mirror of
https://github.com/penpot/penpot.git
synced 2025-12-11 22:14:05 +01:00
563 lines
16 KiB
Rust
563 lines
16 KiB
Rust
use super::Matrix;
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use crate::render::{RenderState, SurfaceId};
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use crate::shapes::{BoolType, Path, Segment, Shape, StructureEntry, ToPath, Type};
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use crate::state::ShapesPool;
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use crate::uuid::Uuid;
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use bezier_rs::{Bezier, BezierHandles, ProjectionOptions, TValue};
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use glam::DVec2;
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use indexmap::IndexSet;
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use skia_safe as skia;
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use std::cmp::Ordering;
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use std::collections::{BTreeMap, HashMap};
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const INTERSECT_THRESHOLD_SAME: f32 = 0.1;
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const INTERSECT_THRESHOLD_DIFFERENT: f32 = 0.5;
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const INTERSECT_ERROR: f64 = 0.1;
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const INTERSECT_MIN_SEPARATION: f64 = 0.05;
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const PROJECT_OPTS: ProjectionOptions = ProjectionOptions {
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lut_size: 20,
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convergence_epsilon: 0.01,
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convergence_limit: 10,
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iteration_limit: 20,
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};
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fn to_point(v: DVec2) -> skia::Point {
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skia::Point::new(v.x as f32, v.y as f32)
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}
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pub fn path_to_beziers(path: &Path) -> Vec<Bezier> {
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let mut start: Option<(f64, f64)> = None;
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let mut prev: Option<(f64, f64)> = None;
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path.segments()
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.iter()
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.filter_map(|s| match s {
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Segment::MoveTo((x, y)) => {
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let x = f64::from(*x);
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let y = f64::from(*y);
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prev = Some((x, y));
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start = Some((x, y));
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None
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}
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Segment::LineTo((x2, y2)) => {
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let (x1, y1) = prev?;
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let x2 = f64::from(*x2);
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let y2 = f64::from(*y2);
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let s = Bezier::from_linear_coordinates(x1, y1, x2, y2);
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prev = Some((x2, y2));
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Some(s)
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}
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Segment::CurveTo(((c1x, c1y), (c2x, c2y), (x2, y2))) => {
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let (x1, y1) = prev?;
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let x2 = f64::from(*x2);
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let y2 = f64::from(*y2);
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let c1x = f64::from(*c1x);
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let c1y = f64::from(*c1y);
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let c2x = f64::from(*c2x);
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let c2y = f64::from(*c2y);
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let s = Bezier::from_cubic_coordinates(x1, y1, c1x, c1y, c2x, c2y, x2, y2);
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prev = Some((x2, y2));
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Some(s)
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}
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Segment::Close => {
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let (x1, y1) = prev?;
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let (x2, y2) = start?;
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let s = Bezier::from_linear_coordinates(x1, y1, x2, y2);
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prev = Some((x2, y2));
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Some(s)
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}
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})
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.collect()
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}
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pub fn split_intersections(segment: Bezier, intersections: &[f64]) -> Vec<Bezier> {
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if intersections.is_empty() {
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return vec![segment];
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}
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let mut result = Vec::new();
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let mut intersections = intersections.to_owned();
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intersections.sort_by(|a, b| a.partial_cmp(b).unwrap_or(Ordering::Equal));
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let mut prev = 0.0;
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let mut cur_segment = segment;
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for t_i in &intersections {
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let rti = (t_i - prev) / (1.0 - prev);
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let [s, rest] = cur_segment.split(TValue::Parametric(rti));
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prev = *t_i;
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cur_segment = rest;
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result.push(s);
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}
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result.push(cur_segment);
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result
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}
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pub fn split_segments(path_a: &Path, path_b: &Path) -> (Vec<Bezier>, Vec<Bezier>) {
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let path_a = path_to_beziers(path_a);
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let path_b = path_to_beziers(path_b);
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let mut intersects_a = Vec::<Vec<f64>>::with_capacity(path_a.len());
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intersects_a.resize_with(path_a.len(), Default::default);
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let mut intersects_b = Vec::<Vec<f64>>::with_capacity(path_b.len());
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intersects_b.resize_with(path_b.len(), Default::default);
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for i in 0..path_a.len() {
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for j in 0..path_b.len() {
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let segment_a = path_a[i];
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let segment_b = path_b[j];
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let intersections_a = segment_a.intersections(
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&segment_b,
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Some(INTERSECT_ERROR),
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Some(INTERSECT_MIN_SEPARATION),
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);
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intersects_b[j].extend(intersections_a.iter().map(|t_a| {
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segment_b.project(
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segment_a.evaluate(TValue::Parametric(*t_a)),
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Some(PROJECT_OPTS),
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)
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}));
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intersects_a[i].extend(intersections_a);
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}
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}
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let mut result_a = Vec::new();
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for i in 0..path_a.len() {
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let cur_segment = path_a[i];
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result_a.extend(split_intersections(cur_segment, &intersects_a[i]));
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}
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let mut result_b = Vec::new();
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for i in 0..path_b.len() {
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let cur_segment = path_b[i];
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result_b.extend(split_intersections(cur_segment, &intersects_b[i]));
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}
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(result_a, result_b)
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}
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fn union(
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path_a: &Path,
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segments_a: Vec<Bezier>,
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path_b: &Path,
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segments_b: Vec<Bezier>,
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) -> Vec<(BezierSource, Bezier)> {
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let mut result = Vec::new();
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result.extend(
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segments_a
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.iter()
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.filter(|s| !path_b.contains(to_point(s.evaluate(TValue::Parametric(0.5)))))
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.copied()
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.map(|b| (BezierSource::A, b)),
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);
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result.extend(
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segments_b
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.iter()
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.filter(|s| !path_a.contains(to_point(s.evaluate(TValue::Parametric(0.5)))))
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.copied()
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.map(|b| (BezierSource::B, b)),
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);
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result
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}
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fn intersection(
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path_a: &Path,
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segments_a: Vec<Bezier>,
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path_b: &Path,
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segments_b: Vec<Bezier>,
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) -> Vec<(BezierSource, Bezier)> {
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let mut result = Vec::new();
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result.extend(
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segments_a
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.iter()
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.filter(|s| path_b.contains(to_point(s.evaluate(TValue::Parametric(0.5)))))
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.copied()
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.map(|b| (BezierSource::A, b)),
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);
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result.extend(
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segments_b
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.iter()
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.filter(|s| path_a.contains(to_point(s.evaluate(TValue::Parametric(0.5)))))
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.copied()
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.map(|b| (BezierSource::B, b)),
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);
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result
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}
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fn difference(
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path_a: &Path,
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segments_a: Vec<Bezier>,
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path_b: &Path,
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segments_b: Vec<Bezier>,
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) -> Vec<(BezierSource, Bezier)> {
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let mut result = Vec::new();
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result.extend(
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segments_a
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.iter()
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.filter(|s| !path_b.contains(to_point(s.evaluate(TValue::Parametric(0.5)))))
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.copied()
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.map(|b| (BezierSource::A, b)),
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);
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result.extend(
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segments_b
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.iter()
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.filter(|s| path_a.contains(to_point(s.evaluate(TValue::Parametric(0.5)))))
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.copied()
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.map(|s| s.reverse())
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.map(|b| (BezierSource::B, b)),
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);
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result
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}
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fn exclusion(segments_a: Vec<Bezier>, segments_b: Vec<Bezier>) -> Vec<(BezierSource, Bezier)> {
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let mut result = Vec::new();
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result.extend(segments_a.iter().copied().map(|b| (BezierSource::A, b)));
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result.extend(
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segments_b
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.iter()
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.copied()
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.map(|s| s.reverse())
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.map(|b| (BezierSource::B, b)),
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);
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result
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}
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#[derive(Debug, Clone, PartialEq, Copy)]
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enum BezierSource {
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A,
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B,
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}
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#[derive(Debug, Clone)]
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struct BezierStart(BezierSource, DVec2);
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impl PartialEq for BezierStart {
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fn eq(&self, other: &Self) -> bool {
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let x1 = self.1.x as f32;
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let y1 = self.1.y as f32;
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let x2 = other.1.x as f32;
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let y2 = other.1.y as f32;
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if self.0 == other.0 {
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(x1 - x2).abs() <= INTERSECT_THRESHOLD_SAME
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&& (y1 - y2).abs() <= INTERSECT_THRESHOLD_SAME
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} else {
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(x1 - x2).abs() <= INTERSECT_THRESHOLD_DIFFERENT
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&& (y1 - y2).abs() <= INTERSECT_THRESHOLD_DIFFERENT
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}
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}
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}
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impl Eq for BezierStart {}
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impl PartialOrd for BezierStart {
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fn partial_cmp(&self, other: &Self) -> Option<Ordering> {
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Some(self.cmp(other))
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}
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}
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impl Ord for BezierStart {
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fn cmp(&self, other: &Self) -> Ordering {
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let x1 = self.1.x as f32;
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let y1 = self.1.y as f32;
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let x2 = other.1.x as f32;
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let y2 = other.1.y as f32;
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let (equal_x, equal_y) = if self.0 == other.0 {
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(
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(x1 - x2).abs() <= INTERSECT_THRESHOLD_SAME,
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(y1 - y2).abs() <= INTERSECT_THRESHOLD_SAME,
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)
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} else {
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(
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(x1 - x2).abs() <= INTERSECT_THRESHOLD_DIFFERENT,
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(y1 - y2).abs() <= INTERSECT_THRESHOLD_DIFFERENT,
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)
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};
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if equal_x && equal_y {
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Ordering::Equal
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} else if equal_x && y1 > y2 || !equal_x && x1 > x2 {
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Ordering::Greater
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} else {
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Ordering::Less
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}
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}
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}
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type BM<'a> = BTreeMap<BezierStart, Vec<(BezierSource, Bezier)>>;
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fn init_bm(beziers: &[(BezierSource, Bezier)]) -> BM<'_> {
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let mut bm = BM::default();
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for entry @ (source, bezier) in beziers.iter() {
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let value = *entry;
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let key = BezierStart(*source, bezier.start);
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if let Some(v) = bm.get_mut(&key) {
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v.push(value);
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} else {
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bm.insert(key, vec![value]);
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}
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}
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bm
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}
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fn find_next(tree: &mut BM, key: BezierStart) -> Option<(BezierSource, Bezier)> {
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let val = tree.get_mut(&key)?;
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let first = val.pop()?;
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if val.is_empty() {
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tree.remove(&key);
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}
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Some(first)
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}
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fn pop_first(tree: &mut BM) -> Option<(BezierSource, Bezier)> {
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let key = tree.keys().take(1).next()?.clone();
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let val = tree.get_mut(&key)?;
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let first = val.pop()?;
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if val.is_empty() {
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tree.remove(&key);
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}
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Some(first)
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}
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fn push_bezier(result: &mut Vec<Segment>, bezier: &Bezier) {
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match bezier.handles {
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BezierHandles::Linear => {
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result.push(Segment::LineTo((bezier.end.x as f32, bezier.end.y as f32)));
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}
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BezierHandles::Quadratic { handle } => {
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result.push(Segment::CurveTo((
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(handle.x as f32, handle.y as f32),
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(handle.x as f32, handle.y as f32),
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(bezier.end.x as f32, bezier.end.y as f32),
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)));
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}
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BezierHandles::Cubic {
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handle_start,
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handle_end,
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} => {
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result.push(Segment::CurveTo((
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(handle_start.x as f32, handle_start.y as f32),
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(handle_end.x as f32, handle_end.y as f32),
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(bezier.end.x as f32, bezier.end.y as f32),
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)));
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}
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}
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}
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fn beziers_to_segments(beziers: &[(BezierSource, Bezier)]) -> Vec<Segment> {
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let mut result = Vec::new();
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let mut bm = init_bm(beziers);
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while let Some(bezier) = pop_first(&mut bm) {
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result.push(Segment::MoveTo((
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bezier.1.start.x as f32,
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bezier.1.start.y as f32,
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)));
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push_bezier(&mut result, &bezier.1);
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let mut next_p = BezierStart(bezier.0, bezier.1.end);
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loop {
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let Some(next) = find_next(&mut bm, next_p) else {
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break;
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};
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push_bezier(&mut result, &next.1);
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next_p = BezierStart(next.0, next.1.end);
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}
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}
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result
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}
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pub fn bool_from_shapes(
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bool_type: BoolType,
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children_ids: &IndexSet<Uuid>,
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shapes: &ShapesPool,
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modifiers: &HashMap<Uuid, Matrix>,
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structure: &HashMap<Uuid, Vec<StructureEntry>>,
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) -> Path {
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if children_ids.is_empty() {
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return Path::default();
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}
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let Some(child) = shapes.get(&children_ids[children_ids.len() - 1]) else {
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return Path::default();
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};
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let mut current_path = child.to_path(shapes, modifiers, structure);
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for idx in (0..children_ids.len() - 1).rev() {
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let Some(other) = shapes.get(&children_ids[idx]) else {
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continue;
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};
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let other_path = other.to_path(shapes, modifiers, structure);
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let (segs_a, segs_b) = split_segments(¤t_path, &other_path);
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let beziers = match bool_type {
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BoolType::Union => union(¤t_path, segs_a, &other_path, segs_b),
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BoolType::Difference => difference(¤t_path, segs_a, &other_path, segs_b),
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BoolType::Intersection => intersection(¤t_path, segs_a, &other_path, segs_b),
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BoolType::Exclusion => exclusion(segs_a, segs_b),
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};
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current_path = Path::new(beziers_to_segments(&beziers));
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}
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current_path
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}
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pub fn update_bool_to_path(
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shape: &Shape,
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shapes: &ShapesPool,
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modifiers: &HashMap<Uuid, Matrix>,
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structure: &HashMap<Uuid, Vec<StructureEntry>>,
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) -> Shape {
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let mut shape = shape.clone();
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let children_ids = shape.modified_children_ids(structure.get(&shape.id), true);
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let Type::Bool(bool_data) = &mut shape.shape_type else {
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return shape;
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};
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bool_data.path = bool_from_shapes(
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bool_data.bool_type,
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&children_ids,
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shapes,
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modifiers,
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structure,
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);
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shape
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}
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#[allow(dead_code)]
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// Debug utility for boolean shapes
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pub fn debug_render_bool_paths(
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render_state: &mut RenderState,
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shape: &Shape,
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shapes: &ShapesPool,
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modifiers: &HashMap<Uuid, Matrix>,
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structure: &HashMap<Uuid, Vec<StructureEntry>>,
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) {
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let canvas = render_state.surfaces.canvas(SurfaceId::Strokes);
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let mut shape = shape.clone();
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let children_ids = shape.modified_children_ids(structure.get(&shape.id), true);
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let Type::Bool(bool_data) = &mut shape.shape_type else {
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return;
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};
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if children_ids.is_empty() {
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return;
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}
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let Some(child) = shapes.get(&children_ids[children_ids.len() - 1]) else {
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return;
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};
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let mut current_path = child.to_path(shapes, modifiers, structure);
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for idx in (0..children_ids.len() - 1).rev() {
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let Some(other) = shapes.get(&children_ids[idx]) else {
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continue;
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};
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let other_path = other.to_path(shapes, modifiers, structure);
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let (segs_a, segs_b) = split_segments(¤t_path, &other_path);
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let beziers = match bool_data.bool_type {
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BoolType::Union => union(¤t_path, segs_a, &other_path, segs_b),
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BoolType::Difference => difference(¤t_path, segs_a, &other_path, segs_b),
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BoolType::Intersection => intersection(¤t_path, segs_a, &other_path, segs_b),
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BoolType::Exclusion => exclusion(segs_a, segs_b),
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};
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current_path = Path::new(beziers_to_segments(&beziers));
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if idx == 0 {
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for b in &beziers {
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let mut paint = skia::Paint::default();
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paint.set_color(skia::Color::RED);
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paint.set_alpha_f(1.0);
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paint.set_style(skia::PaintStyle::Stroke);
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let mut path = skia::Path::default();
|
|
path.move_to((b.1.start.x as f32, b.1.start.y as f32));
|
|
|
|
match b.1.handles {
|
|
BezierHandles::Linear => {
|
|
path.line_to((b.1.end.x as f32, b.1.end.y as f32));
|
|
}
|
|
BezierHandles::Quadratic { handle } => {
|
|
path.quad_to(
|
|
(handle.x as f32, handle.y as f32),
|
|
(b.1.end.x as f32, b.1.end.y as f32),
|
|
);
|
|
}
|
|
BezierHandles::Cubic {
|
|
handle_start,
|
|
handle_end,
|
|
} => {
|
|
path.cubic_to(
|
|
(handle_start.x as f32, handle_start.y as f32),
|
|
(handle_end.x as f32, handle_end.y as f32),
|
|
(b.1.end.x as f32, b.1.end.y as f32),
|
|
);
|
|
}
|
|
}
|
|
canvas.draw_path(&path, &paint);
|
|
|
|
let mut v1 = b.1.normal(TValue::Parametric(1.0));
|
|
v1 *= 0.5;
|
|
let v2 = v1.perp();
|
|
|
|
let p1 = b.1.end + v1 + v2;
|
|
let p2 = b.1.end - v1 + v2;
|
|
|
|
canvas.draw_line(
|
|
(b.1.end.x as f32, b.1.end.y as f32),
|
|
(p1.x as f32, p1.y as f32),
|
|
&paint,
|
|
);
|
|
|
|
canvas.draw_line(
|
|
(b.1.end.x as f32, b.1.end.y as f32),
|
|
(p2.x as f32, p2.y as f32),
|
|
&paint,
|
|
);
|
|
|
|
let v3 = b.1.normal(TValue::Parametric(0.0));
|
|
let p3 = b.1.start + v3;
|
|
let p4 = b.1.start - v3;
|
|
|
|
canvas.draw_line(
|
|
(b.1.start.x as f32, b.1.start.y as f32),
|
|
(p3.x as f32, p3.y as f32),
|
|
&paint,
|
|
);
|
|
|
|
canvas.draw_line(
|
|
(b.1.start.x as f32, b.1.start.y as f32),
|
|
(p4.x as f32, p4.y as f32),
|
|
&paint,
|
|
);
|
|
}
|
|
}
|
|
}
|
|
}
|