers[renderbuffer]);
};
var _emscripten_glFramebufferRenderbuffer = _glFramebufferRenderbuffer;
/** @suppress {duplicate } */
var _glFramebufferTexture2D = (target, attachment, textarget, texture, level) => {
GLctx.framebufferTexture2D(target, attachment, textarget,
GL.textures[texture], level);
};
var _emscripten_glFramebufferTexture2D = _glFramebufferTexture2D;
/** @suppress {duplicate } */
var _glFramebufferTextureLayer = (target, attachment, texture, level, layer) => {
GLctx.framebufferTextureLayer(target, attachment, GL.textures[texture], level, layer);
};
var _emscripten_glFramebufferTextureLayer = _glFramebufferTextureLayer;
/** @suppress {duplicate } */
var _glFrontFace = (x0) => GLctx.frontFace(x0);
var _emscripten_glFrontFace = _glFrontFace;
/** @suppress {duplicate } */
var _glGenBuffers = (n, buffers) => {
GL.genObject(n, buffers, 'createBuffer', GL.buffers
);
};
var _emscripten_glGenBuffers = _glGenBuffers;
/** @suppress {duplicate } */
var _glGenFramebuffers = (n, ids) => {
GL.genObject(n, ids, 'createFramebuffer', GL.framebuffers
);
};
var _emscripten_glGenFramebuffers = _glGenFramebuffers;
/** @suppress {duplicate } */
var _glGenQueries = (n, ids) => {
GL.genObject(n, ids, 'createQuery', GL.queries
);
};
var _emscripten_glGenQueries = _glGenQueries;
/** @suppress {duplicate } */
var _glGenQueriesEXT = (n, ids) => {
for (var i = 0; i < n; i++) {
var query = GLctx.disjointTimerQueryExt['createQueryEXT']();
if (!query) {
GL.recordError(0x502 /* GL_INVALID_OPERATION */);
while (i < n) HEAP32[(((ids)+(i++*4))>>2)] = 0;
return;
}
var id = GL.getNewId(GL.queries);
query.name = id;
GL.queries[id] = query;
HEAP32[(((ids)+(i*4))>>2)] = id;
}
};
var _emscripten_glGenQueriesEXT = _glGenQueriesEXT;
/** @suppress {duplicate } */
var _glGenRenderbuffers = (n, renderbuffers) => {
GL.genObject(n, renderbuffers, 'createRenderbuffer', GL.renderbuffers
);
};
var _emscripten_glGenRenderbuffers = _glGenRenderbuffers;
/** @suppress {duplicate } */
var _glGenSamplers = (n, samplers) => {
GL.genObject(n, samplers, 'createSampler', GL.samplers
);
};
var _emscripten_glGenSamplers = _glGenSamplers;
/** @suppress {duplicate } */
var _glGenTextures = (n, textures) => {
GL.genObject(n, textures, 'createTexture', GL.textures
);
};
var _emscripten_glGenTextures = _glGenTextures;
/** @suppress {duplicate } */
var _glGenTransformFeedbacks = (n, ids) => {
GL.genObject(n, ids, 'createTransformFeedback', GL.transformFeedbacks
);
};
var _emscripten_glGenTransformFeedbacks = _glGenTransformFeedbacks;
/** @suppress {duplicate } */
var _glGenVertexArrays = (n, arrays) => {
GL.genObject(n, arrays, 'createVertexArray', GL.vaos
);
};
var _emscripten_glGenVertexArrays = _glGenVertexArrays;
/** @suppress {duplicate } */
var _glGenVertexArraysOES = _glGenVertexArrays;
var _emscripten_glGenVertexArraysOES = _glGenVertexArraysOES;
/** @suppress {duplicate } */
var _glGenerateMipmap = (x0) => GLctx.generateMipmap(x0);
var _emscripten_glGenerateMipmap = _glGenerateMipmap;
var __glGetActiveAttribOrUniform = (funcName, program, index, bufSize, length, size, type, name) => {
program = GL.programs[program];
var info = GLctx[funcName](program, index);
if (info) {
// If an error occurs, nothing will be written to length, size and type and name.
var numBytesWrittenExclNull = name && stringToUTF8(info.name, name, bufSize);
if (length) HEAP32[((length)>>2)] = numBytesWrittenExclNull;
if (size) HEAP32[((size)>>2)] = info.size;
if (type) HEAP32[((type)>>2)] = info.type;
}
};
/** @suppress {duplicate } */
var _glGetActiveAttrib = (program, index, bufSize, length, size, type, name) => {
__glGetActiveAttribOrUniform('getActiveAttrib', program, index, bufSize, length, size, type, name);
};
var _emscripten_glGetActiveAttrib = _glGetActiveAttrib;
/** @suppress {duplicate } */
var _glGetActiveUniform = (program, index, bufSize, length, size, type, name) => {
__glGetActiveAttribOrUniform('getActiveUniform', program, index, bufSize, length, size, type, name);
};
var _emscripten_glGetActiveUniform = _glGetActiveUniform;
/** @suppress {duplicate } */
var _glGetActiveUniformBlockName = (program, uniformBlockIndex, bufSize, length, uniformBlockName) => {
program = GL.programs[program];
var result = GLctx.getActiveUniformBlockName(program, uniformBlockIndex);
if (!result) return; // If an error occurs, nothing will be written to uniformBlockName or length.
if (uniformBlockName && bufSize > 0) {
var numBytesWrittenExclNull = stringToUTF8(result, uniformBlockName, bufSize);
if (length) HEAP32[((length)>>2)] = numBytesWrittenExclNull;
} else {
if (length) HEAP32[((length)>>2)] = 0;
}
};
var _emscripten_glGetActiveUniformBlockName = _glGetActiveUniformBlockName;
/** @suppress {duplicate } */
var _glGetActiveUniformBlockiv = (program, uniformBlockIndex, pname, params) => {
if (!params) {
// GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
// if params == null, issue a GL error to notify user about it.
GL.recordError(0x501 /* GL_INVALID_VALUE */);
return;
}
program = GL.programs[program];
if (pname == 0x8A41 /* GL_UNIFORM_BLOCK_NAME_LENGTH */) {
var name = GLctx.getActiveUniformBlockName(program, uniformBlockIndex);
HEAP32[((params)>>2)] = name.length+1;
return;
}
var result = GLctx.getActiveUniformBlockParameter(program, uniformBlockIndex, pname);
if (result === null) return; // If an error occurs, nothing should be written to params.
if (pname == 0x8A43 /*GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES*/) {
for (var i = 0; i < result.length; i++) {
HEAP32[(((params)+(i*4))>>2)] = result[i];
}
} else {
HEAP32[((params)>>2)] = result;
}
};
var _emscripten_glGetActiveUniformBlockiv = _glGetActiveUniformBlockiv;
/** @suppress {duplicate } */
var _glGetActiveUniformsiv = (program, uniformCount, uniformIndices, pname, params) => {
if (!params) {
// GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
// if params == null, issue a GL error to notify user about it.
GL.recordError(0x501 /* GL_INVALID_VALUE */);
return;
}
if (uniformCount > 0 && uniformIndices == 0) {
GL.recordError(0x501 /* GL_INVALID_VALUE */);
return;
}
program = GL.programs[program];
var ids = [];
for (var i = 0; i < uniformCount; i++) {
ids.push(HEAP32[(((uniformIndices)+(i*4))>>2)]);
}
var result = GLctx.getActiveUniforms(program, ids, pname);
if (!result) return; // GL spec: If an error is generated, nothing is written out to params.
var len = result.length;
for (var i = 0; i < len; i++) {
HEAP32[(((params)+(i*4))>>2)] = result[i];
}
};
var _emscripten_glGetActiveUniformsiv = _glGetActiveUniformsiv;
/** @suppress {duplicate } */
var _glGetAttachedShaders = (program, maxCount, count, shaders) => {
var result = GLctx.getAttachedShaders(GL.programs[program]);
var len = result.length;
if (len > maxCount) {
len = maxCount;
}
HEAP32[((count)>>2)] = len;
for (var i = 0; i < len; ++i) {
var id = GL.shaders.indexOf(result[i]);
HEAP32[(((shaders)+(i*4))>>2)] = id;
}
};
var _emscripten_glGetAttachedShaders = _glGetAttachedShaders;
/** @suppress {duplicate } */
var _glGetAttribLocation = (program, name) => {
return GLctx.getAttribLocation(GL.programs[program], UTF8ToString(name));
};
var _emscripten_glGetAttribLocation = _glGetAttribLocation;
var readI53FromI64 = (ptr) => {
return HEAPU32[((ptr)>>2)] + HEAP32[(((ptr)+(4))>>2)] * 4294967296;
};
var readI53FromU64 = (ptr) => {
return HEAPU32[((ptr)>>2)] + HEAPU32[(((ptr)+(4))>>2)] * 4294967296;
};
var writeI53ToI64 = (ptr, num) => {
HEAPU32[((ptr)>>2)] = num;
var lower = HEAPU32[((ptr)>>2)];
HEAPU32[(((ptr)+(4))>>2)] = (num - lower)/4294967296;
var deserialized = (num >= 0) ? readI53FromU64(ptr) : readI53FromI64(ptr);
var offset = ((ptr)>>2);
if (deserialized != num) warnOnce(`writeI53ToI64() out of range: serialized JS Number ${num} to Wasm heap as bytes lo=${ptrToString(HEAPU32[offset])}, hi=${ptrToString(HEAPU32[offset+1])}, which deserializes back to ${deserialized} instead!`);
};
var webglGetExtensions = function $webglGetExtensions() {
var exts = getEmscriptenSupportedExtensions(GLctx);
exts = exts.concat(exts.map((e) => "GL_" + e));
return exts;
};
var emscriptenWebGLGet = (name_, p, type) => {
// Guard against user passing a null pointer.
// Note that GLES2 spec does not say anything about how passing a null
// pointer should be treated. Testing on desktop core GL 3, the application
// crashes on glGetIntegerv to a null pointer, but better to report an error
// instead of doing anything random.
if (!p) {
GL.recordError(0x501 /* GL_INVALID_VALUE */);
return;
}
var ret = undefined;
switch (name_) { // Handle a few trivial GLES values
case 0x8DFA: // GL_SHADER_COMPILER
ret = 1;
break;
case 0x8DF8: // GL_SHADER_BINARY_FORMATS
if (type != 0 && type != 1) {
GL.recordError(0x500); // GL_INVALID_ENUM
}
// Do not write anything to the out pointer, since no binary formats are
// supported.
return;
case 0x87FE: // GL_NUM_PROGRAM_BINARY_FORMATS
case 0x8DF9: // GL_NUM_SHADER_BINARY_FORMATS
ret = 0;
break;
case 0x86A2: // GL_NUM_COMPRESSED_TEXTURE_FORMATS
// WebGL doesn't have GL_NUM_COMPRESSED_TEXTURE_FORMATS (it's obsolete
// since GL_COMPRESSED_TEXTURE_FORMATS returns a JS array that can be
// queried for length), so implement it ourselves to allow C++ GLES2
// code get the length.
var formats = GLctx.getParameter(0x86A3 /*GL_COMPRESSED_TEXTURE_FORMATS*/);
ret = formats ? formats.length : 0;
break;
case 0x821D: // GL_NUM_EXTENSIONS
if (GL.currentContext.version < 2) {
// Calling GLES3/WebGL2 function with a GLES2/WebGL1 context
GL.recordError(0x502 /* GL_INVALID_OPERATION */);
return;
}
ret = webglGetExtensions().length;
break;
case 0x821B: // GL_MAJOR_VERSION
case 0x821C: // GL_MINOR_VERSION
if (GL.currentContext.version < 2) {
GL.recordError(0x500); // GL_INVALID_ENUM
return;
}
ret = name_ == 0x821B ? 3 : 0; // return version 3.0
break;
}
if (ret === undefined) {
var result = GLctx.getParameter(name_);
switch (typeof result) {
case "number":
ret = result;
break;
case "boolean":
ret = result ? 1 : 0;
break;
case "string":
GL.recordError(0x500); // GL_INVALID_ENUM
return;
case "object":
if (result === null) {
// null is a valid result for some (e.g., which buffer is bound -
// perhaps nothing is bound), but otherwise can mean an invalid
// name_, which we need to report as an error
switch (name_) {
case 0x8894: // ARRAY_BUFFER_BINDING
case 0x8B8D: // CURRENT_PROGRAM
case 0x8895: // ELEMENT_ARRAY_BUFFER_BINDING
case 0x8CA6: // FRAMEBUFFER_BINDING or DRAW_FRAMEBUFFER_BINDING
case 0x8CA7: // RENDERBUFFER_BINDING
case 0x8069: // TEXTURE_BINDING_2D
case 0x85B5: // WebGL 2 GL_VERTEX_ARRAY_BINDING, or WebGL 1 extension OES_vertex_array_object GL_VERTEX_ARRAY_BINDING_OES
case 0x8F36: // COPY_READ_BUFFER_BINDING or COPY_READ_BUFFER
case 0x8F37: // COPY_WRITE_BUFFER_BINDING or COPY_WRITE_BUFFER
case 0x88ED: // PIXEL_PACK_BUFFER_BINDING
case 0x88EF: // PIXEL_UNPACK_BUFFER_BINDING
case 0x8CAA: // READ_FRAMEBUFFER_BINDING
case 0x8919: // SAMPLER_BINDING
case 0x8C1D: // TEXTURE_BINDING_2D_ARRAY
case 0x806A: // TEXTURE_BINDING_3D
case 0x8E25: // TRANSFORM_FEEDBACK_BINDING
case 0x8C8F: // TRANSFORM_FEEDBACK_BUFFER_BINDING
case 0x8A28: // UNIFORM_BUFFER_BINDING
case 0x8514: { // TEXTURE_BINDING_CUBE_MAP
ret = 0;
break;
}
default: {
GL.recordError(0x500); // GL_INVALID_ENUM
return;
}
}
} else if (result instanceof Float32Array ||
result instanceof Uint32Array ||
result instanceof Int32Array ||
result instanceof Array) {
for (var i = 0; i < result.length; ++i) {
switch (type) {
case 0: HEAP32[(((p)+(i*4))>>2)] = result[i]; break;
case 2: HEAPF32[(((p)+(i*4))>>2)] = result[i]; break;
case 4: HEAP8[(p)+(i)] = result[i] ? 1 : 0; break;
}
}
return;
} else {
try {
ret = result.name | 0;
} catch(e) {
GL.recordError(0x500); // GL_INVALID_ENUM
err(`GL_INVALID_ENUM in glGet${type}v: Unknown object returned from WebGL getParameter(${name_})! (error: ${e})`);
return;
}
}
break;
default:
GL.recordError(0x500); // GL_INVALID_ENUM
err(`GL_INVALID_ENUM in glGet${type}v: Native code calling glGet${type}v(${name_}) and it returns ${result} of type ${typeof(result)}!`);
return;
}
}
switch (type) {
case 1: writeI53ToI64(p, ret); break;
case 0: HEAP32[((p)>>2)] = ret; break;
case 2: HEAPF32[((p)>>2)] = ret; break;
case 4: HEAP8[p] = ret ? 1 : 0; break;
}
};
/** @suppress {duplicate } */
var _glGetBooleanv = (name_, p) => emscriptenWebGLGet(name_, p, 4);
var _emscripten_glGetBooleanv = _glGetBooleanv;
/** @suppress {duplicate } */
var _glGetBufferParameteri64v = (target, value, data) => {
if (!data) {
// GLES2 specification does not specify how to behave if data is a null pointer. Since calling this function does not make sense
// if data == null, issue a GL error to notify user about it.
GL.recordError(0x501 /* GL_INVALID_VALUE */);
return;
}
writeI53ToI64(data, GLctx.getBufferParameter(target, value));
};
var _emscripten_glGetBufferParameteri64v = _glGetBufferParameteri64v;
/** @suppress {duplicate } */
var _glGetBufferParameteriv = (target, value, data) => {
if (!data) {
// GLES2 specification does not specify how to behave if data is a null
// pointer. Since calling this function does not make sense if data ==
// null, issue a GL error to notify user about it.
GL.recordError(0x501 /* GL_INVALID_VALUE */);
return;
}
HEAP32[((data)>>2)] = GLctx.getBufferParameter(target, value);
};
var _emscripten_glGetBufferParameteriv = _glGetBufferParameteriv;
/** @suppress {duplicate } */
var _glGetError = () => {
var error = GLctx.getError() || GL.lastError;
GL.lastError = 0/*GL_NO_ERROR*/;
return error;
};
var _emscripten_glGetError = _glGetError;
/** @suppress {duplicate } */
var _glGetFloatv = (name_, p) => emscriptenWebGLGet(name_, p, 2);
var _emscripten_glGetFloatv = _glGetFloatv;
/** @suppress {duplicate } */
var _glGetFragDataLocation = (program, name) => {
return GLctx.getFragDataLocation(GL.programs[program], UTF8ToString(name));
};
var _emscripten_glGetFragDataLocation = _glGetFragDataLocation;
/** @suppress {duplicate } */
var _glGetFramebufferAttachmentParameteriv = (target, attachment, pname, params) => {
var result = GLctx.getFramebufferAttachmentParameter(target, attachment, pname);
if (result instanceof WebGLRenderbuffer ||
result instanceof WebGLTexture) {
result = result.name | 0;
}
HEAP32[((params)>>2)] = result;
};
var _emscripten_glGetFramebufferAttachmentParameteriv = _glGetFramebufferAttachmentParameteriv;
var emscriptenWebGLGetIndexed = (target, index, data, type) => {
if (!data) {
// GLES2 specification does not specify how to behave if data is a null pointer. Since calling this function does not make sense
// if data == null, issue a GL error to notify user about it.
GL.recordError(0x501 /* GL_INVALID_VALUE */);
return;
}
var result = GLctx.getIndexedParameter(target, index);
var ret;
switch (typeof result) {
case 'boolean':
ret = result ? 1 : 0;
break;
case 'number':
ret = result;
break;
case 'object':
if (result === null) {
switch (target) {
case 0x8C8F: // TRANSFORM_FEEDBACK_BUFFER_BINDING
case 0x8A28: // UNIFORM_BUFFER_BINDING
ret = 0;
break;
default: {
GL.recordError(0x500); // GL_INVALID_ENUM
return;
}
}
} else if (result instanceof WebGLBuffer) {
ret = result.name | 0;
} else {
GL.recordError(0x500); // GL_INVALID_ENUM
return;
}
break;
default:
GL.recordError(0x500); // GL_INVALID_ENUM
return;
}
switch (type) {
case 1: writeI53ToI64(data, ret); break;
case 0: HEAP32[((data)>>2)] = ret; break;
case 2: HEAPF32[((data)>>2)] = ret; break;
case 4: HEAP8[data] = ret ? 1 : 0; break;
default: throw 'internal emscriptenWebGLGetIndexed() error, bad type: ' + type;
}
};
/** @suppress {duplicate } */
var _glGetInteger64i_v = (target, index, data) =>
emscriptenWebGLGetIndexed(target, index, data, 1);
var _emscripten_glGetInteger64i_v = _glGetInteger64i_v;
/** @suppress {duplicate } */
var _glGetInteger64v = (name_, p) => {
emscriptenWebGLGet(name_, p, 1);
};
var _emscripten_glGetInteger64v = _glGetInteger64v;
/** @suppress {duplicate } */
var _glGetIntegeri_v = (target, index, data) =>
emscriptenWebGLGetIndexed(target, index, data, 0);
var _emscripten_glGetIntegeri_v = _glGetIntegeri_v;
/** @suppress {duplicate } */
var _glGetIntegerv = (name_, p) => emscriptenWebGLGet(name_, p, 0);
var _emscripten_glGetIntegerv = _glGetIntegerv;
/** @suppress {duplicate } */
var _glGetInternalformativ = (target, internalformat, pname, bufSize, params) => {
if (bufSize < 0) {
GL.recordError(0x501 /* GL_INVALID_VALUE */);
return;
}
if (!params) {
// GLES3 specification does not specify how to behave if values is a null pointer. Since calling this function does not make sense
// if values == null, issue a GL error to notify user about it.
GL.recordError(0x501 /* GL_INVALID_VALUE */);
return;
}
var ret = GLctx.getInternalformatParameter(target, internalformat, pname);
if (ret === null) return;
for (var i = 0; i < ret.length && i < bufSize; ++i) {
HEAP32[(((params)+(i*4))>>2)] = ret[i];
}
};
var _emscripten_glGetInternalformativ = _glGetInternalformativ;
/** @suppress {duplicate } */
var _glGetProgramBinary = (program, bufSize, length, binaryFormat, binary) => {
GL.recordError(0x502/*GL_INVALID_OPERATION*/);
};
var _emscripten_glGetProgramBinary = _glGetProgramBinary;
/** @suppress {duplicate } */
var _glGetProgramInfoLog = (program, maxLength, length, infoLog) => {
var log = GLctx.getProgramInfoLog(GL.programs[program]);
if (log === null) log = '(unknown error)';
var numBytesWrittenExclNull = (maxLength > 0 && infoLog) ? stringToUTF8(log, infoLog, maxLength) : 0;
if (length) HEAP32[((length)>>2)] = numBytesWrittenExclNull;
};
var _emscripten_glGetProgramInfoLog = _glGetProgramInfoLog;
/** @suppress {duplicate } */
var _glGetProgramiv = (program, pname, p) => {
if (!p) {
// GLES2 specification does not specify how to behave if p is a null
// pointer. Since calling this function does not make sense if p == null,
// issue a GL error to notify user about it.
GL.recordError(0x501 /* GL_INVALID_VALUE */);
return;
}
if (program >= GL.counter) {
GL.recordError(0x501 /* GL_INVALID_VALUE */);
return;
}
program = GL.programs[program];
if (pname == 0x8B84) { // GL_INFO_LOG_LENGTH
var log = GLctx.getProgramInfoLog(program);
if (log === null) log = '(unknown error)';
HEAP32[((p)>>2)] = log.length + 1;
} else if (pname == 0x8B87 /* GL_ACTIVE_UNIFORM_MAX_LENGTH */) {
if (!program.maxUniformLength) {
var numActiveUniforms = GLctx.getProgramParameter(program, 0x8B86/*GL_ACTIVE_UNIFORMS*/);
for (var i = 0; i < numActiveUniforms; ++i) {
program.maxUniformLength = Math.max(program.maxUniformLength, GLctx.getActiveUniform(program, i).name.length+1);
}
}
HEAP32[((p)>>2)] = program.maxUniformLength;
} else if (pname == 0x8B8A /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */) {
if (!program.maxAttributeLength) {
var numActiveAttributes = GLctx.getProgramParameter(program, 0x8B89/*GL_ACTIVE_ATTRIBUTES*/);
for (var i = 0; i < numActiveAttributes; ++i) {
program.maxAttributeLength = Math.max(program.maxAttributeLength, GLctx.getActiveAttrib(program, i).name.length+1);
}
}
HEAP32[((p)>>2)] = program.maxAttributeLength;
} else if (pname == 0x8A35 /* GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH */) {
if (!program.maxUniformBlockNameLength) {
var numActiveUniformBlocks = GLctx.getProgramParameter(program, 0x8A36/*GL_ACTIVE_UNIFORM_BLOCKS*/);
for (var i = 0; i < numActiveUniformBlocks; ++i) {
program.maxUniformBlockNameLength = Math.max(program.maxUniformBlockNameLength, GLctx.getActiveUniformBlockName(program, i).length+1);
}
}
HEAP32[((p)>>2)] = program.maxUniformBlockNameLength;
} else {
HEAP32[((p)>>2)] = GLctx.getProgramParameter(program, pname);
}
};
var _emscripten_glGetProgramiv = _glGetProgramiv;
/** @suppress {duplicate } */
var _glGetQueryObjecti64vEXT = (id, pname, params) => {
if (!params) {
// GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
// if p == null, issue a GL error to notify user about it.
GL.recordError(0x501 /* GL_INVALID_VALUE */);
return;
}
var query = GL.queries[id];
var param;
if (GL.currentContext.version < 2)
{
param = GLctx.disjointTimerQueryExt['getQueryObjectEXT'](query, pname);
}
else {
param = GLctx.getQueryParameter(query, pname);
}
var ret;
if (typeof param == 'boolean') {
ret = param ? 1 : 0;
} else {
ret = param;
}
writeI53ToI64(params, ret);
};
var _emscripten_glGetQueryObjecti64vEXT = _glGetQueryObjecti64vEXT;
/** @suppress {duplicate } */
var _glGetQueryObjectivEXT = (id, pname, params) => {
if (!params) {
// GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
// if p == null, issue a GL error to notify user about it.
GL.recordError(0x501 /* GL_INVALID_VALUE */);
return;
}
var query = GL.queries[id];
var param = GLctx.disjointTimerQueryExt['getQueryObjectEXT'](query, pname);
var ret;
if (typeof param == 'boolean') {
ret = param ? 1 : 0;
} else {
ret = param;
}
HEAP32[((params)>>2)] = ret;
};
var _emscripten_glGetQueryObjectivEXT = _glGetQueryObjectivEXT;
/** @suppress {duplicate } */
var _glGetQueryObjectui64vEXT = _glGetQueryObjecti64vEXT;
var _emscripten_glGetQueryObjectui64vEXT = _glGetQueryObjectui64vEXT;
/** @suppress {duplicate } */
var _glGetQueryObjectuiv = (id, pname, params) => {
if (!params) {
// GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
// if p == null, issue a GL error to notify user about it.
GL.recordError(0x501 /* GL_INVALID_VALUE */);
return;
}
var query = GL.queries[id];
var param = GLctx.getQueryParameter(query, pname);
var ret;
if (typeof param == 'boolean') {
ret = param ? 1 : 0;
} else {
ret = param;
}
HEAP32[((params)>>2)] = ret;
};
var _emscripten_glGetQueryObjectuiv = _glGetQueryObjectuiv;
/** @suppress {duplicate } */
var _glGetQueryObjectuivEXT = _glGetQueryObjectivEXT;
var _emscripten_glGetQueryObjectuivEXT = _glGetQueryObjectuivEXT;
/** @suppress {duplicate } */
var _glGetQueryiv = (target, pname, params) => {
if (!params) {
// GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
// if p == null, issue a GL error to notify user about it.
GL.recordError(0x501 /* GL_INVALID_VALUE */);
return;
}
HEAP32[((params)>>2)] = GLctx.getQuery(target, pname);
};
var _emscripten_glGetQueryiv = _glGetQueryiv;
/** @suppress {duplicate } */
var _glGetQueryivEXT = (target, pname, params) => {
if (!params) {
// GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
// if p == null, issue a GL error to notify user about it.
GL.recordError(0x501 /* GL_INVALID_VALUE */);
return;
}
HEAP32[((params)>>2)] = GLctx.disjointTimerQueryExt['getQueryEXT'](target, pname);
};
var _emscripten_glGetQueryivEXT = _glGetQueryivEXT;
/** @suppress {duplicate } */
var _glGetRenderbufferParameteriv = (target, pname, params) => {
if (!params) {
// GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
// if params == null, issue a GL error to notify user about it.
GL.recordError(0x501 /* GL_INVALID_VALUE */);
return;
}
HEAP32[((params)>>2)] = GLctx.getRenderbufferParameter(target, pname);
};
var _emscripten_glGetRenderbufferParameteriv = _glGetRenderbufferParameteriv;
/** @suppress {duplicate } */
var _glGetSamplerParameterfv = (sampler, pname, params) => {
if (!params) {
// GLES3 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
// if p == null, issue a GL error to notify user about it.
GL.recordError(0x501 /* GL_INVALID_VALUE */);
return;
}
HEAPF32[((params)>>2)] = GLctx.getSamplerParameter(GL.samplers[sampler], pname);
};
var _emscripten_glGetSamplerParameterfv = _glGetSamplerParameterfv;
/** @suppress {duplicate } */
var _glGetSamplerParameteriv = (sampler, pname, params) => {
if (!params) {
// GLES3 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
// if p == null, issue a GL error to notify user about it.
GL.recordError(0x501 /* GL_INVALID_VALUE */);
return;
}
HEAP32[((params)>>2)] = GLctx.getSamplerParameter(GL.samplers[sampler], pname);
};
var _emscripten_glGetSamplerParameteriv = _glGetSamplerParameteriv;
/** @suppress {duplicate } */
var _glGetShaderInfoLog = (shader, maxLength, length, infoLog) => {
var log = GLctx.getShaderInfoLog(GL.shaders[shader]);
if (log === null) log = '(unknown error)';
var numBytesWrittenExclNull = (maxLength > 0 && infoLog) ? stringToUTF8(log, infoLog, maxLength) : 0;
if (length) HEAP32[((length)>>2)] = numBytesWrittenExclNull;
};
var _emscripten_glGetShaderInfoLog = _glGetShaderInfoLog;
/** @suppress {duplicate } */
var _glGetShaderPrecisionFormat = (shaderType, precisionType, range, precision) => {
var result = GLctx.getShaderPrecisionFormat(shaderType, precisionType);
HEAP32[((range)>>2)] = result.rangeMin;
HEAP32[(((range)+(4))>>2)] = result.rangeMax;
HEAP32[((precision)>>2)] = result.precision;
};
var _emscripten_glGetShaderPrecisionFormat = _glGetShaderPrecisionFormat;
/** @suppress {duplicate } */
var _glGetShaderSource = (shader, bufSize, length, source) => {
var result = GLctx.getShaderSource(GL.shaders[shader]);
if (!result) return; // If an error occurs, nothing will be written to length or source.
var numBytesWrittenExclNull = (bufSize > 0 && source) ? stringToUTF8(result, source, bufSize) : 0;
if (length) HEAP32[((length)>>2)] = numBytesWrittenExclNull;
};
var _emscripten_glGetShaderSource = _glGetShaderSource;
/** @suppress {duplicate } */
var _glGetShaderiv = (shader, pname, p) => {
if (!p) {
// GLES2 specification does not specify how to behave if p is a null
// pointer. Since calling this function does not make sense if p == null,
// issue a GL error to notify user about it.
GL.recordError(0x501 /* GL_INVALID_VALUE */);
return;
}
if (pname == 0x8B84) { // GL_INFO_LOG_LENGTH
var log = GLctx.getShaderInfoLog(GL.shaders[shader]);
if (log === null) log = '(unknown error)';
// The GLES2 specification says that if the shader has an empty info log,
// a value of 0 is returned. Otherwise the log has a null char appended.
// (An empty string is falsey, so we can just check that instead of
// looking at log.length.)
var logLength = log ? log.length + 1 : 0;
HEAP32[((p)>>2)] = logLength;
} else if (pname == 0x8B88) { // GL_SHADER_SOURCE_LENGTH
var source = GLctx.getShaderSource(GL.shaders[shader]);
// source may be a null, or the empty string, both of which are falsey
// values that we report a 0 length for.
var sourceLength = source ? source.length + 1 : 0;
HEAP32[((p)>>2)] = sourceLength;
} else {
HEAP32[((p)>>2)] = GLctx.getShaderParameter(GL.shaders[shader], pname);
}
};
var _emscripten_glGetShaderiv = _glGetShaderiv;
var stringToNewUTF8 = (str) => {
var size = lengthBytesUTF8(str) + 1;
var ret = _malloc(size);
if (ret) stringToUTF8(str, ret, size);
return ret;
};
/** @suppress {duplicate } */
var _glGetString = (name_) => {
var ret = GL.stringCache[name_];
if (!ret) {
switch (name_) {
case 0x1F03 /* GL_EXTENSIONS */:
ret = stringToNewUTF8(webglGetExtensions().join(' '));
break;
case 0x1F00 /* GL_VENDOR */:
case 0x1F01 /* GL_RENDERER */:
case 0x9245 /* UNMASKED_VENDOR_WEBGL */:
case 0x9246 /* UNMASKED_RENDERER_WEBGL */:
var s = GLctx.getParameter(name_);
if (!s) {
GL.recordError(0x500/*GL_INVALID_ENUM*/);
}
ret = s ? stringToNewUTF8(s) : 0;
break;
case 0x1F02 /* GL_VERSION */:
var webGLVersion = GLctx.getParameter(0x1F02 /*GL_VERSION*/);
// return GLES version string corresponding to the version of the WebGL context
var glVersion = `OpenGL ES 2.0 (${webGLVersion})`;
if (GL.currentContext.version >= 2) glVersion = `OpenGL ES 3.0 (${webGLVersion})`;
ret = stringToNewUTF8(glVersion);
break;
case 0x8B8C /* GL_SHADING_LANGUAGE_VERSION */:
var glslVersion = GLctx.getParameter(0x8B8C /*GL_SHADING_LANGUAGE_VERSION*/);
// extract the version number 'N.M' from the string 'WebGL GLSL ES N.M ...'
var ver_re = /^WebGL GLSL ES ([0-9]\.[0-9][0-9]?)(?:$| .*)/;
var ver_num = glslVersion.match(ver_re);
if (ver_num !== null) {
if (ver_num[1].length == 3) ver_num[1] = ver_num[1] + '0'; // ensure minor version has 2 digits
glslVersion = `OpenGL ES GLSL ES ${ver_num[1]} (${glslVersion})`;
}
ret = stringToNewUTF8(glslVersion);
break;
default:
GL.recordError(0x500/*GL_INVALID_ENUM*/);
// fall through
}
GL.stringCache[name_] = ret;
}
return ret;
};
var _emscripten_glGetString = _glGetString;
/** @suppress {duplicate } */
var _glGetStringi = (name, index) => {
if (GL.currentContext.version < 2) {
GL.recordError(0x502 /* GL_INVALID_OPERATION */); // Calling GLES3/WebGL2 function with a GLES2/WebGL1 context
return 0;
}
var stringiCache = GL.stringiCache[name];
if (stringiCache) {
if (index < 0 || index >= stringiCache.length) {
GL.recordError(0x501/*GL_INVALID_VALUE*/);
return 0;
}
return stringiCache[index];
}
switch (name) {
case 0x1F03 /* GL_EXTENSIONS */:
var exts = webglGetExtensions().map(stringToNewUTF8);
stringiCache = GL.stringiCache[name] = exts;
if (index < 0 || index >= stringiCache.length) {
GL.recordError(0x501/*GL_INVALID_VALUE*/);
return 0;
}
return stringiCache[index];
default:
GL.recordError(0x500/*GL_INVALID_ENUM*/);
return 0;
}
};
var _emscripten_glGetStringi = _glGetStringi;
/** @suppress {duplicate } */
var _glGetSynciv = (sync, pname, bufSize, length, values) => {
if (bufSize < 0) {
// GLES3 specification does not specify how to behave if bufSize < 0, however in the spec wording for glGetInternalformativ, it does say that GL_INVALID_VALUE should be raised,
// so raise GL_INVALID_VALUE here as well.
GL.recordError(0x501 /* GL_INVALID_VALUE */);
return;
}
if (!values) {
// GLES3 specification does not specify how to behave if values is a null pointer. Since calling this function does not make sense
// if values == null, issue a GL error to notify user about it.
GL.recordError(0x501 /* GL_INVALID_VALUE */);
return;
}
var ret = GLctx.getSyncParameter(GL.syncs[sync], pname);
if (ret !== null) {
HEAP32[((values)>>2)] = ret;
if (length) HEAP32[((length)>>2)] = 1; // Report a single value outputted.
}
};
var _emscripten_glGetSynciv = _glGetSynciv;
/** @suppress {duplicate } */
var _glGetTexParameterfv = (target, pname, params) => {
if (!params) {
// GLES2 specification does not specify how to behave if params is a null
// pointer. Since calling this function does not make sense if p == null,
// issue a GL error to notify user about it.
GL.recordError(0x501 /* GL_INVALID_VALUE */);
return;
}
HEAPF32[((params)>>2)] = GLctx.getTexParameter(target, pname);
};
var _emscripten_glGetTexParameterfv = _glGetTexParameterfv;
/** @suppress {duplicate } */
var _glGetTexParameteriv = (target, pname, params) => {
if (!params) {
// GLES2 specification does not specify how to behave if params is a null
// pointer. Since calling this function does not make sense if p == null,
// issue a GL error to notify user about it.
GL.recordError(0x501 /* GL_INVALID_VALUE */);
return;
}
HEAP32[((params)>>2)] = GLctx.getTexParameter(target, pname);
};
var _emscripten_glGetTexParameteriv = _glGetTexParameteriv;
/** @suppress {duplicate } */
var _glGetTransformFeedbackVarying = (program, index, bufSize, length, size, type, name) => {
program = GL.programs[program];
var info = GLctx.getTransformFeedbackVarying(program, index);
if (!info) return; // If an error occurred, the return parameters length, size, type and name will be unmodified.
if (name && bufSize > 0) {
var numBytesWrittenExclNull = stringToUTF8(info.name, name, bufSize);
if (length) HEAP32[((length)>>2)] = numBytesWrittenExclNull;
} else {
if (length) HEAP32[((length)>>2)] = 0;
}
if (size) HEAP32[((size)>>2)] = info.size;
if (type) HEAP32[((type)>>2)] = info.type;
};
var _emscripten_glGetTransformFeedbackVarying = _glGetTransformFeedbackVarying;
/** @suppress {duplicate } */
var _glGetUniformBlockIndex = (program, uniformBlockName) => {
return GLctx.getUniformBlockIndex(GL.programs[program], UTF8ToString(uniformBlockName));
};
var _emscripten_glGetUniformBlockIndex = _glGetUniformBlockIndex;
/** @suppress {duplicate } */
var _glGetUniformIndices = (program, uniformCount, uniformNames, uniformIndices) => {
if (!uniformIndices) {
// GLES2 specification does not specify how to behave if uniformIndices is a null pointer. Since calling this function does not make sense
// if uniformIndices == null, issue a GL error to notify user about it.
GL.recordError(0x501 /* GL_INVALID_VALUE */);
return;
}
if (uniformCount > 0 && (uniformNames == 0 || uniformIndices == 0)) {
GL.recordError(0x501 /* GL_INVALID_VALUE */);
return;
}
program = GL.programs[program];
var names = [];
for (var i = 0; i < uniformCount; i++)
names.push(UTF8ToString(HEAP32[(((uniformNames)+(i*4))>>2)]));
var result = GLctx.getUniformIndices(program, names);
if (!result) return; // GL spec: If an error is generated, nothing is written out to uniformIndices.
var len = result.length;
for (var i = 0; i < len; i++) {
HEAP32[(((uniformIndices)+(i*4))>>2)] = result[i];
}
};
var _emscripten_glGetUniformIndices = _glGetUniformIndices;
/** @suppress {checkTypes} */
var jstoi_q = (str) => parseInt(str);
/** @noinline */
var webglGetLeftBracePos = (name) => name.slice(-1) == ']' && name.lastIndexOf('[');
var webglPrepareUniformLocationsBeforeFirstUse = (program) => {
var uniformLocsById = program.uniformLocsById, // Maps GLuint -> WebGLUniformLocation
uniformSizeAndIdsByName = program.uniformSizeAndIdsByName, // Maps name -> [uniform array length, GLuint]
i, j;
// On the first time invocation of glGetUniformLocation on this shader program:
// initialize cache data structures and discover which uniforms are arrays.
if (!uniformLocsById) {
// maps GLint integer locations to WebGLUniformLocations
program.uniformLocsById = uniformLocsById = {};
// maps integer locations back to uniform name strings, so that we can lazily fetch uniform array locations
program.uniformArrayNamesById = {};
var numActiveUniforms = GLctx.getProgramParameter(program, 0x8B86/*GL_ACTIVE_UNIFORMS*/);
for (i = 0; i < numActiveUniforms; ++i) {
var u = GLctx.getActiveUniform(program, i);
var nm = u.name;
var sz = u.size;
var lb = webglGetLeftBracePos(nm);
var arrayName = lb > 0 ? nm.slice(0, lb) : nm;
// Assign a new location.
var id = program.uniformIdCounter;
program.uniformIdCounter += sz;
// Eagerly get the location of the uniformArray[0] base element.
// The remaining indices >0 will be left for lazy evaluation to
// improve performance. Those may never be needed to fetch, if the
// application fills arrays always in full starting from the first
// element of the array.
uniformSizeAndIdsByName[arrayName] = [sz, id];
// Store placeholder integers in place that highlight that these
// >0 index locations are array indices pending population.
for (j = 0; j < sz; ++j) {
uniformLocsById[id] = j;
program.uniformArrayNamesById[id++] = arrayName;
}
}
}
};
/** @suppress {duplicate } */
var _glGetUniformLocation = (program, name) => {
name = UTF8ToString(name);
if (program = GL.programs[program]) {
webglPrepareUniformLocationsBeforeFirstUse(program);
var uniformLocsById = program.uniformLocsById; // Maps GLuint -> WebGLUniformLocation
var arrayIndex = 0;
var uniformBaseName = name;
// Invariant: when populating integer IDs for uniform locations, we must
// maintain the precondition that arrays reside in contiguous addresses,
// i.e. for a 'vec4 colors[10];', colors[4] must be at location
// colors[0]+4. However, user might call glGetUniformLocation(program,
// "colors") for an array, so we cannot discover based on the user input
// arguments whether the uniform we are dealing with is an array. The only
// way to discover which uniforms are arrays is to enumerate over all the
// active uniforms in the program.
var leftBrace = webglGetLeftBracePos(name);
// If user passed an array accessor "[index]", parse the array index off the accessor.
if (leftBrace > 0) {
arrayIndex = jstoi_q(name.slice(leftBrace + 1)) >>> 0; // "index]", coerce parseInt(']') with >>>0 to treat "foo[]" as "foo[0]" and foo[-1] as unsigned out-of-bounds.
uniformBaseName = name.slice(0, leftBrace);
}
// Have we cached the location of this uniform before?
// A pair [array length, GLint of the uniform location]
var sizeAndId = program.uniformSizeAndIdsByName[uniformBaseName];
// If an uniform with this name exists, and if its index is within the
// array limits (if it's even an array), query the WebGLlocation, or
// return an existing cached location.
if (sizeAndId && arrayIndex < sizeAndId[0]) {
arrayIndex += sizeAndId[1]; // Add the base location of the uniform to the array index offset.
if ((uniformLocsById[arrayIndex] = uniformLocsById[arrayIndex] || GLctx.getUniformLocation(program, name))) {
return arrayIndex;
}
}
}
else {
// N.b. we are currently unable to distinguish between GL program IDs that
// never existed vs GL program IDs that have been deleted, so report
// GL_INVALID_VALUE in both cases.
GL.recordError(0x501 /* GL_INVALID_VALUE */);
}
return -1;
};
var _emscripten_glGetUniformLocation = _glGetUniformLocation;
var webglGetUniformLocation = (location) => {
var p = GLctx.currentProgram;
if (p) {
var webglLoc = p.uniformLocsById[location];
// p.uniformLocsById[location] stores either an integer, or a
// WebGLUniformLocation.
// If an integer, we have not yet bound the location, so do it now. The
// integer value specifies the array index we should bind to.
if (typeof webglLoc == 'number') {
p.uniformLocsById[location] = webglLoc = GLctx.getUniformLocation(p, p.uniformArrayNamesById[location] + (webglLoc > 0 ? `[${webglLoc}]` : ''));
}
// Else an already cached WebGLUniformLocation, return it.
return webglLoc;
} else {
GL.recordError(0x502/*GL_INVALID_OPERATION*/);
}
};
/** @suppress{checkTypes} */
var emscriptenWebGLGetUniform = (program, location, params, type) => {
if (!params) {
// GLES2 specification does not specify how to behave if params is a null
// pointer. Since calling this function does not make sense if params ==
// null, issue a GL error to notify user about it.
GL.recordError(0x501 /* GL_INVALID_VALUE */);
return;
}
program = GL.programs[program];
webglPrepareUniformLocationsBeforeFirstUse(program);
var data = GLctx.getUniform(program, webglGetUniformLocation(location));
if (typeof data == 'number' || typeof data == 'boolean') {
switch (type) {
case 0: HEAP32[((params)>>2)] = data; break;
case 2: HEAPF32[((params)>>2)] = data; break;
}
} else {
for (var i = 0; i < data.length; i++) {
switch (type) {
case 0: HEAP32[(((params)+(i*4))>>2)] = data[i]; break;
case 2: HEAPF32[(((params)+(i*4))>>2)] = data[i]; break;
}
}
}
};
/** @suppress {duplicate } */
var _glGetUniformfv = (program, location, params) => {
emscriptenWebGLGetUniform(program, location, params, 2);
};
var _emscripten_glGetUniformfv = _glGetUniformfv;
/** @suppress {duplicate } */
var _glGetUniformiv = (program, location, params) => {
emscriptenWebGLGetUniform(program, location, params, 0);
};
var _emscripten_glGetUniformiv = _glGetUniformiv;
/** @suppress {duplicate } */
var _glGetUniformuiv = (program, location, params) =>
emscriptenWebGLGetUniform(program, location, params, 0);
var _emscripten_glGetUniformuiv = _glGetUniformuiv;
/** @suppress{checkTypes} */
var emscriptenWebGLGetVertexAttrib = (index, pname, params, type) => {
if (!params) {
// GLES2 specification does not specify how to behave if params is a null
// pointer. Since calling this function does not make sense if params ==
// null, issue a GL error to notify user about it.
GL.recordError(0x501 /* GL_INVALID_VALUE */);
return;
}
var data = GLctx.getVertexAttrib(index, pname);
if (pname == 0x889F/*VERTEX_ATTRIB_ARRAY_BUFFER_BINDING*/) {
HEAP32[((params)>>2)] = data && data["name"];
} else if (typeof data == 'number' || typeof data == 'boolean') {
switch (type) {
case 0: HEAP32[((params)>>2)] = data; break;
case 2: HEAPF32[((params)>>2)] = data; break;
case 5: HEAP32[((params)>>2)] = Math.fround(data); break;
}
} else {
for (var i = 0; i < data.length; i++) {
switch (type) {
case 0: HEAP32[(((params)+(i*4))>>2)] = data[i]; break;
case 2: HEAPF32[(((params)+(i*4))>>2)] = data[i]; break;
case 5: HEAP32[(((params)+(i*4))>>2)] = Math.fround(data[i]); break;
}
}
}
};
/** @suppress {duplicate } */
var _glGetVertexAttribIiv = (index, pname, params) => {
// N.B. This function may only be called if the vertex attribute was specified using the function glVertexAttribI4iv(),
// otherwise the results are undefined. (GLES3 spec 6.1.12)
emscriptenWebGLGetVertexAttrib(index, pname, params, 0);
};
var _emscripten_glGetVertexAttribIiv = _glGetVertexAttribIiv;
/** @suppress {duplicate } */
var _glGetVertexAttribIuiv = _glGetVertexAttribIiv;
var _emscripten_glGetVertexAttribIuiv = _glGetVertexAttribIuiv;
/** @suppress {duplicate } */
var _glGetVertexAttribPointerv = (index, pname, pointer) => {
if (!pointer) {
// GLES2 specification does not specify how to behave if pointer is a null
// pointer. Since calling this function does not make sense if pointer ==
// null, issue a GL error to notify user about it.
GL.recordError(0x501 /* GL_INVALID_VALUE */);
return;
}
HEAP32[((pointer)>>2)] = GLctx.getVertexAttribOffset(index, pname);
};
var _emscripten_glGetVertexAttribPointerv = _glGetVertexAttribPointerv;
/** @suppress {duplicate } */
var _glGetVertexAttribfv = (index, pname, params) => {
// N.B. This function may only be called if the vertex attribute was
// specified using the function glVertexAttrib*f(), otherwise the results
// are undefined. (GLES3 spec 6.1.12)
emscriptenWebGLGetVertexAttrib(index, pname, params, 2);
};
var _emscripten_glGetVertexAttribfv = _glGetVertexAttribfv;
/** @suppress {duplicate } */
var _glGetVertexAttribiv = (index, pname, params) => {
// N.B. This function may only be called if the vertex attribute was
// specified using the function glVertexAttrib*f(), otherwise the results
// are undefined. (GLES3 spec 6.1.12)
emscriptenWebGLGetVertexAttrib(index, pname, params, 5);
};
var _emscripten_glGetVertexAttribiv = _glGetVertexAttribiv;
/** @suppress {duplicate } */
var _glHint = (x0, x1) => GLctx.hint(x0, x1);
var _emscripten_glHint = _glHint;
/** @suppress {duplicate } */
var _glInvalidateFramebuffer = (target, numAttachments, attachments) => {
var list = tempFixedLengthArray[numAttachments];
for (var i = 0; i < numAttachments; i++) {
list[i] = HEAP32[(((attachments)+(i*4))>>2)];
}
GLctx.invalidateFramebuffer(target, list);
};
var _emscripten_glInvalidateFramebuffer = _glInvalidateFramebuffer;
/** @suppress {duplicate } */
var _glInvalidateSubFramebuffer = (target, numAttachments, attachments, x, y, width, height) => {
var list = tempFixedLengthArray[numAttachments];
for (var i = 0; i < numAttachments; i++) {
list[i] = HEAP32[(((attachments)+(i*4))>>2)];
}
GLctx.invalidateSubFramebuffer(target, list, x, y, width, height);
};
var _emscripten_glInvalidateSubFramebuffer = _glInvalidateSubFramebuffer;
/** @suppress {duplicate } */
var _glIsBuffer = (buffer) => {
var b = GL.buffers[buffer];
if (!b) return 0;
return GLctx.isBuffer(b);
};
var _emscripten_glIsBuffer = _glIsBuffer;
/** @suppress {duplicate } */
var _glIsEnabled = (x0) => GLctx.isEnabled(x0);
var _emscripten_glIsEnabled = _glIsEnabled;
/** @suppress {duplicate } */
var _glIsFramebuffer = (framebuffer) => {
var fb = GL.framebuffers[framebuffer];
if (!fb) return 0;
return GLctx.isFramebuffer(fb);
};
var _emscripten_glIsFramebuffer = _glIsFramebuffer;
/** @suppress {duplicate } */
var _glIsProgram = (program) => {
program = GL.programs[program];
if (!program) return 0;
return GLctx.isProgram(program);
};
var _emscripten_glIsProgram = _glIsProgram;
/** @suppress {duplicate } */
var _glIsQuery = (id) => {
var query = GL.queries[id];
if (!query) return 0;
return GLctx.isQuery(query);
};
var _emscripten_glIsQuery = _glIsQuery;
/** @suppress {duplicate } */
var _glIsQueryEXT = (id) => {
var query = GL.queries[id];
if (!query) return 0;
return GLctx.disjointTimerQueryExt['isQueryEXT'](query);
};
var _emscripten_glIsQueryEXT = _glIsQueryEXT;
/** @suppress {duplicate } */
var _glIsRenderbuffer = (renderbuffer) => {
var rb = GL.renderbuffers[renderbuffer];
if (!rb) return 0;
return GLctx.isRenderbuffer(rb);
};
var _emscripten_glIsRenderbuffer = _glIsRenderbuffer;
/** @suppress {duplicate } */
var _glIsSampler = (id) => {
var sampler = GL.samplers[id];
if (!sampler) return 0;
return GLctx.isSampler(sampler);
};
var _emscripten_glIsSampler = _glIsSampler;
/** @suppress {duplicate } */
var _glIsShader = (shader) => {
var s = GL.shaders[shader];
if (!s) return 0;
return GLctx.isShader(s);
};
var _emscripten_glIsShader = _glIsShader;
/** @suppress {duplicate } */
var _glIsSync = (sync) => GLctx.isSync(GL.syncs[sync]);
var _emscripten_glIsSync = _glIsSync;
/** @suppress {duplicate } */
var _glIsTexture = (id) => {
var texture = GL.textures[id];
if (!texture) return 0;
return GLctx.isTexture(texture);
};
var _emscripten_glIsTexture = _glIsTexture;
/** @suppress {duplicate } */
var _glIsTransformFeedback = (id) => GLctx.isTransformFeedback(GL.transformFeedbacks[id]);
var _emscripten_glIsTransformFeedback = _glIsTransformFeedback;
/** @suppress {duplicate } */
var _glIsVertexArray = (array) => {
var vao = GL.vaos[array];
if (!vao) return 0;
return GLctx.isVertexArray(vao);
};
var _emscripten_glIsVertexArray = _glIsVertexArray;
/** @suppress {duplicate } */
var _glIsVertexArrayOES = _glIsVertexArray;
var _emscripten_glIsVertexArrayOES = _glIsVertexArrayOES;
/** @suppress {duplicate } */
var _glLineWidth = (x0) => GLctx.lineWidth(x0);
var _emscripten_glLineWidth = _glLineWidth;
/** @suppress {duplicate } */
var _glLinkProgram = (program) => {
program = GL.programs[program];
GLctx.linkProgram(program);
// Invalidate earlier computed uniform->ID mappings, those have now become stale
program.uniformLocsById = 0; // Mark as null-like so that glGetUniformLocation() knows to populate this again.
program.uniformSizeAndIdsByName = {};
};
var _emscripten_glLinkProgram = _glLinkProgram;
/** @suppress {duplicate } */
var _glPauseTransformFeedback = () => GLctx.pauseTransformFeedback();
var _emscripten_glPauseTransformFeedback = _glPauseTransformFeedback;
/** @suppress {duplicate } */
var _glPixelStorei = (pname, param) => {
if (pname == 3317) {
GL.unpackAlignment = param;
} else if (pname == 3314) {
GL.unpackRowLength = param;
}
GLctx.pixelStorei(pname, param);
};
var _emscripten_glPixelStorei = _glPixelStorei;
/** @suppress {duplicate } */
var _glPolygonModeWEBGL = (face, mode) => {
GLctx.webglPolygonMode['polygonModeWEBGL'](face, mode);
};
var _emscripten_glPolygonModeWEBGL = _glPolygonModeWEBGL;
/** @suppress {duplicate } */
var _glPolygonOffset = (x0, x1) => GLctx.polygonOffset(x0, x1);
var _emscripten_glPolygonOffset = _glPolygonOffset;
/** @suppress {duplicate } */
var _glPolygonOffsetClampEXT = (factor, units, clamp) => {
GLctx.extPolygonOffsetClamp['polygonOffsetClampEXT'](factor, units, clamp);
};
var _emscripten_glPolygonOffsetClampEXT = _glPolygonOffsetClampEXT;
/** @suppress {duplicate } */
var _glProgramBinary = (program, binaryFormat, binary, length) => {
GL.recordError(0x500/*GL_INVALID_ENUM*/);
};
var _emscripten_glProgramBinary = _glProgramBinary;
/** @suppress {duplicate } */
var _glProgramParameteri = (program, pname, value) => {
GL.recordError(0x500/*GL_INVALID_ENUM*/);
};
var _emscripten_glProgramParameteri = _glProgramParameteri;
/** @suppress {duplicate } */
var _glQueryCounterEXT = (id, target) => {
GLctx.disjointTimerQueryExt['queryCounterEXT'](GL.queries[id], target);
};
var _emscripten_glQueryCounterEXT = _glQueryCounterEXT;
/** @suppress {duplicate } */
var _glReadBuffer = (x0) => GLctx.readBuffer(x0);
var _emscripten_glReadBuffer = _glReadBuffer;
var computeUnpackAlignedImageSize = (width, height, sizePerPixel) => {
function roundedToNextMultipleOf(x, y) {
return (x + y - 1) & -y;
}
var plainRowSize = (GL.unpackRowLength || width) * sizePerPixel;
var alignedRowSize = roundedToNextMultipleOf(plainRowSize, GL.unpackAlignment);
return height * alignedRowSize;
};
var colorChannelsInGlTextureFormat = (format) => {
// Micro-optimizations for size: map format to size by subtracting smallest
// enum value (0x1902) from all values first. Also omit the most common
// size value (1) from the list, which is assumed by formats not on the
// list.
var colorChannels = {
// 0x1902 /* GL_DEPTH_COMPONENT */ - 0x1902: 1,
// 0x1906 /* GL_ALPHA */ - 0x1902: 1,
5: 3,
6: 4,
// 0x1909 /* GL_LUMINANCE */ - 0x1902: 1,
8: 2,
29502: 3,
29504: 4,
// 0x1903 /* GL_RED */ - 0x1902: 1,
26917: 2,
26918: 2,
// 0x8D94 /* GL_RED_INTEGER */ - 0x1902: 1,
29846: 3,
29847: 4
};
return colorChannels[format - 0x1902]||1;
};
var heapObjectForWebGLType = (type) => {
// Micro-optimization for size: Subtract lowest GL enum number (0x1400/* GL_BYTE */) from type to compare
// smaller values for the heap, for shorter generated code size.
// Also the type HEAPU16 is not tested for explicitly, but any unrecognized type will return out HEAPU16.
// (since most types are HEAPU16)
type -= 0x1400;
if (type == 0) return HEAP8;
if (type == 1) return HEAPU8;
if (type == 2) return HEAP16;
if (type == 4) return HEAP32;
if (type == 6) return HEAPF32;
if (type == 5
|| type == 28922
|| type == 28520
|| type == 30779
|| type == 30782
)
return HEAPU32;
return HEAPU16;
};
var toTypedArrayIndex = (pointer, heap) =>
pointer >>> (31 - Math.clz32(heap.BYTES_PER_ELEMENT));
var emscriptenWebGLGetTexPixelData = (type, format, width, height, pixels, internalFormat) => {
var heap = heapObjectForWebGLType(type);
var sizePerPixel = colorChannelsInGlTextureFormat(format) * heap.BYTES_PER_ELEMENT;
var bytes = computeUnpackAlignedImageSize(width, height, sizePerPixel);
return heap.subarray(toTypedArrayIndex(pixels, heap), toTypedArrayIndex(pixels + bytes, heap));
};
/** @suppress {duplicate } */
var _glReadPixels = (x, y, width, height, format, type, pixels) => {
if (GL.currentContext.version >= 2) {
if (GLctx.currentPixelPackBufferBinding) {
GLctx.readPixels(x, y, width, height, format, type, pixels);
return;
}
var heap = heapObjectForWebGLType(type);
var target = toTypedArrayIndex(pixels, heap);
GLctx.readPixels(x, y, width, height, format, type, heap, target);
return;
}
var pixelData = emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, format);
if (!pixelData) {
GL.recordError(0x500/*GL_INVALID_ENUM*/);
return;
}
GLctx.readPixels(x, y, width, height, format, type, pixelData);
};
var _emscripten_glReadPixels = _glReadPixels;
/** @suppress {duplicate } */
var _glReleaseShaderCompiler = () => {
// NOP (as allowed by GLES 2.0 spec)
};
var _emscripten_glReleaseShaderCompiler = _glReleaseShaderCompiler;
/** @suppress {duplicate } */
var _glRenderbufferStorage = (x0, x1, x2, x3) => GLctx.renderbufferStorage(x0, x1, x2, x3);
var _emscripten_glRenderbufferStorage = _glRenderbufferStorage;
/** @suppress {duplicate } */
var _glRenderbufferStorageMultisample = (x0, x1, x2, x3, x4) => GLctx.renderbufferStorageMultisample(x0, x1, x2, x3, x4);
var _emscripten_glRenderbufferStorageMultisample = _glRenderbufferStorageMultisample;
/** @suppress {duplicate } */
var _glResumeTransformFeedback = () => GLctx.resumeTransformFeedback();
var _emscripten_glResumeTransformFeedback = _glResumeTransformFeedback;
/** @suppress {duplicate } */
var _glSampleCoverage = (value, invert) => {
GLctx.sampleCoverage(value, !!invert);
};
var _emscripten_glSampleCoverage = _glSampleCoverage;
/** @suppress {duplicate } */
var _glSamplerParameterf = (sampler, pname, param) => {
GLctx.samplerParameterf(GL.samplers[sampler], pname, param);
};
var _emscripten_glSamplerParameterf = _glSamplerParameterf;
/** @suppress {duplicate } */
var _glSamplerParameterfv = (sampler, pname, params) => {
var param = HEAPF32[((params)>>2)];
GLctx.samplerParameterf(GL.samplers[sampler], pname, param);
};
var _emscripten_glSamplerParameterfv = _glSamplerParameterfv;
/** @suppress {duplicate } */
var _glSamplerParameteri = (sampler, pname, param) => {
GLctx.samplerParameteri(GL.samplers[sampler], pname, param);
};
var _emscripten_glSamplerParameteri = _glSamplerParameteri;
/** @suppress {duplicate } */
var _glSamplerParameteriv = (sampler, pname, params) => {
var param = HEAP32[((params)>>2)];
GLctx.samplerParameteri(GL.samplers[sampler], pname, param);
};
var _emscripten_glSamplerParameteriv = _glSamplerParameteriv;
/** @suppress {duplicate } */
var _glScissor = (x0, x1, x2, x3) => GLctx.scissor(x0, x1, x2, x3);
var _emscripten_glScissor = _glScissor;
/** @suppress {duplicate } */
var _glShaderBinary = (count, shaders, binaryformat, binary, length) => {
GL.recordError(0x500/*GL_INVALID_ENUM*/);
};
var _emscripten_glShaderBinary = _glShaderBinary;
/** @suppress {duplicate } */
var _glShaderSource = (shader, count, string, length) => {
var source = GL.getSource(shader, count, string, length);
GLctx.shaderSource(GL.shaders[shader], source);
};
var _emscripten_glShaderSource = _glShaderSource;
/** @suppress {duplicate } */
var _glStencilFunc = (x0, x1, x2) => GLctx.stencilFunc(x0, x1, x2);
var _emscripten_glStencilFunc = _glStencilFunc;
/** @suppress {duplicate } */
var _glStencilFuncSeparate = (x0, x1, x2, x3) => GLctx.stencilFuncSeparate(x0, x1, x2, x3);
var _emscripten_glStencilFuncSeparate = _glStencilFuncSeparate;
/** @suppress {duplicate } */
var _glStencilMask = (x0) => GLctx.stencilMask(x0);
var _emscripten_glStencilMask = _glStencilMask;
/** @suppress {duplicate } */
var _glStencilMaskSeparate = (x0, x1) => GLctx.stencilMaskSeparate(x0, x1);
var _emscripten_glStencilMaskSeparate = _glStencilMaskSeparate;
/** @suppress {duplicate } */
var _glStencilOp = (x0, x1, x2) => GLctx.stencilOp(x0, x1, x2);
var _emscripten_glStencilOp = _glStencilOp;
/** @suppress {duplicate } */
var _glStencilOpSeparate = (x0, x1, x2, x3) => GLctx.stencilOpSeparate(x0, x1, x2, x3);
var _emscripten_glStencilOpSeparate = _glStencilOpSeparate;
/** @suppress {duplicate } */
var _glTexImage2D = (target, level, internalFormat, width, height, border, format, type, pixels) => {
if (GL.currentContext.version >= 2) {
if (GLctx.currentPixelUnpackBufferBinding) {
GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, pixels);
return;
}
if (pixels) {
var heap = heapObjectForWebGLType(type);
var index = toTypedArrayIndex(pixels, heap);
GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, heap, index);
return;
}
}
var pixelData = pixels ? emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, internalFormat) : null;
GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, pixelData);
};
var _emscripten_glTexImage2D = _glTexImage2D;
/** @suppress {duplicate } */
var _glTexImage3D = (target, level, internalFormat, width, height, depth, border, format, type, pixels) => {
if (GLctx.currentPixelUnpackBufferBinding) {
GLctx.texImage3D(target, level, internalFormat, width, height, depth, border, format, type, pixels);
} else if (pixels) {
var heap = heapObjectForWebGLType(type);
GLctx.texImage3D(target, level, internalFormat, width, height, depth, border, format, type, heap, toTypedArrayIndex(pixels, heap));
} else {
GLctx.texImage3D(target, level, internalFormat, width, height, depth, border, format, type, null);
}
};
var _emscripten_glTexImage3D = _glTexImage3D;
/** @suppress {duplicate } */
var _glTexParameterf = (x0, x1, x2) => GLctx.texParameterf(x0, x1, x2);
var _emscripten_glTexParameterf = _glTexParameterf;
/** @suppress {duplicate } */
var _glTexParameterfv = (target, pname, params) => {
var param = HEAPF32[((params)>>2)];
GLctx.texParameterf(target, pname, param);
};
var _emscripten_glTexParameterfv = _glTexParameterfv;
/** @suppress {duplicate } */
var _glTexParameteri = (x0, x1, x2) => GLctx.texParameteri(x0, x1, x2);
var _emscripten_glTexParameteri = _glTexParameteri;
/** @suppress {duplicate } */
var _glTexParameteriv = (target, pname, params) => {
var param = HEAP32[((params)>>2)];
GLctx.texParameteri(target, pname, param);
};
var _emscripten_glTexParameteriv = _glTexParameteriv;
/** @suppress {duplicate } */
var _glTexStorage2D = (x0, x1, x2, x3, x4) => GLctx.texStorage2D(x0, x1, x2, x3, x4);
var _emscripten_glTexStorage2D = _glTexStorage2D;
/** @suppress {duplicate } */
var _glTexStorage3D = (x0, x1, x2, x3, x4, x5) => GLctx.texStorage3D(x0, x1, x2, x3, x4, x5);
var _emscripten_glTexStorage3D = _glTexStorage3D;
/** @suppress {duplicate } */
var _glTexSubImage2D = (target, level, xoffset, yoffset, width, height, format, type, pixels) => {
if (GL.currentContext.version >= 2) {
if (GLctx.currentPixelUnpackBufferBinding) {
GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
return;
}
if (pixels) {
var heap = heapObjectForWebGLType(type);
GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, heap, toTypedArrayIndex(pixels, heap));
return;
}
}
var pixelData = pixels ? emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, 0) : null;
GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixelData);
};
var _emscripten_glTexSubImage2D = _glTexSubImage2D;
/** @suppress {duplicate } */
var _glTexSubImage3D = (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels) => {
if (GLctx.currentPixelUnpackBufferBinding) {
GLctx.texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
} else if (pixels) {
var heap = heapObjectForWebGLType(type);
GLctx.texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, heap, toTypedArrayIndex(pixels, heap));
} else {
GLctx.texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, null);
}
};
var _emscripten_glTexSubImage3D = _glTexSubImage3D;
/** @suppress {duplicate } */
var _glTransformFeedbackVaryings = (program, count, varyings, bufferMode) => {
program = GL.programs[program];
var vars = [];
for (var i = 0; i < count; i++)
vars.push(UTF8ToString(HEAP32[(((varyings)+(i*4))>>2)]));
GLctx.transformFeedbackVaryings(program, vars, bufferMode);
};
var _emscripten_glTransformFeedbackVaryings = _glTransformFeedbackVaryings;
/** @suppress {duplicate } */
var _glUniform1f = (location, v0) => {
GLctx.uniform1f(webglGetUniformLocation(location), v0);
};
var _emscripten_glUniform1f = _glUniform1f;
var miniTempWebGLFloatBuffers = [];
/** @suppress {duplicate } */
var _glUniform1fv = (location, count, value) => {
if (GL.currentContext.version >= 2) {
count && GLctx.uniform1fv(webglGetUniformLocation(location), HEAPF32, ((value)>>2), count);
return;
}
if (count <= 288) {
// avoid allocation when uploading few enough uniforms
var view = miniTempWebGLFloatBuffers[count];
for (var i = 0; i < count; ++i) {
view[i] = HEAPF32[(((value)+(4*i))>>2)];
}
} else
{
var view = HEAPF32.subarray((((value)>>2)), ((value+count*4)>>2));
}
GLctx.uniform1fv(webglGetUniformLocation(location), view);
};
var _emscripten_glUniform1fv = _glUniform1fv;
/** @suppress {duplicate } */
var _glUniform1i = (location, v0) => {
GLctx.uniform1i(webglGetUniformLocation(location), v0);
};
var _emscripten_glUniform1i = _glUniform1i;
var miniTempWebGLIntBuffers = [];
/** @suppress {duplicate } */
var _glUniform1iv = (location, count, value) => {
if (GL.currentContext.version >= 2) {
count && GLctx.uniform1iv(webglGetUniformLocation(location), HEAP32, ((value)>>2), count);
return;
}
if (count <= 288) {
// avoid allocation when uploading few enough uniforms
var view = miniTempWebGLIntBuffers[count];
for (var i = 0; i < count; ++i) {
view[i] = HEAP32[(((value)+(4*i))>>2)];
}
} else
{
var view = HEAP32.subarray((((value)>>2)), ((value+count*4)>>2));
}
GLctx.uniform1iv(webglGetUniformLocation(location), view);
};
var _emscripten_glUniform1iv = _glUniform1iv;
/** @suppress {duplicate } */
var _glUniform1ui = (location, v0) => {
GLctx.uniform1ui(webglGetUniformLocation(location), v0);
};
var _emscripten_glUniform1ui = _glUniform1ui;
/** @suppress {duplicate } */
var _glUniform1uiv = (location, count, value) => {
count && GLctx.uniform1uiv(webglGetUniformLocation(location), HEAPU32, ((value)>>2), count);
};
var _emscripten_glUniform1uiv = _glUniform1uiv;
/** @suppress {duplicate } */
var _glUniform2f = (location, v0, v1) => {
GLctx.uniform2f(webglGetUniformLocation(location), v0, v1);
};
var _emscripten_glUniform2f = _glUniform2f;
/** @suppress {duplicate } */
var _glUniform2fv = (location, count, value) => {
if (GL.currentContext.version >= 2) {
count && GLctx.uniform2fv(webglGetUniformLocation(location), HEAPF32, ((value)>>2), count*2);
return;
}
if (count <= 144) {
// avoid allocation when uploading few enough uniforms
count *= 2;
var view = miniTempWebGLFloatBuffers[count];
for (var i = 0; i < count; i += 2) {
view[i] = HEAPF32[(((value)+(4*i))>>2)];
view[i+1] = HEAPF32[(((value)+(4*i+4))>>2)];
}
} else
{
var view = HEAPF32.subarray((((value)>>2)), ((value+count*8)>>2));
}
GLctx.uniform2fv(webglGetUniformLocation(location), view);
};
var _emscripten_glUniform2fv = _glUniform2fv;
/** @suppress {duplicate } */
var _glUniform2i = (location, v0, v1) => {
GLctx.uniform2i(webglGetUniformLocation(location), v0, v1);
};
var _emscripten_glUniform2i = _glUniform2i;
/** @suppress {duplicate } */
var _glUniform2iv = (location, count, value) => {
if (GL.currentContext.version >= 2) {
count && GLctx.uniform2iv(webglGetUniformLocation(location), HEAP32, ((value)>>2), count*2);
return;
}
if (count <= 144) {
// avoid allocation when uploading few enough uniforms
count *= 2;
var view = miniTempWebGLIntBuffers[count];
for (var i = 0; i < count; i += 2) {
view[i] = HEAP32[(((value)+(4*i))>>2)];
view[i+1] = HEAP32[(((value)+(4*i+4))>>2)];
}
} else
{
var view = HEAP32.subarray((((value)>>2)), ((value+count*8)>>2));
}
GLctx.uniform2iv(webglGetUniformLocation(location), view);
};
var _emscripten_glUniform2iv = _glUniform2iv;
/** @suppress {duplicate } */
var _glUniform2ui = (location, v0, v1) => {
GLctx.uniform2ui(webglGetUniformLocation(location), v0, v1);
};
var _emscripten_glUniform2ui = _glUniform2ui;
/** @suppress {duplicate } */
var _glUniform2uiv = (location, count, value) => {
count && GLctx.uniform2uiv(webglGetUniformLocation(location), HEAPU32, ((value)>>2), count*2);
};
var _emscripten_glUniform2uiv = _glUniform2uiv;
/** @suppress {duplicate } */
var _glUniform3f = (location, v0, v1, v2) => {
GLctx.uniform3f(webglGetUniformLocation(location), v0, v1, v2);
};
var _emscripten_glUniform3f = _glUniform3f;
/** @suppress {duplicate } */
var _glUniform3fv = (location, count, value) => {
if (GL.currentContext.version >= 2) {
count && GLctx.uniform3fv(webglGetUniformLocation(location), HEAPF32, ((value)>>2), count*3);
return;
}
if (count <= 96) {
// avoid allocation when uploading few enough uniforms
count *= 3;
var view = miniTempWebGLFloatBuffers[count];
for (var i = 0; i < count; i += 3) {
view[i] = HEAPF32[(((value)+(4*i))>>2)];
view[i+1] = HEAPF32[(((value)+(4*i+4))>>2)];
view[i+2] = HEAPF32[(((value)+(4*i+8))>>2)];
}
} else
{
var view = HEAPF32.subarray((((value)>>2)), ((value+count*12)>>2));
}
GLctx.uniform3fv(webglGetUniformLocation(location), view);
};
var _emscripten_glUniform3fv = _glUniform3fv;
/** @suppress {duplicate } */
var _glUniform3i = (location, v0, v1, v2) => {
GLctx.uniform3i(webglGetUniformLocation(location), v0, v1, v2);
};
var _emscripten_glUniform3i = _glUniform3i;
/** @suppress {duplicate } */
var _glUniform3iv = (location, count, value) => {
if (GL.currentContext.version >= 2) {
count && GLctx.uniform3iv(webglGetUniformLocation(location), HEAP32, ((value)>>2), count*3);
return;
}
if (count <= 96) {
// avoid allocation when uploading few enough uniforms
count *= 3;
var view = miniTempWebGLIntBuffers[count];
for (var i = 0; i < count; i += 3) {
view[i] = HEAP32[(((value)+(4*i))>>2)];
view[i+1] = HEAP32[(((value)+(4*i+4))>>2)];
view[i+2] = HEAP32[(((value)+(4*i+8))>>2)];
}
} else
{
var view = HEAP32.subarray((((value)>>2)), ((value+count*12)>>2));
}
GLctx.uniform3iv(webglGetUniformLocation(location), view);
};
var _emscripten_glUniform3iv = _glUniform3iv;
/** @suppress {duplicate } */
var _glUniform3ui = (location, v0, v1, v2) => {
GLctx.uniform3ui(webglGetUniformLocation(location), v0, v1, v2);
};
var _emscripten_glUniform3ui = _glUniform3ui;
/** @suppress {duplicate } */
var _glUniform3uiv = (location, count, value) => {
count && GLctx.uniform3uiv(webglGetUniformLocation(location), HEAPU32, ((value)>>2), count*3);
};
var _emscripten_glUniform3uiv = _glUniform3uiv;
/** @suppress {duplicate } */
var _glUniform4f = (location, v0, v1, v2, v3) => {
GLctx.uniform4f(webglGetUniformLocation(location), v0, v1, v2, v3);
};
var _emscripten_glUniform4f = _glUniform4f;
/** @suppress {duplicate } */
var _glUniform4fv = (location, count, value) => {
if (GL.currentContext.version >= 2) {
count && GLctx.uniform4fv(webglGetUniformLocation(location), HEAPF32, ((value)>>2), count*4);
return;
}
if (count <= 72) {
// avoid allocation when uploading few enough uniforms
var view = miniTempWebGLFloatBuffers[4*count];
// hoist the heap out of the loop for size and for pthreads+growth.
var heap = HEAPF32;
value = ((value)>>2);
count *= 4;
for (var i = 0; i < count; i += 4) {
var dst = value + i;
view[i] = heap[dst];
view[i + 1] = heap[dst + 1];
view[i + 2] = heap[dst + 2];
view[i + 3] = heap[dst + 3];
}
} else
{
var view = HEAPF32.subarray((((value)>>2)), ((value+count*16)>>2));
}
GLctx.uniform4fv(webglGetUniformLocation(location), view);
};
var _emscripten_glUniform4fv = _glUniform4fv;
/** @suppress {duplicate } */
var _glUniform4i = (location, v0, v1, v2, v3) => {
GLctx.uniform4i(webglGetUniformLocation(location), v0, v1, v2, v3);
};
var _emscripten_glUniform4i = _glUniform4i;
/** @suppress {duplicate } */
var _glUniform4iv = (location, count, value) => {
if (GL.currentContext.version >= 2) {
count && GLctx.uniform4iv(webglGetUniformLocation(location), HEAP32, ((value)>>2), count*4);
return;
}
if (count <= 72) {
// avoid allocation when uploading few enough uniforms
count *= 4;
var view = miniTempWebGLIntBuffers[count];
for (var i = 0; i < count; i += 4) {
view[i] = HEAP32[(((value)+(4*i))>>2)];
view[i+1] = HEAP32[(((value)+(4*i+4))>>2)];
view[i+2] = HEAP32[(((value)+(4*i+8))>>2)];
view[i+3] = HEAP32[(((value)+(4*i+12))>>2)];
}
} else
{
var view = HEAP32.subarray((((value)>>2)), ((value+count*16)>>2));
}
GLctx.uniform4iv(webglGetUniformLocation(location), view);
};
var _emscripten_glUniform4iv = _glUniform4iv;
/** @suppress {duplicate } */
var _glUniform4ui = (location, v0, v1, v2, v3) => {
GLctx.uniform4ui(webglGetUniformLocation(location), v0, v1, v2, v3);
};
var _emscripten_glUniform4ui = _glUniform4ui;
/** @suppress {duplicate } */
var _glUniform4uiv = (location, count, value) => {
count && GLctx.uniform4uiv(webglGetUniformLocation(location), HEAPU32, ((value)>>2), count*4);
};
var _emscripten_glUniform4uiv = _glUniform4uiv;
/** @suppress {duplicate } */
var _glUniformBlockBinding = (program, uniformBlockIndex, uniformBlockBinding) => {
program = GL.programs[program];
GLctx.uniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
};
var _emscripten_glUniformBlockBinding = _glUniformBlockBinding;
/** @suppress {duplicate } */
var _glUniformMatrix2fv = (location, count, transpose, value) => {
if (GL.currentContext.version >= 2) {
count && GLctx.uniformMatrix2fv(webglGetUniformLocation(location), !!transpose, HEAPF32, ((value)>>2), count*4);
return;
}
if (count <= 72) {
// avoid allocation when uploading few enough uniforms
count *= 4;
var view = miniTempWebGLFloatBuffers[count];
for (var i = 0; i < count; i += 4) {
view[i] = HEAPF32[(((value)+(4*i))>>2)];
view[i+1] = HEAPF32[(((value)+(4*i+4))>>2)];
view[i+2] = HEAPF32[(((value)+(4*i+8))>>2)];
view[i+3] = HEAPF32[(((value)+(4*i+12))>>2)];
}
} else
{
var view = HEAPF32.subarray((((value)>>2)), ((value+count*16)>>2));
}
GLctx.uniformMatrix2fv(webglGetUniformLocation(location), !!transpose, view);
};
var _emscripten_glUniformMatrix2fv = _glUniformMatrix2fv;
/** @suppress {duplicate } */
var _glUniformMatrix2x3fv = (location, count, transpose, value) => {
count && GLctx.uniformMatrix2x3fv(webglGetUniformLocation(location), !!transpose, HEAPF32, ((value)>>2), count*6);
};
var _emscripten_glUniformMatrix2x3fv = _glUniformMatrix2x3fv;
/** @suppress {duplicate } */
var _glUniformMatrix2x4fv = (location, count, transpose, value) => {
count && GLctx.uniformMatrix2x4fv(webglGetUniformLocation(location), !!transpose, HEAPF32, ((value)>>2), count*8);
};
var _emscripten_glUniformMatrix2x4fv = _glUniformMatrix2x4fv;
/** @suppress {duplicate } */
var _glUniformMatrix3fv = (location, count, transpose, value) => {
if (GL.currentContext.version >= 2) {
count && GLctx.uniformMatrix3fv(webglGetUniformLocation(location), !!transpose, HEAPF32, ((value)>>2), count*9);
return;
}
if (count <= 32) {
// avoid allocation when uploading few enough uniforms
count *= 9;
var view = miniTempWebGLFloatBuffers[count];
for (var i = 0; i < count; i += 9) {
view[i] = HEAPF32[(((value)+(4*i))>>2)];
view[i+1] = HEAPF32[(((value)+(4*i+4))>>2)];
view[i+2] = HEAPF32[(((value)+(4*i+8))>>2)];
view[i+3] = HEAPF32[(((value)+(4*i+12))>>2)];
view[i+4] = HEAPF32[(((value)+(4*i+16))>>2)];
view[i+5] = HEAPF32[(((value)+(4*i+20))>>2)];
view[i+6] = HEAPF32[(((value)+(4*i+24))>>2)];
view[i+7] = HEAPF32[(((value)+(4*i+28))>>2)];
view[i+8] = HEAPF32[(((value)+(4*i+32))>>2)];
}
} else
{
var view = HEAPF32.subarray((((value)>>2)), ((value+count*36)>>2));
}
GLctx.uniformMatrix3fv(webglGetUniformLocation(location), !!transpose, view);
};
var _emscripten_glUniformMatrix3fv = _glUniformMatrix3fv;
/** @suppress {duplicate } */
var _glUniformMatrix3x2fv = (location, count, transpose, value) => {
count && GLctx.uniformMatrix3x2fv(webglGetUniformLocation(location), !!transpose, HEAPF32, ((value)>>2), count*6);
};
var _emscripten_glUniformMatrix3x2fv = _glUniformMatrix3x2fv;
/** @suppress {duplicate } */
var _glUniformMatrix3x4fv = (location, count, transpose, value) => {
count && GLctx.uniformMatrix3x4fv(webglGetUniformLocation(location), !!transpose, HEAPF32, ((value)>>2), count*12);
};
var _emscripten_glUniformMatrix3x4fv = _glUniformMatrix3x4fv;
/** @suppress {duplicate } */
var _glUniformMatrix4fv = (location, count, transpose, value) => {
if (GL.currentContext.version >= 2) {
count && GLctx.uniformMatrix4fv(webglGetUniformLocation(location), !!transpose, HEAPF32, ((value)>>2), count*16);
return;
}
if (count <= 18) {
// avoid allocation when uploading few enough uniforms
var view = miniTempWebGLFloatBuffers[16*count];
// hoist the heap out of the loop for size and for pthreads+growth.
var heap = HEAPF32;
value = ((value)>>2);
count *= 16;
for (var i = 0; i < count; i += 16) {
var dst = value + i;
view[i] = heap[dst];
view[i + 1] = heap[dst + 1];
view[i + 2] = heap[dst + 2];
view[i + 3] = heap[dst + 3];
view[i + 4] = heap[dst + 4];
view[i + 5] = heap[dst + 5];
view[i + 6] = heap[dst + 6];
view[i + 7] = heap[dst + 7];
view[i + 8] = heap[dst + 8];
view[i + 9] = heap[dst + 9];
view[i + 10] = heap[dst + 10];
view[i + 11] = heap[dst + 11];
view[i + 12] = heap[dst + 12];
view[i + 13] = heap[dst + 13];
view[i + 14] = heap[dst + 14];
view[i + 15] = heap[dst + 15];
}
} else
{
var view = HEAPF32.subarray((((value)>>2)), ((value+count*64)>>2));
}
GLctx.uniformMatrix4fv(webglGetUniformLocation(location), !!transpose, view);
};
var _emscripten_glUniformMatrix4fv = _glUniformMatrix4fv;
/** @suppress {duplicate } */
var _glUniformMatrix4x2fv = (location, count, transpose, value) => {
count && GLctx.uniformMatrix4x2fv(webglGetUniformLocation(location), !!transpose, HEAPF32, ((value)>>2), count*8);
};
var _emscripten_glUniformMatrix4x2fv = _glUniformMatrix4x2fv;
/** @suppress {duplicate } */
var _glUniformMatrix4x3fv = (location, count, transpose, value) => {
count && GLctx.uniformMatrix4x3fv(webglGetUniformLocation(location), !!transpose, HEAPF32, ((value)>>2), count*12);
};
var _emscripten_glUniformMatrix4x3fv = _glUniformMatrix4x3fv;
/** @suppress {duplicate } */
var _glUseProgram = (program) => {
program = GL.programs[program];
GLctx.useProgram(program);
// Record the currently active program so that we can access the uniform
// mapping table of that program.
GLctx.currentProgram = program;
};
var _emscripten_glUseProgram = _glUseProgram;
/** @suppress {duplicate } */
var _glValidateProgram = (program) => {
GLctx.validateProgram(GL.programs[program]);
};
var _emscripten_glValidateProgram = _glValidateProgram;
/** @suppress {duplicate } */
var _glVertexAttrib1f = (x0, x1) => GLctx.vertexAttrib1f(x0, x1);
var _emscripten_glVertexAttrib1f = _glVertexAttrib1f;
/** @suppress {duplicate } */
var _glVertexAttrib1fv = (index, v) => {
GLctx.vertexAttrib1f(index, HEAPF32[v>>2]);
};
var _emscripten_glVertexAttrib1fv = _glVertexAttrib1fv;
/** @suppress {duplicate } */
var _glVertexAttrib2f = (x0, x1, x2) => GLctx.vertexAttrib2f(x0, x1, x2);
var _emscripten_glVertexAttrib2f = _glVertexAttrib2f;
/** @suppress {duplicate } */
var _glVertexAttrib2fv = (index, v) => {
GLctx.vertexAttrib2f(index, HEAPF32[v>>2], HEAPF32[v+4>>2]);
};
var _emscripten_glVertexAttrib2fv = _glVertexAttrib2fv;
/** @suppress {duplicate } */
var _glVertexAttrib3f = (x0, x1, x2, x3) => GLctx.vertexAttrib3f(x0, x1, x2, x3);
var _emscripten_glVertexAttrib3f = _glVertexAttrib3f;
/** @suppress {duplicate } */
var _glVertexAttrib3fv = (index, v) => {
GLctx.vertexAttrib3f(index, HEAPF32[v>>2], HEAPF32[v+4>>2], HEAPF32[v+8>>2]);
};
var _emscripten_glVertexAttrib3fv = _glVertexAttrib3fv;
/** @suppress {duplicate } */
var _glVertexAttrib4f = (x0, x1, x2, x3, x4) => GLctx.vertexAttrib4f(x0, x1, x2, x3, x4);
var _emscripten_glVertexAttrib4f = _glVertexAttrib4f;
/** @suppress {duplicate } */
var _glVertexAttrib4fv = (index, v) => {
GLctx.vertexAttrib4f(index, HEAPF32[v>>2], HEAPF32[v+4>>2], HEAPF32[v+8>>2], HEAPF32[v+12>>2]);
};
var _emscripten_glVertexAttrib4fv = _glVertexAttrib4fv;
/** @suppress {duplicate } */
var _glVertexAttribDivisor = (index, divisor) => {
GLctx.vertexAttribDivisor(index, divisor);
};
var _emscripten_glVertexAttribDivisor = _glVertexAttribDivisor;
/** @suppress {duplicate } */
var _glVertexAttribDivisorANGLE = _glVertexAttribDivisor;
var _emscripten_glVertexAttribDivisorANGLE = _glVertexAttribDivisorANGLE;
/** @suppress {duplicate } */
var _glVertexAttribDivisorARB = _glVertexAttribDivisor;
var _emscripten_glVertexAttribDivisorARB = _glVertexAttribDivisorARB;
/** @suppress {duplicate } */
var _glVertexAttribDivisorEXT = _glVertexAttribDivisor;
var _emscripten_glVertexAttribDivisorEXT = _glVertexAttribDivisorEXT;
/** @suppress {duplicate } */
var _glVertexAttribDivisorNV = _glVertexAttribDivisor;
var _emscripten_glVertexAttribDivisorNV = _glVertexAttribDivisorNV;
/** @suppress {duplicate } */
var _glVertexAttribI4i = (x0, x1, x2, x3, x4) => GLctx.vertexAttribI4i(x0, x1, x2, x3, x4);
var _emscripten_glVertexAttribI4i = _glVertexAttribI4i;
/** @suppress {duplicate } */
var _glVertexAttribI4iv = (index, v) => {
GLctx.vertexAttribI4i(index, HEAP32[v>>2], HEAP32[v+4>>2], HEAP32[v+8>>2], HEAP32[v+12>>2]);
};
var _emscripten_glVertexAttribI4iv = _glVertexAttribI4iv;
/** @suppress {duplicate } */
var _glVertexAttribI4ui = (x0, x1, x2, x3, x4) => GLctx.vertexAttribI4ui(x0, x1, x2, x3, x4);
var _emscripten_glVertexAttribI4ui = _glVertexAttribI4ui;
/** @suppress {duplicate } */
var _glVertexAttribI4uiv = (index, v) => {
GLctx.vertexAttribI4ui(index, HEAPU32[v>>2], HEAPU32[v+4>>2], HEAPU32[v+8>>2], HEAPU32[v+12>>2]);
};
var _emscripten_glVertexAttribI4uiv = _glVertexAttribI4uiv;
/** @suppress {duplicate } */
var _glVertexAttribIPointer = (index, size, type, stride, ptr) => {
GLctx.vertexAttribIPointer(index, size, type, stride, ptr);
};
var _emscripten_glVertexAttribIPointer = _glVertexAttribIPointer;
/** @suppress {duplicate } */
var _glVertexAttribPointer = (index, size, type, normalized, stride, ptr) => {
GLctx.vertexAttribPointer(index, size, type, !!normalized, stride, ptr);
};
var _emscripten_glVertexAttribPointer = _glVertexAttribPointer;
/** @suppress {duplicate } */
var _glViewport = (x0, x1, x2, x3) => GLctx.viewport(x0, x1, x2, x3);
var _emscripten_glViewport = _glViewport;
/** @suppress {duplicate } */
var _glWaitSync = (sync, flags, timeout_low, timeout_high) => {
// See WebGL2 vs GLES3 difference on GL_TIMEOUT_IGNORED above (https://www.khronos.org/registry/webgl/specs/latest/2.0/#5.15)
var timeout = convertI32PairToI53(timeout_low, timeout_high);
GLctx.waitSync(GL.syncs[sync], flags, timeout);
};
var _emscripten_glWaitSync = _glWaitSync;
var getHeapMax = () =>
HEAPU8.length;
var _emscripten_resize_heap = (requestedSize) => {
var oldSize = HEAPU8.length;
// With CAN_ADDRESS_2GB or MEMORY64, pointers are already unsigned.
requestedSize >>>= 0;
return false; // malloc will report failure
};
var ENV = {
};
var getExecutableName = () => {
return thisProgram || './this.program';
};
var getEnvStrings = () => {
if (!getEnvStrings.strings) {
// Default values.
// Browser language detection #8751
var lang = ((typeof navigator == 'object' && navigator.languages && navigator.languages[0]) || 'C').replace('-', '_') + '.UTF-8';
var env = {
'USER': 'web_user',
'LOGNAME': 'web_user',
'PATH': '/',
'PWD': '/',
'HOME': '/home/web_user',
'LANG': lang,
'_': getExecutableName()
};
// Apply the user-provided values, if any.
for (var x in ENV) {
// x is a key in ENV; if ENV[x] is undefined, that means it was
// explicitly set to be so. We allow user code to do that to
// force variables with default values to remain unset.
if (ENV[x] === undefined) delete env[x];
else env[x] = ENV[x];
}
var strings = [];
for (var x in env) {
strings.push(`${x}=${env[x]}`);
}
getEnvStrings.strings = strings;
}
return getEnvStrings.strings;
};
var stringToAscii = (str, buffer) => {
for (var i = 0; i < str.length; ++i) {
assert(str.charCodeAt(i) === (str.charCodeAt(i) & 0xff));
HEAP8[buffer++] = str.charCodeAt(i);
}
// Null-terminate the string
HEAP8[buffer] = 0;
};
var _environ_get = (__environ, environ_buf) => {
var bufSize = 0;
getEnvStrings().forEach((string, i) => {
var ptr = environ_buf + bufSize;
HEAPU32[(((__environ)+(i*4))>>2)] = ptr;
stringToAscii(string, ptr);
bufSize += string.length + 1;
});
return 0;
};
var _environ_sizes_get = (penviron_count, penviron_buf_size) => {
var strings = getEnvStrings();
HEAPU32[((penviron_count)>>2)] = strings.length;
var bufSize = 0;
strings.forEach((string) => bufSize += string.length + 1);
HEAPU32[((penviron_buf_size)>>2)] = bufSize;
return 0;
};
var runtimeKeepaliveCounter = 0;
var keepRuntimeAlive = () => noExitRuntime || runtimeKeepaliveCounter > 0;
var _proc_exit = (code) => {
EXITSTATUS = code;
if (!keepRuntimeAlive()) {
Module['onExit']?.(code);
ABORT = true;
}
quit_(code, new ExitStatus(code));
};
/** @suppress {duplicate } */
/** @param {boolean|number=} implicit */
var exitJS = (status, implicit) => {
EXITSTATUS = status;
checkUnflushedContent();
// if exit() was called explicitly, warn the user if the runtime isn't actually being shut down
if (keepRuntimeAlive() && !implicit) {
var msg = `program exited (with status: ${status}), but keepRuntimeAlive() is set (counter=${runtimeKeepaliveCounter}) due to an async operation, so halting execution but not exiting the runtime or preventing further async execution (you can use emscripten_force_exit, if you want to force a true shutdown)`;
readyPromiseReject(msg);
err(msg);
}
_proc_exit(status);
};
var _exit = exitJS;
function _fd_close(fd) {
try {
var stream = SYSCALLS.getStreamFromFD(fd);
FS.close(stream);
return 0;
} catch (e) {
if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e;
return e.errno;
}
}
/** @param {number=} offset */
var doReadv = (stream, iov, iovcnt, offset) => {
var ret = 0;
for (var i = 0; i < iovcnt; i++) {
var ptr = HEAPU32[((iov)>>2)];
var len = HEAPU32[(((iov)+(4))>>2)];
iov += 8;
var curr = FS.read(stream, HEAP8, ptr, len, offset);
if (curr < 0) return -1;
ret += curr;
if (curr < len) break; // nothing more to read
if (typeof offset != 'undefined') {
offset += curr;
}
}
return ret;
};
function _fd_pread(fd,iov,iovcnt,offset_low, offset_high,pnum) {
var offset = convertI32PairToI53Checked(offset_low, offset_high);
try {
if (isNaN(offset)) return 61;
var stream = SYSCALLS.getStreamFromFD(fd)
var num = doReadv(stream, iov, iovcnt, offset);
HEAPU32[((pnum)>>2)] = num;
return 0;
} catch (e) {
if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e;
return e.errno;
}
;
}
function _fd_read(fd, iov, iovcnt, pnum) {
try {
var stream = SYSCALLS.getStreamFromFD(fd);
var num = doReadv(stream, iov, iovcnt);
HEAPU32[((pnum)>>2)] = num;
return 0;
} catch (e) {
if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e;
return e.errno;
}
}
function _fd_seek(fd,offset_low, offset_high,whence,newOffset) {
var offset = convertI32PairToI53Checked(offset_low, offset_high);
try {
if (isNaN(offset)) return 61;
var stream = SYSCALLS.getStreamFromFD(fd);
FS.llseek(stream, offset, whence);
(tempI64 = [stream.position>>>0,(tempDouble = stream.position,(+(Math.abs(tempDouble))) >= 1.0 ? (tempDouble > 0.0 ? (+(Math.floor((tempDouble)/4294967296.0)))>>>0 : (~~((+(Math.ceil((tempDouble - +(((~~(tempDouble)))>>>0))/4294967296.0)))))>>>0) : 0)], HEAP32[((newOffset)>>2)] = tempI64[0],HEAP32[(((newOffset)+(4))>>2)] = tempI64[1]);
if (stream.getdents && offset === 0 && whence === 0) stream.getdents = null; // reset readdir state
return 0;
} catch (e) {
if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e;
return e.errno;
}
;
}
/** @param {number=} offset */
var doWritev = (stream, iov, iovcnt, offset) => {
var ret = 0;
for (var i = 0; i < iovcnt; i++) {
var ptr = HEAPU32[((iov)>>2)];
var len = HEAPU32[(((iov)+(4))>>2)];
iov += 8;
var curr = FS.write(stream, HEAP8, ptr, len, offset);
if (curr < 0) return -1;
ret += curr;
if (curr < len) {
// No more space to write.
break;
}
if (typeof offset != 'undefined') {
offset += curr;
}
}
return ret;
};
function _fd_write(fd, iov, iovcnt, pnum) {
try {
var stream = SYSCALLS.getStreamFromFD(fd);
var num = doWritev(stream, iov, iovcnt);
HEAPU32[((pnum)>>2)] = num;
return 0;
} catch (e) {
if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e;
return e.errno;
}
}
var _glDrawArraysInstancedBaseInstanceWEBGL = (mode, first, count, instanceCount, baseInstance) => {
GLctx.dibvbi['drawArraysInstancedBaseInstanceWEBGL'](mode, first, count, instanceCount, baseInstance);
};
var _glDrawElementsInstancedBaseVertexBaseInstanceWEBGL = (mode, count, type, offset, instanceCount, baseVertex, baseinstance) => {
GLctx.dibvbi['drawElementsInstancedBaseVertexBaseInstanceWEBGL'](mode, count, type, offset, instanceCount, baseVertex, baseinstance);
};
var _glMultiDrawArraysInstancedBaseInstanceWEBGL = (mode, firsts, counts, instanceCounts, baseInstances, drawCount) => {
GLctx.mdibvbi['multiDrawArraysInstancedBaseInstanceWEBGL'](
mode,
HEAP32,
((firsts)>>2),
HEAP32,
((counts)>>2),
HEAP32,
((instanceCounts)>>2),
HEAPU32,
((baseInstances)>>2),
drawCount);
};
var _glMultiDrawElementsInstancedBaseVertexBaseInstanceWEBGL = (mode, counts, type, offsets, instanceCounts, baseVertices, baseInstances, drawCount) => {
GLctx.mdibvbi['multiDrawElementsInstancedBaseVertexBaseInstanceWEBGL'](
mode,
HEAP32,
((counts)>>2),
type,
HEAP32,
((offsets)>>2),
HEAP32,
((instanceCounts)>>2),
HEAP32,
((baseVertices)>>2),
HEAPU32,
((baseInstances)>>2),
drawCount);
};
var _llvm_eh_typeid_for = (type) => type;
var handleException = (e) => {
// Certain exception types we do not treat as errors since they are used for
// internal control flow.
// 1. ExitStatus, which is thrown by exit()
// 2. "unwind", which is thrown by emscripten_unwind_to_js_event_loop() and others
// that wish to return to JS event loop.
if (e instanceof ExitStatus || e == 'unwind') {
return EXITSTATUS;
}
checkStackCookie();
if (e instanceof WebAssembly.RuntimeError) {
if (_emscripten_stack_get_current() <= 0) {
err('Stack overflow detected. You can try increasing -sSTACK_SIZE (currently set to 65536)');
}
}
quit_(1, e);
};
var stackAlloc = (sz) => __emscripten_stack_alloc(sz);
var stringToUTF8OnStack = (str) => {
var size = lengthBytesUTF8(str) + 1;
var ret = stackAlloc(size);
stringToUTF8(str, ret, size);
return ret;
};
var wasmTableMirror = [];
/** @type {WebAssembly.Table} */
var wasmTable;
var getWasmTableEntry = (funcPtr) => {
var func = wasmTableMirror[funcPtr];
if (!func) {
if (funcPtr >= wasmTableMirror.length) wasmTableMirror.length = funcPtr + 1;
wasmTableMirror[funcPtr] = func = wasmTable.get(funcPtr);
}
assert(wasmTable.get(funcPtr) == func, 'JavaScript-side Wasm function table mirror is out of date!');
return func;
};
var incrementExceptionRefcount = (ptr) => ___cxa_increment_exception_refcount(ptr);
Module['incrementExceptionRefcount'] = incrementExceptionRefcount;
var decrementExceptionRefcount = (ptr) => ___cxa_decrement_exception_refcount(ptr);
Module['decrementExceptionRefcount'] = decrementExceptionRefcount;
var getExceptionMessageCommon = (ptr) => {
var sp = stackSave();
var type_addr_addr = stackAlloc(4);
var message_addr_addr = stackAlloc(4);
___get_exception_message(ptr, type_addr_addr, message_addr_addr);
var type_addr = HEAPU32[((type_addr_addr)>>2)];
var message_addr = HEAPU32[((message_addr_addr)>>2)];
var type = UTF8ToString(type_addr);
_free(type_addr);
var message;
if (message_addr) {
message = UTF8ToString(message_addr);
_free(message_addr);
}
stackRestore(sp);
return [type, message];
};
var getExceptionMessage = (ptr) => getExceptionMessageCommon(ptr);
Module['getExceptionMessage'] = getExceptionMessage;
FS.createPreloadedFile = FS_createPreloadedFile;
FS.staticInit();
// Set module methods based on EXPORTED_RUNTIME_METHODS
;
for (var i = 0; i < 32; ++i) tempFixedLengthArray.push(new Array(i));;
var miniTempWebGLFloatBuffersStorage = new Float32Array(288);
// Create GL_POOL_TEMP_BUFFERS_SIZE+1 temporary buffers, for uploads of size 0 through GL_POOL_TEMP_BUFFERS_SIZE inclusive
for (/**@suppress{duplicate}*/var i = 0; i <= 288; ++i) {
miniTempWebGLFloatBuffers[i] = miniTempWebGLFloatBuffersStorage.subarray(0, i);
};
var miniTempWebGLIntBuffersStorage = new Int32Array(288);
// Create GL_POOL_TEMP_BUFFERS_SIZE+1 temporary buffers, for uploads of size 0 through GL_POOL_TEMP_BUFFERS_SIZE inclusive
for (/**@suppress{duplicate}*/var i = 0; i <= 288; ++i) {
miniTempWebGLIntBuffers[i] = miniTempWebGLIntBuffersStorage.subarray(0, i);
};
function checkIncomingModuleAPI() {
ignoredModuleProp('fetchSettings');
}
var wasmImports = {
/** @export */
__assert_fail: ___assert_fail,
/** @export */
__cxa_begin_catch: ___cxa_begin_catch,
/** @export */
__cxa_end_catch: ___cxa_end_catch,
/** @export */
__cxa_find_matching_catch_2: ___cxa_find_matching_catch_2,
/** @export */
__cxa_find_matching_catch_3: ___cxa_find_matching_catch_3,
/** @export */
__cxa_find_matching_catch_4: ___cxa_find_matching_catch_4,
/** @export */
__cxa_rethrow: ___cxa_rethrow,
/** @export */
__cxa_throw: ___cxa_throw,
/** @export */
__cxa_uncaught_exceptions: ___cxa_uncaught_exceptions,
/** @export */
__resumeException: ___resumeException,
/** @export */
__syscall_fcntl64: ___syscall_fcntl64,
/** @export */
__syscall_fstat64: ___syscall_fstat64,
/** @export */
__syscall_getcwd: ___syscall_getcwd,
/** @export */
__syscall_ioctl: ___syscall_ioctl,
/** @export */
__syscall_lstat64: ___syscall_lstat64,
/** @export */
__syscall_newfstatat: ___syscall_newfstatat,
/** @export */
__syscall_openat: ___syscall_openat,
/** @export */
__syscall_stat64: ___syscall_stat64,
/** @export */
_abort_js: __abort_js,
/** @export */
_emscripten_get_now_is_monotonic: __emscripten_get_now_is_monotonic,
/** @export */
_emscripten_memcpy_js: __emscripten_memcpy_js,
/** @export */
_emscripten_throw_longjmp: __emscripten_throw_longjmp,
/** @export */
_mmap_js: __mmap_js,
/** @export */
_munmap_js: __munmap_js,
/** @export */
_tzset_js: __tzset_js,
/** @export */
emscripten_date_now: _emscripten_date_now,
/** @export */
emscripten_get_now: _emscripten_get_now,
/** @export */
emscripten_glActiveTexture: _emscripten_glActiveTexture,
/** @export */
emscripten_glAttachShader: _emscripten_glAttachShader,
/** @export */
emscripten_glBeginQuery: _emscripten_glBeginQuery,
/** @export */
emscripten_glBeginQueryEXT: _emscripten_glBeginQueryEXT,
/** @export */
emscripten_glBeginTransformFeedback: _emscripten_glBeginTransformFeedback,
/** @export */
emscripten_glBindAttribLocation: _emscripten_glBindAttribLocation,
/** @export */
emscripten_glBindBuffer: _emscripten_glBindBuffer,
/** @export */
emscripten_glBindBufferBase: _emscripten_glBindBufferBase,
/** @export */
emscripten_glBindBufferRange: _emscripten_glBindBufferRange,
/** @export */
emscripten_glBindFramebuffer: _emscripten_glBindFramebuffer,
/** @export */
emscripten_glBindRenderbuffer: _emscripten_glBindRenderbuffer,
/** @export */
emscripten_glBindSampler: _emscripten_glBindSampler,
/** @export */
emscripten_glBindTexture: _emscripten_glBindTexture,
/** @export */
emscripten_glBindTransformFeedback: _emscripten_glBindTransformFeedback,
/** @export */
emscripten_glBindVertexArray: _emscripten_glBindVertexArray,
/** @export */
emscripten_glBindVertexArrayOES: _emscripten_glBindVertexArrayOES,
/** @export */
emscripten_glBlendColor: _emscripten_glBlendColor,
/** @export */
emscripten_glBlendEquation: _emscripten_glBlendEquation,
/** @export */
emscripten_glBlendEquationSeparate: _emscripten_glBlendEquationSeparate,
/** @export */
emscripten_glBlendFunc: _emscripten_glBlendFunc,
/** @export */
emscripten_glBlendFuncSeparate: _emscripten_glBlendFuncSeparate,
/** @export */
emscripten_glBlitFramebuffer: _emscripten_glBlitFramebuffer,
/** @export */
emscripten_glBufferData: _emscripten_glBufferData,
/** @export */
emscripten_glBufferSubData: _emscripten_glBufferSubData,
/** @export */
emscripten_glCheckFramebufferStatus: _emscripten_glCheckFramebufferStatus,
/** @export */
emscripten_glClear: _emscripten_glClear,
/** @export */
emscripten_glClearBufferfi: _emscripten_glClearBufferfi,
/** @export */
emscripten_glClearBufferfv: _emscripten_glClearBufferfv,
/** @export */
emscripten_glClearBufferiv: _emscripten_glClearBufferiv,
/** @export */
emscripten_glClearBufferuiv: _emscripten_glClearBufferuiv,
/** @export */
emscripten_glClearColor: _emscripten_glClearColor,
/** @export */
emscripten_glClearDepthf: _emscripten_glClearDepthf,
/** @export */
emscripten_glClearStencil: _emscripten_glClearStencil,
/** @export */
emscripten_glClientWaitSync: _emscripten_glClientWaitSync,
/** @export */
emscripten_glClipControlEXT: _emscripten_glClipControlEXT,
/** @export */
emscripten_glColorMask: _emscripten_glColorMask,
/** @export */
emscripten_glCompileShader: _emscripten_glCompileShader,
/** @export */
emscripten_glCompressedTexImage2D: _emscripten_glCompressedTexImage2D,
/** @export */
emscripten_glCompressedTexImage3D: _emscripten_glCompressedTexImage3D,
/** @export */
emscripten_glCompressedTexSubImage2D: _emscripten_glCompressedTexSubImage2D,
/** @export */
emscripten_glCompressedTexSubImage3D: _emscripten_glCompressedTexSubImage3D,
/** @export */
emscripten_glCopyBufferSubData: _emscripten_glCopyBufferSubData,
/** @export */
emscripten_glCopyTexImage2D: _emscripten_glCopyTexImage2D,
/** @export */
emscripten_glCopyTexSubImage2D: _emscripten_glCopyTexSubImage2D,
/** @export */
emscripten_glCopyTexSubImage3D: _emscripten_glCopyTexSubImage3D,
/** @export */
emscripten_glCreateProgram: _emscripten_glCreateProgram,
/** @export */
emscripten_glCreateShader: _emscripten_glCreateShader,
/** @export */
emscripten_glCullFace: _emscripten_glCullFace,
/** @export */
emscripten_glDeleteBuffers: _emscripten_glDeleteBuffers,
/** @export */
emscripten_glDeleteFramebuffers: _emscripten_glDeleteFramebuffers,
/** @export */
emscripten_glDeleteProgram: _emscripten_glDeleteProgram,
/** @export */
emscripten_glDeleteQueries: _emscripten_glDeleteQueries,
/** @export */
emscripten_glDeleteQueriesEXT: _emscripten_glDeleteQueriesEXT,
/** @export */
emscripten_glDeleteRenderbuffers: _emscripten_glDeleteRenderbuffers,
/** @export */
emscripten_glDeleteSamplers: _emscripten_glDeleteSamplers,
/** @export */
emscripten_glDeleteShader: _emscripten_glDeleteShader,
/** @export */
emscripten_glDeleteSync: _emscripten_glDeleteSync,
/** @export */
emscripten_glDeleteTextures: _emscripten_glDeleteTextures,
/** @export */
emscripten_glDeleteTransformFeedbacks: _emscripten_glDeleteTransformFeedbacks,
/** @export */
emscripten_glDeleteVertexArrays: _emscripten_glDeleteVertexArrays,
/** @export */
emscripten_glDeleteVertexArraysOES: _emscripten_glDeleteVertexArraysOES,
/** @export */
emscripten_glDepthFunc: _emscripten_glDepthFunc,
/** @export */
emscripten_glDepthMask: _emscripten_glDepthMask,
/** @export */
emscripten_glDepthRangef: _emscripten_glDepthRangef,
/** @export */
emscripten_glDetachShader: _emscripten_glDetachShader,
/** @export */
emscripten_glDisable: _emscripten_glDisable,
/** @export */
emscripten_glDisableVertexAttribArray: _emscripten_glDisableVertexAttribArray,
/** @export */
emscripten_glDrawArrays: _emscripten_glDrawArrays,
/** @export */
emscripten_glDrawArraysInstanced: _emscripten_glDrawArraysInstanced,
/** @export */
emscripten_glDrawArraysInstancedANGLE: _emscripten_glDrawArraysInstancedANGLE,
/** @export */
emscripten_glDrawArraysInstancedARB: _emscripten_glDrawArraysInstancedARB,
/** @export */
emscripten_glDrawArraysInstancedEXT: _emscripten_glDrawArraysInstancedEXT,
/** @export */
emscripten_glDrawArraysInstancedNV: _emscripten_glDrawArraysInstancedNV,
/** @export */
emscripten_glDrawBuffers: _emscripten_glDrawBuffers,
/** @export */
emscripten_glDrawBuffersEXT: _emscripten_glDrawBuffersEXT,
/** @export */
emscripten_glDrawBuffersWEBGL: _emscripten_glDrawBuffersWEBGL,
/** @export */
emscripten_glDrawElements: _emscripten_glDrawElements,
/** @export */
emscripten_glDrawElementsInstanced: _emscripten_glDrawElementsInstanced,
/** @export */
emscripten_glDrawElementsInstancedANGLE: _emscripten_glDrawElementsInstancedANGLE,
/** @export */
emscripten_glDrawElementsInstancedARB: _emscripten_glDrawElementsInstancedARB,
/** @export */
emscripten_glDrawElementsInstancedEXT: _emscripten_glDrawElementsInstancedEXT,
/** @export */
emscripten_glDrawElementsInstancedNV: _emscripten_glDrawElementsInstancedNV,
/** @export */
emscripten_glDrawRangeElements: _emscripten_glDrawRangeElements,
/** @export */
emscripten_glEnable: _emscripten_glEnable,
/** @export */
emscripten_glEnableVertexAttribArray: _emscripten_glEnableVertexAttribArray,
/** @export */
emscripten_glEndQuery: _emscripten_glEndQuery,
/** @export */
emscripten_glEndQueryEXT: _emscripten_glEndQueryEXT,
/** @export */
emscripten_glEndTransformFeedback: _emscripten_glEndTransformFeedback,
/** @export */
emscripten_glFenceSync: _emscripten_glFenceSync,
/** @export */
emscripten_glFinish: _emscripten_glFinish,
/** @export */
emscripten_glFlush: _emscripten_glFlush,
/** @export */
emscripten_glFramebufferRenderbuffer: _emscripten_glFramebufferRenderbuffer,
/** @export */
emscripten_glFramebufferTexture2D: _emscripten_glFramebufferTexture2D,
/** @export */
emscripten_glFramebufferTextureLayer: _emscripten_glFramebufferTextureLayer,
/** @export */
emscripten_glFrontFace: _emscripten_glFrontFace,
/** @export */
emscripten_glGenBuffers: _emscripten_glGenBuffers,
/** @export */
emscripten_glGenFramebuffers: _emscripten_glGenFramebuffers,
/** @export */
emscripten_glGenQueries: _emscripten_glGenQueries,
/** @export */
emscripten_glGenQueriesEXT: _emscripten_glGenQueriesEXT,
/** @export */
emscripten_glGenRenderbuffers: _emscripten_glGenRenderbuffers,
/** @export */
emscripten_glGenSamplers: _emscripten_glGenSamplers,
/** @export */
emscripten_glGenTextures: _emscripten_glGenTextures,
/** @export */
emscripten_glGenTransformFeedbacks: _emscripten_glGenTransformFeedbacks,
/** @export */
emscripten_glGenVertexArrays: _emscripten_glGenVertexArrays,
/** @export */
emscripten_glGenVertexArraysOES: _emscripten_glGenVertexArraysOES,
/** @export */
emscripten_glGenerateMipmap: _emscripten_glGenerateMipmap,
/** @export */
emscripten_glGetActiveAttrib: _emscripten_glGetActiveAttrib,
/** @export */
emscripten_glGetActiveUniform: _emscripten_glGetActiveUniform,
/** @export */
emscripten_glGetActiveUniformBlockName: _emscripten_glGetActiveUniformBlockName,
/** @export */
emscripten_glGetActiveUniformBlockiv: _emscripten_glGetActiveUniformBlockiv,
/** @export */
emscripten_glGetActiveUniformsiv: _emscripten_glGetActiveUniformsiv,
/** @export */
emscripten_glGetAttachedShaders: _emscripten_glGetAttachedShaders,
/** @export */
emscripten_glGetAttribLocation: _emscripten_glGetAttribLocation,
/** @export */
emscripten_glGetBooleanv: _emscripten_glGetBooleanv,
/** @export */
emscripten_glGetBufferParameteri64v: _emscripten_glGetBufferParameteri64v,
/** @export */
emscripten_glGetBufferParameteriv: _emscripten_glGetBufferParameteriv,
/** @export */
emscripten_glGetError: _emscripten_glGetError,
/** @export */
emscripten_glGetFloatv: _emscripten_glGetFloatv,
/** @export */
emscripten_glGetFragDataLocation: _emscripten_glGetFragDataLocation,
/** @export */
emscripten_glGetFramebufferAttachmentParameteriv: _emscripten_glGetFramebufferAttachmentParameteriv,
/** @export */
emscripten_glGetInteger64i_v: _emscripten_glGetInteger64i_v,
/** @export */
emscripten_glGetInteger64v: _emscripten_glGetInteger64v,
/** @export */
emscripten_glGetIntegeri_v: _emscripten_glGetIntegeri_v,
/** @export */
emscripten_glGetIntegerv: _emscripten_glGetIntegerv,
/** @export */
emscripten_glGetInternalformativ: _emscripten_glGetInternalformativ,
/** @export */
emscripten_glGetProgramBinary: _emscripten_glGetProgramBinary,
/** @export */
emscripten_glGetProgramInfoLog: _emscripten_glGetProgramInfoLog,
/** @export */
emscripten_glGetProgramiv: _emscripten_glGetProgramiv,
/** @export */
emscripten_glGetQueryObjecti64vEXT: _emscripten_glGetQueryObjecti64vEXT,
/** @export */
emscripten_glGetQueryObjectivEXT: _emscripten_glGetQueryObjectivEXT,
/** @export */
emscripten_glGetQueryObjectui64vEXT: _emscripten_glGetQueryObjectui64vEXT,
/** @export */
emscripten_glGetQueryObjectuiv: _emscripten_glGetQueryObjectuiv,
/** @export */
emscripten_glGetQueryObjectuivEXT: _emscripten_glGetQueryObjectuivEXT,
/** @export */
emscripten_glGetQueryiv: _emscripten_glGetQueryiv,
/** @export */
emscripten_glGetQueryivEXT: _emscripten_glGetQueryivEXT,
/** @export */
emscripten_glGetRenderbufferParameteriv: _emscripten_glGetRenderbufferParameteriv,
/** @export */
emscripten_glGetSamplerParameterfv: _emscripten_glGetSamplerParameterfv,
/** @export */
emscripten_glGetSamplerParameteriv: _emscripten_glGetSamplerParameteriv,
/** @export */
emscripten_glGetShaderInfoLog: _emscripten_glGetShaderInfoLog,
/** @export */
emscripten_glGetShaderPrecisionFormat: _emscripten_glGetShaderPrecisionFormat,
/** @export */
emscripten_glGetShaderSource: _emscripten_glGetShaderSource,
/** @export */
emscripten_glGetShaderiv: _emscripten_glGetShaderiv,
/** @export */
emscripten_glGetString: _emscripten_glGetString,
/** @export */
emscripten_glGetStringi: _emscripten_glGetStringi,
/** @export */
emscripten_glGetSynciv: _emscripten_glGetSynciv,
/** @export */
emscripten_glGetTexParameterfv: _emscripten_glGetTexParameterfv,
/** @export */
emscripten_glGetTexParameteriv: _emscripten_glGetTexParameteriv,
/** @export */
emscripten_glGetTransformFeedbackVarying: _emscripten_glGetTransformFeedbackVarying,
/** @export */
emscripten_glGetUniformBlockIndex: _emscripten_glGetUniformBlockIndex,
/** @export */
emscripten_glGetUniformIndices: _emscripten_glGetUniformIndices,
/** @export */
emscripten_glGetUniformLocation: _emscripten_glGetUniformLocation,
/** @export */
emscripten_glGetUniformfv: _emscripten_glGetUniformfv,
/** @export */
emscripten_glGetUniformiv: _emscripten_glGetUniformiv,
/** @export */
emscripten_glGetUniformuiv: _emscripten_glGetUniformuiv,
/** @export */
emscripten_glGetVertexAttribIiv: _emscripten_glGetVertexAttribIiv,
/** @export */
emscripten_glGetVertexAttribIuiv: _emscripten_glGetVertexAttribIuiv,
/** @export */
emscripten_glGetVertexAttribPointerv: _emscripten_glGetVertexAttribPointerv,
/** @export */
emscripten_glGetVertexAttribfv: _emscripten_glGetVertexAttribfv,
/** @export */
emscripten_glGetVertexAttribiv: _emscripten_glGetVertexAttribiv,
/** @export */
emscripten_glHint: _emscripten_glHint,
/** @export */
emscripten_glInvalidateFramebuffer: _emscripten_glInvalidateFramebuffer,
/** @export */
emscripten_glInvalidateSubFramebuffer: _emscripten_glInvalidateSubFramebuffer,
/** @export */
emscripten_glIsBuffer: _emscripten_glIsBuffer,
/** @export */
emscripten_glIsEnabled: _emscripten_glIsEnabled,
/** @export */
emscripten_glIsFramebuffer: _emscripten_glIsFramebuffer,
/** @export */
emscripten_glIsProgram: _emscripten_glIsProgram,
/** @export */
emscripten_glIsQuery: _emscripten_glIsQuery,
/** @export */
emscripten_glIsQueryEXT: _emscripten_glIsQueryEXT,
/** @export */
emscripten_glIsRenderbuffer: _emscripten_glIsRenderbuffer,
/** @export */
emscripten_glIsSampler: _emscripten_glIsSampler,
/** @export */
emscripten_glIsShader: _emscripten_glIsShader,
/** @export */
emscripten_glIsSync: _emscripten_glIsSync,
/** @export */
emscripten_glIsTexture: _emscripten_glIsTexture,
/** @export */
emscripten_glIsTransformFeedback: _emscripten_glIsTransformFeedback,
/** @export */
emscripten_glIsVertexArray: _emscripten_glIsVertexArray,
/** @export */
emscripten_glIsVertexArrayOES: _emscripten_glIsVertexArrayOES,
/** @export */
emscripten_glLineWidth: _emscripten_glLineWidth,
/** @export */
emscripten_glLinkProgram: _emscripten_glLinkProgram,
/** @export */
emscripten_glPauseTransformFeedback: _emscripten_glPauseTransformFeedback,
/** @export */
emscripten_glPixelStorei: _emscripten_glPixelStorei,
/** @export */
emscripten_glPolygonModeWEBGL: _emscripten_glPolygonModeWEBGL,
/** @export */
emscripten_glPolygonOffset: _emscripten_glPolygonOffset,
/** @export */
emscripten_glPolygonOffsetClampEXT: _emscripten_glPolygonOffsetClampEXT,
/** @export */
emscripten_glProgramBinary: _emscripten_glProgramBinary,
/** @export */
emscripten_glProgramParameteri: _emscripten_glProgramParameteri,
/** @export */
emscripten_glQueryCounterEXT: _emscripten_glQueryCounterEXT,
/** @export */
emscripten_glReadBuffer: _emscripten_glReadBuffer,
/** @export */
emscripten_glReadPixels: _emscripten_glReadPixels,
/** @export */
emscripten_glReleaseShaderCompiler: _emscripten_glReleaseShaderCompiler,
/** @export */
emscripten_glRenderbufferStorage: _emscripten_glRenderbufferStorage,
/** @export */
emscripten_glRenderbufferStorageMultisample: _emscripten_glRenderbufferStorageMultisample,
/** @export */
emscripten_glResumeTransformFeedback: _emscripten_glResumeTransformFeedback,
/** @export */
emscripten_glSampleCoverage: _emscripten_glSampleCoverage,
/** @export */
emscripten_glSamplerParameterf: _emscripten_glSamplerParameterf,
/** @export */
emscripten_glSamplerParameterfv: _emscripten_glSamplerParameterfv,
/** @export */
emscripten_glSamplerParameteri: _emscripten_glSamplerParameteri,
/** @export */
emscripten_glSamplerParameteriv: _emscripten_glSamplerParameteriv,
/** @export */
emscripten_glScissor: _emscripten_glScissor,
/** @export */
emscripten_glShaderBinary: _emscripten_glShaderBinary,
/** @export */
emscripten_glShaderSource: _emscripten_glShaderSource,
/** @export */
emscripten_glStencilFunc: _emscripten_glStencilFunc,
/** @export */
emscripten_glStencilFuncSeparate: _emscripten_glStencilFuncSeparate,
/** @export */
emscripten_glStencilMask: _emscripten_glStencilMask,
/** @export */
emscripten_glStencilMaskSeparate: _emscripten_glStencilMaskSeparate,
/** @export */
emscripten_glStencilOp: _emscripten_glStencilOp,
/** @export */
emscripten_glStencilOpSeparate: _emscripten_glStencilOpSeparate,
/** @export */
emscripten_glTexImage2D: _emscripten_glTexImage2D,
/** @export */
emscripten_glTexImage3D: _emscripten_glTexImage3D,
/** @export */
emscripten_glTexParameterf: _emscripten_glTexParameterf,
/** @export */
emscripten_glTexParameterfv: _emscripten_glTexParameterfv,
/** @export */
emscripten_glTexParameteri: _emscripten_glTexParameteri,
/** @export */
emscripten_glTexParameteriv: _emscripten_glTexParameteriv,
/** @export */
emscripten_glTexStorage2D: _emscripten_glTexStorage2D,
/** @export */
emscripten_glTexStorage3D: _emscripten_glTexStorage3D,
/** @export */
emscripten_glTexSubImage2D: _emscripten_glTexSubImage2D,
/** @export */
emscripten_glTexSubImage3D: _emscripten_glTexSubImage3D,
/** @export */
emscripten_glTransformFeedbackVaryings: _emscripten_glTransformFeedbackVaryings,
/** @export */
emscripten_glUniform1f: _emscripten_glUniform1f,
/** @export */
emscripten_glUniform1fv: _emscripten_glUniform1fv,
/** @export */
emscripten_glUniform1i: _emscripten_glUniform1i,
/** @export */
emscripten_glUniform1iv: _emscripten_glUniform1iv,
/** @export */
emscripten_glUniform1ui: _emscripten_glUniform1ui,
/** @export */
emscripten_glUniform1uiv: _emscripten_glUniform1uiv,
/** @export */
emscripten_glUniform2f: _emscripten_glUniform2f,
/** @export */
emscripten_glUniform2fv: _emscripten_glUniform2fv,
/** @export */
emscripten_glUniform2i: _emscripten_glUniform2i,
/** @export */
emscripten_glUniform2iv: _emscripten_glUniform2iv,
/** @export */
emscripten_glUniform2ui: _emscripten_glUniform2ui,
/** @export */
emscripten_glUniform2uiv: _emscripten_glUniform2uiv,
/** @export */
emscripten_glUniform3f: _emscripten_glUniform3f,
/** @export */
emscripten_glUniform3fv: _emscripten_glUniform3fv,
/** @export */
emscripten_glUniform3i: _emscripten_glUniform3i,
/** @export */
emscripten_glUniform3iv: _emscripten_glUniform3iv,
/** @export */
emscripten_glUniform3ui: _emscripten_glUniform3ui,
/** @export */
emscripten_glUniform3uiv: _emscripten_glUniform3uiv,
/** @export */
emscripten_glUniform4f: _emscripten_glUniform4f,
/** @export */
emscripten_glUniform4fv: _emscripten_glUniform4fv,
/** @export */
emscripten_glUniform4i: _emscripten_glUniform4i,
/** @export */
emscripten_glUniform4iv: _emscripten_glUniform4iv,
/** @export */
emscripten_glUniform4ui: _emscripten_glUniform4ui,
/** @export */
emscripten_glUniform4uiv: _emscripten_glUniform4uiv,
/** @export */
emscripten_glUniformBlockBinding: _emscripten_glUniformBlockBinding,
/** @export */
emscripten_glUniformMatrix2fv: _emscripten_glUniformMatrix2fv,
/** @export */
emscripten_glUniformMatrix2x3fv: _emscripten_glUniformMatrix2x3fv,
/** @export */
emscripten_glUniformMatrix2x4fv: _emscripten_glUniformMatrix2x4fv,
/** @export */
emscripten_glUniformMatrix3fv: _emscripten_glUniformMatrix3fv,
/** @export */
emscripten_glUniformMatrix3x2fv: _emscripten_glUniformMatrix3x2fv,
/** @export */
emscripten_glUniformMatrix3x4fv: _emscripten_glUniformMatrix3x4fv,
/** @export */
emscripten_glUniformMatrix4fv: _emscripten_glUniformMatrix4fv,
/** @export */
emscripten_glUniformMatrix4x2fv: _emscripten_glUniformMatrix4x2fv,
/** @export */
emscripten_glUniformMatrix4x3fv: _emscripten_glUniformMatrix4x3fv,
/** @export */
emscripten_glUseProgram: _emscripten_glUseProgram,
/** @export */
emscripten_glValidateProgram: _emscripten_glValidateProgram,
/** @export */
emscripten_glVertexAttrib1f: _emscripten_glVertexAttrib1f,
/** @export */
emscripten_glVertexAttrib1fv: _emscripten_glVertexAttrib1fv,
/** @export */
emscripten_glVertexAttrib2f: _emscripten_glVertexAttrib2f,
/** @export */
emscripten_glVertexAttrib2fv: _emscripten_glVertexAttrib2fv,
/** @export */
emscripten_glVertexAttrib3f: _emscripten_glVertexAttrib3f,
/** @export */
emscripten_glVertexAttrib3fv: _emscripten_glVertexAttrib3fv,
/** @export */
emscripten_glVertexAttrib4f: _emscripten_glVertexAttrib4f,
/** @export */
emscripten_glVertexAttrib4fv: _emscripten_glVertexAttrib4fv,
/** @export */
emscripten_glVertexAttribDivisor: _emscripten_glVertexAttribDivisor,
/** @export */
emscripten_glVertexAttribDivisorANGLE: _emscripten_glVertexAttribDivisorANGLE,
/** @export */
emscripten_glVertexAttribDivisorARB: _emscripten_glVertexAttribDivisorARB,
/** @export */
emscripten_glVertexAttribDivisorEXT: _emscripten_glVertexAttribDivisorEXT,
/** @export */
emscripten_glVertexAttribDivisorNV: _emscripten_glVertexAttribDivisorNV,
/** @export */
emscripten_glVertexAttribI4i: _emscripten_glVertexAttribI4i,
/** @export */
emscripten_glVertexAttribI4iv: _emscripten_glVertexAttribI4iv,
/** @export */
emscripten_glVertexAttribI4ui: _emscripten_glVertexAttribI4ui,
/** @export */
emscripten_glVertexAttribI4uiv: _emscripten_glVertexAttribI4uiv,
/** @export */
emscripten_glVertexAttribIPointer: _emscripten_glVertexAttribIPointer,
/** @export */
emscripten_glVertexAttribPointer: _emscripten_glVertexAttribPointer,
/** @export */
emscripten_glViewport: _emscripten_glViewport,
/** @export */
emscripten_glWaitSync: _emscripten_glWaitSync,
/** @export */
emscripten_resize_heap: _emscripten_resize_heap,
/** @export */
environ_get: _environ_get,
/** @export */
environ_sizes_get: _environ_sizes_get,
/** @export */
exit: _exit,
/** @export */
fd_close: _fd_close,
/** @export */
fd_pread: _fd_pread,
/** @export */
fd_read: _fd_read,
/** @export */
fd_seek: _fd_seek,
/** @export */
fd_write: _fd_write,
/** @export */
glActiveTexture: _glActiveTexture,
/** @export */
glAttachShader: _glAttachShader,
/** @export */
glBindAttribLocation: _glBindAttribLocation,
/** @export */
glBindBuffer: _glBindBuffer,
/** @export */
glBindFramebuffer: _glBindFramebuffer,
/** @export */
glBindRenderbuffer: _glBindRenderbuffer,
/** @export */
glBindSampler: _glBindSampler,
/** @export */
glBindTexture: _glBindTexture,
/** @export */
glBindVertexArray: _glBindVertexArray,
/** @export */
glBindVertexArrayOES: _glBindVertexArrayOES,
/** @export */
glBlendColor: _glBlendColor,
/** @export */
glBlendEquation: _glBlendEquation,
/** @export */
glBlendFunc: _glBlendFunc,
/** @export */
glBlitFramebuffer: _glBlitFramebuffer,
/** @export */
glBufferData: _glBufferData,
/** @export */
glBufferSubData: _glBufferSubData,
/** @export */
glCheckFramebufferStatus: _glCheckFramebufferStatus,
/** @export */
glClear: _glClear,
/** @export */
glClearColor: _glClearColor,
/** @export */
glClearStencil: _glClearStencil,
/** @export */
glClientWaitSync: _glClientWaitSync,
/** @export */
glColorMask: _glColorMask,
/** @export */
glCompileShader: _glCompileShader,
/** @export */
glCompressedTexImage2D: _glCompressedTexImage2D,
/** @export */
glCompressedTexSubImage2D: _glCompressedTexSubImage2D,
/** @export */
glCopyBufferSubData: _glCopyBufferSubData,
/** @export */
glCopyTexSubImage2D: _glCopyTexSubImage2D,
/** @export */
glCreateProgram: _glCreateProgram,
/** @export */
glCreateShader: _glCreateShader,
/** @export */
glCullFace: _glCullFace,
/** @export */
glDeleteBuffers: _glDeleteBuffers,
/** @export */
glDeleteFramebuffers: _glDeleteFramebuffers,
/** @export */
glDeleteProgram: _glDeleteProgram,
/** @export */
glDeleteRenderbuffers: _glDeleteRenderbuffers,
/** @export */
glDeleteSamplers: _glDeleteSamplers,
/** @export */
glDeleteShader: _glDeleteShader,
/** @export */
glDeleteSync: _glDeleteSync,
/** @export */
glDeleteTextures: _glDeleteTextures,
/** @export */
glDeleteVertexArrays: _glDeleteVertexArrays,
/** @export */
glDeleteVertexArraysOES: _glDeleteVertexArraysOES,
/** @export */
glDepthMask: _glDepthMask,
/** @export */
glDisable: _glDisable,
/** @export */
glDisableVertexAttribArray: _glDisableVertexAttribArray,
/** @export */
glDrawArrays: _glDrawArrays,
/** @export */
glDrawArraysInstanced: _glDrawArraysInstanced,
/** @export */
glDrawArraysInstancedBaseInstanceWEBGL: _glDrawArraysInstancedBaseInstanceWEBGL,
/** @export */
glDrawBuffers: _glDrawBuffers,
/** @export */
glDrawElements: _glDrawElements,
/** @export */
glDrawElementsInstanced: _glDrawElementsInstanced,
/** @export */
glDrawElementsInstancedBaseVertexBaseInstanceWEBGL: _glDrawElementsInstancedBaseVertexBaseInstanceWEBGL,
/** @export */
glDrawRangeElements: _glDrawRangeElements,
/** @export */
glEnable: _glEnable,
/** @export */
glEnableVertexAttribArray: _glEnableVertexAttribArray,
/** @export */
glFenceSync: _glFenceSync,
/** @export */
glFinish: _glFinish,
/** @export */
glFlush: _glFlush,
/** @export */
glFramebufferRenderbuffer: _glFramebufferRenderbuffer,
/** @export */
glFramebufferTexture2D: _glFramebufferTexture2D,
/** @export */
glFrontFace: _glFrontFace,
/** @export */
glGenBuffers: _glGenBuffers,
/** @export */
glGenFramebuffers: _glGenFramebuffers,
/** @export */
glGenRenderbuffers: _glGenRenderbuffers,
/** @export */
glGenSamplers: _glGenSamplers,
/** @export */
glGenTextures: _glGenTextures,
/** @export */
glGenVertexArrays: _glGenVertexArrays,
/** @export */
glGenVertexArraysOES: _glGenVertexArraysOES,
/** @export */
glGenerateMipmap: _glGenerateMipmap,
/** @export */
glGetBufferParameteriv: _glGetBufferParameteriv,
/** @export */
glGetError: _glGetError,
/** @export */
glGetFloatv: _glGetFloatv,
/** @export */
glGetFramebufferAttachmentParameteriv: _glGetFramebufferAttachmentParameteriv,
/** @export */
glGetIntegerv: _glGetIntegerv,
/** @export */
glGetProgramInfoLog: _glGetProgramInfoLog,
/** @export */
glGetProgramiv: _glGetProgramiv,
/** @export */
glGetRenderbufferParameteriv: _glGetRenderbufferParameteriv,
/** @export */
glGetShaderInfoLog: _glGetShaderInfoLog,
/** @export */
glGetShaderPrecisionFormat: _glGetShaderPrecisionFormat,
/** @export */
glGetShaderiv: _glGetShaderiv,
/** @export */
glGetString: _glGetString,
/** @export */
glGetStringi: _glGetStringi,
/** @export */
glGetUniformLocation: _glGetUniformLocation,
/** @export */
glInvalidateFramebuffer: _glInvalidateFramebuffer,
/** @export */
glInvalidateSubFramebuffer: _glInvalidateSubFramebuffer,
/** @export */
glIsSync: _glIsSync,
/** @export */
glIsTexture: _glIsTexture,
/** @export */
glLineWidth: _glLineWidth,
/** @export */
glLinkProgram: _glLinkProgram,
/** @export */
glMultiDrawArraysInstancedBaseInstanceWEBGL: _glMultiDrawArraysInstancedBaseInstanceWEBGL,
/** @export */
glMultiDrawElementsInstancedBaseVertexBaseInstanceWEBGL: _glMultiDrawElementsInstancedBaseVertexBaseInstanceWEBGL,
/** @export */
glPixelStorei: _glPixelStorei,
/** @export */
glReadBuffer: _glReadBuffer,
/** @export */
glReadPixels: _glReadPixels,
/** @export */
glRenderbufferStorage: _glRenderbufferStorage,
/** @export */
glRenderbufferStorageMultisample: _glRenderbufferStorageMultisample,
/** @export */
glSamplerParameterf: _glSamplerParameterf,
/** @export */
glSamplerParameteri: _glSamplerParameteri,
/** @export */
glSamplerParameteriv: _glSamplerParameteriv,
/** @export */
glScissor: _glScissor,
/** @export */
glShaderSource: _glShaderSource,
/** @export */
glStencilFunc: _glStencilFunc,
/** @export */
glStencilFuncSeparate: _glStencilFuncSeparate,
/** @export */
glStencilMask: _glStencilMask,
/** @export */
glStencilMaskSeparate: _glStencilMaskSeparate,
/** @export */
glStencilOp: _glStencilOp,
/** @export */
glStencilOpSeparate: _glStencilOpSeparate,
/** @export */
glTexImage2D: _glTexImage2D,
/** @export */
glTexParameterf: _glTexParameterf,
/** @export */
glTexParameterfv: _glTexParameterfv,
/** @export */
glTexParameteri: _glTexParameteri,
/** @export */
glTexParameteriv: _glTexParameteriv,
/** @export */
glTexStorage2D: _glTexStorage2D,
/** @export */
glTexSubImage2D: _glTexSubImage2D,
/** @export */
glUniform1f: _glUniform1f,
/** @export */
glUniform1fv: _glUniform1fv,
/** @export */
glUniform1i: _glUniform1i,
/** @export */
glUniform1iv: _glUniform1iv,
/** @export */
glUniform2f: _glUniform2f,
/** @export */
glUniform2fv: _glUniform2fv,
/** @export */
glUniform2i: _glUniform2i,
/** @export */
glUniform2iv: _glUniform2iv,
/** @export */
glUniform3f: _glUniform3f,
/** @export */
glUniform3fv: _glUniform3fv,
/** @export */
glUniform3i: _glUniform3i,
/** @export */
glUniform3iv: _glUniform3iv,
/** @export */
glUniform4f: _glUniform4f,
/** @export */
glUniform4fv: _glUniform4fv,
/** @export */
glUniform4i: _glUniform4i,
/** @export */
glUniform4iv: _glUniform4iv,
/** @export */
glUniformMatrix2fv: _glUniformMatrix2fv,
/** @export */
glUniformMatrix3fv: _glUniformMatrix3fv,
/** @export */
glUniformMatrix4fv: _glUniformMatrix4fv,
/** @export */
glUseProgram: _glUseProgram,
/** @export */
glVertexAttrib1f: _glVertexAttrib1f,
/** @export */
glVertexAttrib2fv: _glVertexAttrib2fv,
/** @export */
glVertexAttrib3fv: _glVertexAttrib3fv,
/** @export */
glVertexAttrib4fv: _glVertexAttrib4fv,
/** @export */
glVertexAttribDivisor: _glVertexAttribDivisor,
/** @export */
glVertexAttribIPointer: _glVertexAttribIPointer,
/** @export */
glVertexAttribPointer: _glVertexAttribPointer,
/** @export */
glViewport: _glViewport,
/** @export */
glWaitSync: _glWaitSync,
/** @export */
invoke_diii,
/** @export */
invoke_fiii,
/** @export */
invoke_i,
/** @export */
invoke_ii,
/** @export */
invoke_iif,
/** @export */
invoke_iiff,
/** @export */
invoke_iii,
/** @export */
invoke_iiii,
/** @export */
invoke_iiiiffii,
/** @export */
invoke_iiiii,
/** @export */
invoke_iiiiid,
/** @export */
invoke_iiiiii,
/** @export */
invoke_iiiiiii,
/** @export */
invoke_iiiiiiii,
/** @export */
invoke_iiiiiiiiii,
/** @export */
invoke_iiiiiiiiiii,
/** @export */
invoke_iiiiiiiiiiii,
/** @export */
invoke_iiiiiiiiiiiii,
/** @export */
invoke_j,
/** @export */
invoke_jiiii,
/** @export */
invoke_v,
/** @export */
invoke_vi,
/** @export */
invoke_vif,
/** @export */
invoke_viffff,
/** @export */
invoke_viffi,
/** @export */
invoke_vifi,
/** @export */
invoke_vii,
/** @export */
invoke_viif,
/** @export */
invoke_viiff,
/** @export */
invoke_viii,
/** @export */
invoke_viiii,
/** @export */
invoke_viiiiffii,
/** @export */
invoke_viiiii,
/** @export */
invoke_viiiiii,
/** @export */
invoke_viiiiiii,
/** @export */
invoke_viiiiiiiii,
/** @export */
invoke_viiiiiiiiii,
/** @export */
invoke_viiiiiiiiiiiiiii,
/** @export */
llvm_eh_typeid_for: _llvm_eh_typeid_for
};
var wasmExports = createWasm();
var ___wasm_call_ctors = createExportWrapper('__wasm_call_ctors', 0);
var _init = Module['_init'] = createExportWrapper('init', 2);
var _resize_surface = Module['_resize_surface'] = createExportWrapper('resize_surface', 3);
var _alloc_rects = Module['_alloc_rects'] = createExportWrapper('alloc_rects', 1);
var _free_rects = Module['_free_rects'] = createExportWrapper('free_rects', 2);
var _draw_rect = Module['_draw_rect'] = createExportWrapper('draw_rect', 3);
var _flush = Module['_flush'] = createExportWrapper('flush', 1);
var _translate = Module['_translate'] = createExportWrapper('translate', 3);
var _scale = Module['_scale'] = createExportWrapper('scale', 3);
var _reset_canvas = Module['_reset_canvas'] = createExportWrapper('reset_canvas', 1);
var _draw_shapes = Module['_draw_shapes'] = createExportWrapper('draw_shapes', 6);
var _main = Module['_main'] = createExportWrapper('main', 2);
var _malloc = createExportWrapper('malloc', 1);
var _free = createExportWrapper('free', 1);
var _fflush = createExportWrapper('fflush', 1);
var _strerror = createExportWrapper('strerror', 1);
var _htonl = createExportWrapper('htonl', 1);
var _htons = createExportWrapper('htons', 1);
var _emscripten_builtin_memalign = createExportWrapper('emscripten_builtin_memalign', 2);
var _ntohs = createExportWrapper('ntohs', 1);
var _setThrew = createExportWrapper('setThrew', 2);
var __emscripten_tempret_set = createExportWrapper('_emscripten_tempret_set', 1);
var _emscripten_stack_init = () => (_emscripten_stack_init = wasmExports['emscripten_stack_init'])();
var _emscripten_stack_get_free = () => (_emscripten_stack_get_free = wasmExports['emscripten_stack_get_free'])();
var _emscripten_stack_get_base = () => (_emscripten_stack_get_base = wasmExports['emscripten_stack_get_base'])();
var _emscripten_stack_get_end = () => (_emscripten_stack_get_end = wasmExports['emscripten_stack_get_end'])();
var __emscripten_stack_restore = (a0) => (__emscripten_stack_restore = wasmExports['_emscripten_stack_restore'])(a0);
var __emscripten_stack_alloc = (a0) => (__emscripten_stack_alloc = wasmExports['_emscripten_stack_alloc'])(a0);
var _emscripten_stack_get_current = () => (_emscripten_stack_get_current = wasmExports['emscripten_stack_get_current'])();
var ___cxa_free_exception = createExportWrapper('__cxa_free_exception', 1);
var ___cxa_decrement_exception_refcount = createExportWrapper('__cxa_decrement_exception_refcount', 1);
var ___cxa_increment_exception_refcount = createExportWrapper('__cxa_increment_exception_refcount', 1);
var ___get_exception_message = createExportWrapper('__get_exception_message', 3);
var ___cxa_can_catch = createExportWrapper('__cxa_can_catch', 3);
var ___cxa_get_exception_ptr = createExportWrapper('__cxa_get_exception_ptr', 1);
var dynCall_iiiji = Module['dynCall_iiiji'] = createExportWrapper('dynCall_iiiji', 6);
var dynCall_ji = Module['dynCall_ji'] = createExportWrapper('dynCall_ji', 2);
var dynCall_iiji = Module['dynCall_iiji'] = createExportWrapper('dynCall_iiji', 5);
var dynCall_iijjiii = Module['dynCall_iijjiii'] = createExportWrapper('dynCall_iijjiii', 9);
var dynCall_iij = Module['dynCall_iij'] = createExportWrapper('dynCall_iij', 4);
var dynCall_vijjjii = Module['dynCall_vijjjii'] = createExportWrapper('dynCall_vijjjii', 10);
var dynCall_viji = Module['dynCall_viji'] = createExportWrapper('dynCall_viji', 5);
var dynCall_vijiii = Module['dynCall_vijiii'] = createExportWrapper('dynCall_vijiii', 7);
var dynCall_viiiiij = Module['dynCall_viiiiij'] = createExportWrapper('dynCall_viiiiij', 8);
var dynCall_jii = Module['dynCall_jii'] = createExportWrapper('dynCall_jii', 3);
var dynCall_vij = Module['dynCall_vij'] = createExportWrapper('dynCall_vij', 4);
var dynCall_jiiiiii = Module['dynCall_jiiiiii'] = createExportWrapper('dynCall_jiiiiii', 7);
var dynCall_jiiiiji = Module['dynCall_jiiiiji'] = createExportWrapper('dynCall_jiiiiji', 8);
var dynCall_iijj = Module['dynCall_iijj'] = createExportWrapper('dynCall_iijj', 6);
var dynCall_iiij = Module['dynCall_iiij'] = createExportWrapper('dynCall_iiij', 5);
var dynCall_viij = Module['dynCall_viij'] = createExportWrapper('dynCall_viij', 5);
var dynCall_iiiij = Module['dynCall_iiiij'] = createExportWrapper('dynCall_iiiij', 6);
var dynCall_viiij = Module['dynCall_viiij'] = createExportWrapper('dynCall_viiij', 6);
var dynCall_jiji = Module['dynCall_jiji'] = createExportWrapper('dynCall_jiji', 5);
var dynCall_j = Module['dynCall_j'] = createExportWrapper('dynCall_j', 1);
var dynCall_viijii = Module['dynCall_viijii'] = createExportWrapper('dynCall_viijii', 7);
var dynCall_jiiii = Module['dynCall_jiiii'] = createExportWrapper('dynCall_jiiii', 5);
var dynCall_iiiiij = Module['dynCall_iiiiij'] = createExportWrapper('dynCall_iiiiij', 7);
var dynCall_iiiiijj = Module['dynCall_iiiiijj'] = createExportWrapper('dynCall_iiiiijj', 9);
var dynCall_iiiiiijj = Module['dynCall_iiiiiijj'] = createExportWrapper('dynCall_iiiiiijj', 10);
function invoke_ii(index,a1) {
var sp = stackSave();
try {
return getWasmTableEntry(index)(a1);
} catch(e) {
stackRestore(sp);
if (!(e instanceof EmscriptenEH)) throw e;
_setThrew(1, 0);
}
}
function invoke_viii(index,a1,a2,a3) {
var sp = stackSave();
try {
getWasmTableEntry(index)(a1,a2,a3);
} catch(e) {
stackRestore(sp);
if (!(e instanceof EmscriptenEH)) throw e;
_setThrew(1, 0);
}
}
function invoke_vi(index,a1) {
var sp = stackSave();
try {
getWasmTableEntry(index)(a1);
} catch(e) {
stackRestore(sp);
if (!(e instanceof EmscriptenEH)) throw e;
_setThrew(1, 0);
}
}
function invoke_iii(index,a1,a2) {
var sp = stackSave();
try {
return getWasmTableEntry(index)(a1,a2);
} catch(e) {
stackRestore(sp);
if (!(e instanceof EmscriptenEH)) throw e;
_setThrew(1, 0);
}
}
function invoke_vifi(index,a1,a2,a3) {
var sp = stackSave();
try {
getWasmTableEntry(index)(a1,a2,a3);
} catch(e) {
stackRestore(sp);
if (!(e instanceof EmscriptenEH)) throw e;
_setThrew(1, 0);
}
}
function invoke_vii(index,a1,a2) {
var sp = stackSave();
try {
getWasmTableEntry(index)(a1,a2);
} catch(e) {
stackRestore(sp);
if (!(e instanceof EmscriptenEH)) throw e;
_setThrew(1, 0);
}
}
function invoke_viiii(index,a1,a2,a3,a4) {
var sp = stackSave();
try {
getWasmTableEntry(index)(a1,a2,a3,a4);
} catch(e) {
stackRestore(sp);
if (!(e instanceof EmscriptenEH)) throw e;
_setThrew(1, 0);
}
}
function invoke_viiiii(index,a1,a2,a3,a4,a5) {
var sp = stackSave();
try {
getWasmTableEntry(index)(a1,a2,a3,a4,a5);
} catch(e) {
stackRestore(sp);
if (!(e instanceof EmscriptenEH)) throw e;
_setThrew(1, 0);
}
}
function invoke_v(index) {
var sp = stackSave();
try {
getWasmTableEntry(index)();
} catch(e) {
stackRestore(sp);
if (!(e instanceof EmscriptenEH)) throw e;
_setThrew(1, 0);
}
}
function invoke_iiiii(index,a1,a2,a3,a4) {
var sp = stackSave();
try {
return getWasmTableEntry(index)(a1,a2,a3,a4);
} catch(e) {
stackRestore(sp);
if (!(e instanceof EmscriptenEH)) throw e;
_setThrew(1, 0);
}
}
function invoke_iiii(index,a1,a2,a3) {
var sp = stackSave();
try {
return getWasmTableEntry(index)(a1,a2,a3);
} catch(e) {
stackRestore(sp);
if (!(e instanceof EmscriptenEH)) throw e;
_setThrew(1, 0);
}
}
function invoke_iiiiiii(index,a1,a2,a3,a4,a5,a6) {
var sp = stackSave();
try {
return getWasmTableEntry(index)(a1,a2,a3,a4,a5,a6);
} catch(e) {
stackRestore(sp);
if (!(e instanceof EmscriptenEH)) throw e;
_setThrew(1, 0);
}
}
function invoke_i(index) {
var sp = stackSave();
try {
return getWasmTableEntry(index)();
} catch(e) {
stackRestore(sp);
if (!(e instanceof EmscriptenEH)) throw e;
_setThrew(1, 0);
}
}
function invoke_iiiiii(index,a1,a2,a3,a4,a5) {
var sp = stackSave();
try {
return getWasmTableEntry(index)(a1,a2,a3,a4,a5);
} catch(e) {
stackRestore(sp);
if (!(e instanceof EmscriptenEH)) throw e;
_setThrew(1, 0);
}
}
function invoke_viif(index,a1,a2,a3) {
var sp = stackSave();
try {
getWasmTableEntry(index)(a1,a2,a3);
} catch(e) {
stackRestore(sp);
if (!(e instanceof EmscriptenEH)) throw e;
_setThrew(1, 0);
}
}
function invoke_viffff(index,a1,a2,a3,a4,a5) {
var sp = stackSave();
try {
getWasmTableEntry(index)(a1,a2,a3,a4,a5);
} catch(e) {
stackRestore(sp);
if (!(e instanceof EmscriptenEH)) throw e;
_setThrew(1, 0);
}
}
function invoke_iiff(index,a1,a2,a3) {
var sp = stackSave();
try {
return getWasmTableEntry(index)(a1,a2,a3);
} catch(e) {
stackRestore(sp);
if (!(e instanceof EmscriptenEH)) throw e;
_setThrew(1, 0);
}
}
function invoke_iif(index,a1,a2) {
var sp = stackSave();
try {
return getWasmTableEntry(index)(a1,a2);
} catch(e) {
stackRestore(sp);
if (!(e instanceof EmscriptenEH)) throw e;
_setThrew(1, 0);
}
}
function invoke_iiiiffii(index,a1,a2,a3,a4,a5,a6,a7) {
var sp = stackSave();
try {
return getWasmTableEntry(index)(a1,a2,a3,a4,a5,a6,a7);
} catch(e) {
stackRestore(sp);
if (!(e instanceof EmscriptenEH)) throw e;
_setThrew(1, 0);
}
}
function invoke_vif(index,a1,a2) {
var sp = stackSave();
try {
getWasmTableEntry(index)(a1,a2);
} catch(e) {
stackRestore(sp);
if (!(e instanceof EmscriptenEH)) throw e;
_setThrew(1, 0);
}
}
function invoke_viiff(index,a1,a2,a3,a4) {
var sp = stackSave();
try {
getWasmTableEntry(index)(a1,a2,a3,a4);
} catch(e) {
stackRestore(sp);
if (!(e instanceof EmscriptenEH)) throw e;
_setThrew(1, 0);
}
}
function invoke_viffi(index,a1,a2,a3,a4) {
var sp = stackSave();
try {
getWasmTableEntry(index)(a1,a2,a3,a4);
} catch(e) {
stackRestore(sp);
if (!(e instanceof EmscriptenEH)) throw e;
_setThrew(1, 0);
}
}
function invoke_viiiiffii(index,a1,a2,a3,a4,a5,a6,a7,a8) {
var sp = stackSave();
try {
getWasmTableEntry(index)(a1,a2,a3,a4,a5,a6,a7,a8);
} catch(e) {
stackRestore(sp);
if (!(e instanceof EmscriptenEH)) throw e;
_setThrew(1, 0);
}
}
function invoke_viiiiii(index,a1,a2,a3,a4,a5,a6) {
var sp = stackSave();
try {
getWasmTableEntry(index)(a1,a2,a3,a4,a5,a6);
} catch(e) {
stackRestore(sp);
if (!(e instanceof EmscriptenEH)) throw e;
_setThrew(1, 0);
}
}
function invoke_viiiiiiiii(index,a1,a2,a3,a4,a5,a6,a7,a8,a9) {
var sp = stackSave();
try {
getWasmTableEntry(index)(a1,a2,a3,a4,a5,a6,a7,a8,a9);
} catch(e) {
stackRestore(sp);
if (!(e instanceof EmscriptenEH)) throw e;
_setThrew(1, 0);
}
}
function invoke_iiiiiiiiii(index,a1,a2,a3,a4,a5,a6,a7,a8,a9) {
var sp = stackSave();
try {
return getWasmTableEntry(index)(a1,a2,a3,a4,a5,a6,a7,a8,a9);
} catch(e) {
stackRestore(sp);
if (!(e instanceof EmscriptenEH)) throw e;
_setThrew(1, 0);
}
}
function invoke_iiiiiiii(index,a1,a2,a3,a4,a5,a6,a7) {
var sp = stackSave();
try {
return getWasmTableEntry(index)(a1,a2,a3,a4,a5,a6,a7);
} catch(e) {
stackRestore(sp);
if (!(e instanceof EmscriptenEH)) throw e;
_setThrew(1, 0);
}
}
function invoke_iiiiid(index,a1,a2,a3,a4,a5) {
var sp = stackSave();
try {
return getWasmTableEntry(index)(a1,a2,a3,a4,a5);
} catch(e) {
stackRestore(sp);
if (!(e instanceof EmscriptenEH)) throw e;
_setThrew(1, 0);
}
}
function invoke_iiiiiiiiiii(index,a1,a2,a3,a4,a5,a6,a7,a8,a9,a10) {
var sp = stackSave();
try {
return getWasmTableEntry(index)(a1,a2,a3,a4,a5,a6,a7,a8,a9,a10);
} catch(e) {
stackRestore(sp);
if (!(e instanceof EmscriptenEH)) throw e;
_setThrew(1, 0);
}
}
function invoke_iiiiiiiiiiiii(index,a1,a2,a3,a4,a5,a6,a7,a8,a9,a10,a11,a12) {
var sp = stackSave();
try {
return getWasmTableEntry(index)(a1,a2,a3,a4,a5,a6,a7,a8,a9,a10,a11,a12);
} catch(e) {
stackRestore(sp);
if (!(e instanceof EmscriptenEH)) throw e;
_setThrew(1, 0);
}
}
function invoke_fiii(index,a1,a2,a3) {
var sp = stackSave();
try {
return getWasmTableEntry(index)(a1,a2,a3);
} catch(e) {
stackRestore(sp);
if (!(e instanceof EmscriptenEH)) throw e;
_setThrew(1, 0);
}
}
function invoke_diii(index,a1,a2,a3) {
var sp = stackSave();
try {
return getWasmTableEntry(index)(a1,a2,a3);
} catch(e) {
stackRestore(sp);
if (!(e instanceof EmscriptenEH)) throw e;
_setThrew(1, 0);
}
}
function invoke_viiiiiii(index,a1,a2,a3,a4,a5,a6,a7) {
var sp = stackSave();
try {
getWasmTableEntry(index)(a1,a2,a3,a4,a5,a6,a7);
} catch(e) {
stackRestore(sp);
if (!(e instanceof EmscriptenEH)) throw e;
_setThrew(1, 0);
}
}
function invoke_iiiiiiiiiiii(index,a1,a2,a3,a4,a5,a6,a7,a8,a9,a10,a11) {
var sp = stackSave();
try {
return getWasmTableEntry(index)(a1,a2,a3,a4,a5,a6,a7,a8,a9,a10,a11);
} catch(e) {
stackRestore(sp);
if (!(e instanceof EmscriptenEH)) throw e;
_setThrew(1, 0);
}
}
function invoke_viiiiiiiiii(index,a1,a2,a3,a4,a5,a6,a7,a8,a9,a10) {
var sp = stackSave();
try {
getWasmTableEntry(index)(a1,a2,a3,a4,a5,a6,a7,a8,a9,a10);
} catch(e) {
stackRestore(sp);
if (!(e instanceof EmscriptenEH)) throw e;
_setThrew(1, 0);
}
}
function invoke_viiiiiiiiiiiiiii(index,a1,a2,a3,a4,a5,a6,a7,a8,a9,a10,a11,a12,a13,a14,a15) {
var sp = stackSave();
try {
getWasmTableEntry(index)(a1,a2,a3,a4,a5,a6,a7,a8,a9,a10,a11,a12,a13,a14,a15);
} catch(e) {
stackRestore(sp);
if (!(e instanceof EmscriptenEH)) throw e;
_setThrew(1, 0);
}
}
function invoke_j(index) {
var sp = stackSave();
try {
return dynCall_j(index);
} catch(e) {
stackRestore(sp);
if (!(e instanceof EmscriptenEH)) throw e;
_setThrew(1, 0);
}
}
function invoke_jiiii(index,a1,a2,a3,a4) {
var sp = stackSave();
try {
return dynCall_jiiii(index,a1,a2,a3,a4);
} catch(e) {
stackRestore(sp);
if (!(e instanceof EmscriptenEH)) throw e;
_setThrew(1, 0);
}
}
// include: postamble.js
// === Auto-generated postamble setup entry stuff ===
Module['GL'] = GL;
var missingLibrarySymbols = [
'writeI53ToI64Clamped',
'writeI53ToI64Signaling',
'writeI53ToU64Clamped',
'writeI53ToU64Signaling',
'convertU32PairToI53',
'getTempRet0',
'growMemory',
'inetPton4',
'inetNtop4',
'inetPton6',
'inetNtop6',
'readSockaddr',
'writeSockaddr',
'emscriptenLog',
'readEmAsmArgs',
'listenOnce',
'autoResumeAudioContext',
'dynCallLegacy',
'getDynCaller',
'dynCall',
'runtimeKeepalivePush',
'runtimeKeepalivePop',
'callUserCallback',
'maybeExit',
'asmjsMangle',
'HandleAllocator',
'getNativeTypeSize',
'STACK_SIZE',
'STACK_ALIGN',
'POINTER_SIZE',
'ASSERTIONS',
'getCFunc',
'ccall',
'cwrap',
'uleb128Encode',
'sigToWasmTypes',
'generateFuncType',
'convertJsFunctionToWasm',
'getEmptyTableSlot',
'updateTableMap',
'getFunctionAddress',
'addFunction',
'removeFunction',
'reallyNegative',
'unSign',
'strLen',
'reSign',
'formatString',
'intArrayToString',
'AsciiToString',
'UTF16ToString',
'stringToUTF16',
'lengthBytesUTF16',
'UTF32ToString',
'stringToUTF32',
'lengthBytesUTF32',
'writeArrayToMemory',
'registerKeyEventCallback',
'maybeCStringToJsString',
'findEventTarget',
'getBoundingClientRect',
'fillMouseEventData',
'registerMouseEventCallback',
'registerWheelEventCallback',
'registerUiEventCallback',
'registerFocusEventCallback',
'fillDeviceOrientationEventData',
'registerDeviceOrientationEventCallback',
'fillDeviceMotionEventData',
'registerDeviceMotionEventCallback',
'screenOrientation',
'fillOrientationChangeEventData',
'registerOrientationChangeEventCallback',
'fillFullscreenChangeEventData',
'registerFullscreenChangeEventCallback',
'JSEvents_requestFullscreen',
'JSEvents_resizeCanvasForFullscreen',
'registerRestoreOldStyle',
'hideEverythingExceptGivenElement',
'restoreHiddenElements',
'setLetterbox',
'softFullscreenResizeWebGLRenderTarget',
'doRequestFullscreen',
'fillPointerlockChangeEventData',
'registerPointerlockChangeEventCallback',
'registerPointerlockErrorEventCallback',
'requestPointerLock',
'fillVisibilityChangeEventData',
'registerVisibilityChangeEventCallback',
'registerTouchEventCallback',
'fillGamepadEventData',
'registerGamepadEventCallback',
'registerBeforeUnloadEventCallback',
'fillBatteryEventData',
'battery',
'registerBatteryEventCallback',
'setCanvasElementSize',
'getCanvasElementSize',
'jsStackTrace',
'getCallstack',
'convertPCtoSourceLocation',
'checkWasiClock',
'wasiRightsToMuslOFlags',
'wasiOFlagsToMuslOFlags',
'createDyncallWrapper',
'safeSetTimeout',
'setImmediateWrapped',
'clearImmediateWrapped',
'polyfillSetImmediate',
'getPromise',
'makePromise',
'idsToPromises',
'makePromiseCallback',
'Browser_asyncPrepareDataCounter',
'setMainLoop',
'isLeapYear',
'ydayFromDate',
'arraySum',
'addDays',
'getSocketFromFD',
'getSocketAddress',
'FS_unlink',
'FS_mkdirTree',
'_setNetworkCallback',
'writeGLArray',
'registerWebGlEventCallback',
'runAndAbortIfError',
'ALLOC_NORMAL',
'ALLOC_STACK',
'allocate',
'writeStringToMemory',
'writeAsciiToMemory',
'setErrNo',
'demangle',
'stackTrace',
];
missingLibrarySymbols.forEach(missingLibrarySymbol)
var unexportedSymbols = [
'run',
'addOnPreRun',
'addOnInit',
'addOnPreMain',
'addOnExit',
'addOnPostRun',
'addRunDependency',
'removeRunDependency',
'out',
'err',
'callMain',
'abort',
'wasmMemory',
'wasmExports',
'writeStackCookie',
'checkStackCookie',
'writeI53ToI64',
'readI53FromI64',
'readI53FromU64',
'convertI32PairToI53',
'convertI32PairToI53Checked',
'stackSave',
'stackRestore',
'stackAlloc',
'setTempRet0',
'ptrToString',
'zeroMemory',
'exitJS',
'getHeapMax',
'ENV',
'ERRNO_CODES',
'strError',
'DNS',
'Protocols',
'Sockets',
'initRandomFill',
'randomFill',
'timers',
'warnOnce',
'readEmAsmArgsArray',
'jstoi_q',
'jstoi_s',
'getExecutableName',
'handleException',
'keepRuntimeAlive',
'asyncLoad',
'alignMemory',
'mmapAlloc',
'wasmTable',
'noExitRuntime',
'freeTableIndexes',
'functionsInTableMap',
'setValue',
'getValue',
'PATH',
'PATH_FS',
'UTF8Decoder',
'UTF8ArrayToString',
'UTF8ToString',
'stringToUTF8Array',
'stringToUTF8',
'lengthBytesUTF8',
'intArrayFromString',
'stringToAscii',
'UTF16Decoder',
'stringToNewUTF8',
'stringToUTF8OnStack',
'JSEvents',
'specialHTMLTargets',
'findCanvasEventTarget',
'currentFullscreenStrategy',
'restoreOldWindowedStyle',
'UNWIND_CACHE',
'ExitStatus',
'getEnvStrings',
'doReadv',
'doWritev',
'promiseMap',
'uncaughtExceptionCount',
'exceptionLast',
'exceptionCaught',
'ExceptionInfo',
'findMatchingCatch',
'getExceptionMessageCommon',
'incrementExceptionRefcount',
'decrementExceptionRefcount',
'getExceptionMessage',
'Browser',
'getPreloadedImageData__data',
'wget',
'MONTH_DAYS_REGULAR',
'MONTH_DAYS_LEAP',
'MONTH_DAYS_REGULAR_CUMULATIVE',
'MONTH_DAYS_LEAP_CUMULATIVE',
'SYSCALLS',
'preloadPlugins',
'FS_createPreloadedFile',
'FS_modeStringToFlags',
'FS_getMode',
'FS_stdin_getChar_buffer',
'FS_stdin_getChar',
'FS_createPath',
'FS_createDevice',
'FS_readFile',
'FS',
'FS_createDataFile',
'FS_createLazyFile',
'MEMFS',
'TTY',
'PIPEFS',
'SOCKFS',
'tempFixedLengthArray',
'miniTempWebGLFloatBuffers',
'miniTempWebGLIntBuffers',
'heapObjectForWebGLType',
'toTypedArrayIndex',
'webgl_enable_ANGLE_instanced_arrays',
'webgl_enable_OES_vertex_array_object',
'webgl_enable_WEBGL_draw_buffers',
'webgl_enable_WEBGL_multi_draw',
'webgl_enable_EXT_polygon_offset_clamp',
'webgl_enable_EXT_clip_control',
'webgl_enable_WEBGL_polygon_mode',
'emscriptenWebGLGet',
'computeUnpackAlignedImageSize',
'colorChannelsInGlTextureFormat',
'emscriptenWebGLGetTexPixelData',
'emscriptenWebGLGetUniform',
'webglGetUniformLocation',
'webglPrepareUniformLocationsBeforeFirstUse',
'webglGetLeftBracePos',
'emscriptenWebGLGetVertexAttrib',
'__glGetActiveAttribOrUniform',
'AL',
'GLUT',
'EGL',
'GLEW',
'IDBStore',
'SDL',
'SDL_gfx',
'emscriptenWebGLGetIndexed',
'webgl_enable_WEBGL_draw_instanced_base_vertex_base_instance',
'webgl_enable_WEBGL_multi_draw_instanced_base_vertex_base_instance',
'allocateUTF8',
'allocateUTF8OnStack',
'print',
'printErr',
];
unexportedSymbols.forEach(unexportedRuntimeSymbol);
var calledRun;
dependenciesFulfilled = function runCaller() {
// If run has never been called, and we should call run (INVOKE_RUN is true, and Module.noInitialRun is not false)
if (!calledRun) run();
if (!calledRun) dependenciesFulfilled = runCaller; // try this again later, after new deps are fulfilled
};
function callMain(args = []) {
assert(runDependencies == 0, 'cannot call main when async dependencies remain! (listen on Module["onRuntimeInitialized"])');
assert(__ATPRERUN__.length == 0, 'cannot call main when preRun functions remain to be called');
var entryFunction = _main;
args.unshift(thisProgram);
var argc = args.length;
var argv = stackAlloc((argc + 1) * 4);
var argv_ptr = argv;
args.forEach((arg) => {
HEAPU32[((argv_ptr)>>2)] = stringToUTF8OnStack(arg);
argv_ptr += 4;
});
HEAPU32[((argv_ptr)>>2)] = 0;
try {
var ret = entryFunction(argc, argv);
// if we're not running an evented main loop, it's time to exit
exitJS(ret, /* implicit = */ true);
return ret;
}
catch (e) {
return handleException(e);
}
}
function stackCheckInit() {
// This is normally called automatically during __wasm_call_ctors but need to
// get these values before even running any of the ctors so we call it redundantly
// here.
_emscripten_stack_init();
// TODO(sbc): Move writeStackCookie to native to to avoid this.
writeStackCookie();
}
function run(args = arguments_) {
if (runDependencies > 0) {
return;
}
stackCheckInit();
preRun();
// a preRun added a dependency, run will be called later
if (runDependencies > 0) {
return;
}
function doRun() {
// run may have just been called through dependencies being fulfilled just in this very frame,
// or while the async setStatus time below was happening
if (calledRun) return;
calledRun = true;
Module['calledRun'] = true;
if (ABORT) return;
initRuntime();
preMain();
readyPromiseResolve(Module);
Module['onRuntimeInitialized']?.();
if (shouldRunNow) callMain(args);
postRun();
}
if (Module['setStatus']) {
Module['setStatus']('Running...');
setTimeout(() => {
setTimeout(() => Module['setStatus'](''), 1);
doRun();
}, 1);
} else
{
doRun();
}
checkStackCookie();
}
function checkUnflushedContent() {
// Compiler settings do not allow exiting the runtime, so flushing
// the streams is not possible. but in ASSERTIONS mode we check
// if there was something to flush, and if so tell the user they
// should request that the runtime be exitable.
// Normally we would not even include flush() at all, but in ASSERTIONS
// builds we do so just for this check, and here we see if there is any
// content to flush, that is, we check if there would have been
// something a non-ASSERTIONS build would have not seen.
// How we flush the streams depends on whether we are in SYSCALLS_REQUIRE_FILESYSTEM=0
// mode (which has its own special function for this; otherwise, all
// the code is inside libc)
var oldOut = out;
var oldErr = err;
var has = false;
out = err = (x) => {
has = true;
}
try { // it doesn't matter if it fails
_fflush(0);
// also flush in the JS FS layer
['stdout', 'stderr'].forEach((name) => {
var info = FS.analyzePath('/dev/' + name);
if (!info) return;
var stream = info.object;
var rdev = stream.rdev;
var tty = TTY.ttys[rdev];
if (tty?.output?.length) {
has = true;
}
});
} catch(e) {}
out = oldOut;
err = oldErr;
if (has) {
warnOnce('stdio streams had content in them that was not flushed. you should set EXIT_RUNTIME to 1 (see the Emscripten FAQ), or make sure to emit a newline when you printf etc.');
}
}
if (Module['preInit']) {
if (typeof Module['preInit'] == 'function') Module['preInit'] = [Module['preInit']];
while (Module['preInit'].length > 0) {
Module['preInit'].pop()();
}
}
// shouldRunNow refers to calling main(), not run().
var shouldRunNow = true;
if (Module['noInitialRun']) shouldRunNow = false;
run();
// end include: postamble.js
// include: postamble_modularize.js
// In MODULARIZE mode we wrap the generated code in a factory function
// and return either the Module itself, or a promise of the module.
//
// We assign to the `moduleRtn` global here and configure closure to see
// this as and extern so it won't get minified.
moduleRtn = readyPromise;
// Assertion for attempting to access module properties on the incoming
// moduleArg. In the past we used this object as the prototype of the module
// and assigned properties to it, but now we return a distinct object. This
// keeps the instance private until it is ready (i.e the promise has been
// resolved).
for (const prop of Object.keys(Module)) {
if (!(prop in moduleArg)) {
Object.defineProperty(moduleArg, prop, {
configurable: true,
get() {
abort(`Access to module property ('${prop}') is no longer possible via the module constructor argument; Instead, use the result of the module constructor.`)
}
});
}
}
// end include: postamble_modularize.js
return moduleRtn;
}
);
})();
if (typeof exports === 'object' && typeof module === 'object')
module.exports = createRustSkiaModule;
else if (typeof define === 'function' && define['amd'])
define([], () => createRustSkiaModule);