Files
penpot/render-wasm/src/shapes/fills.rs
Alonso Torres 6cb1aa24cd Add constraints calculation on WASM (#5894)
*  Add constraints calculation on WASM

*  Fix after review
2025-02-19 10:40:04 +01:00

200 lines
5.6 KiB
Rust

use skia_safe::{self as skia, Rect};
use super::Color;
use uuid::Uuid;
#[derive(Debug)]
#[repr(C)]
pub struct RawStopData {
color: [u8; 4],
offset: u8,
}
impl RawStopData {
pub fn color(&self) -> skia::Color {
skia::Color::from_argb(self.color[3], self.color[0], self.color[1], self.color[2])
}
pub fn offset(&self) -> f32 {
self.offset as f32 / 100.0
}
pub fn from_bytes(bytes: [u8; 5]) -> Self {
Self {
color: [bytes[0], bytes[1], bytes[2], bytes[3]],
offset: bytes[4],
}
}
}
#[derive(Debug, Clone, PartialEq)]
pub struct Gradient {
colors: Vec<Color>,
offsets: Vec<f32>,
opacity: f32,
start: (f32, f32),
end: (f32, f32),
width: f32,
}
impl Gradient {
pub fn add_stop(&mut self, color: Color, offset: f32) {
self.colors.push(color);
self.offsets.push(offset);
}
fn to_linear_shader(&self, rect: &Rect) -> Option<skia::Shader> {
let start = (
rect.left + self.start.0 * rect.width(),
rect.top + self.start.1 * rect.height(),
);
let end = (
rect.left + self.end.0 * rect.width(),
rect.top + self.end.1 * rect.height(),
);
skia::shader::Shader::linear_gradient(
(start, end),
self.colors.as_slice(),
self.offsets.as_slice(),
skia::TileMode::Clamp,
None,
None,
)
}
fn to_radial_shader(&self, rect: &Rect) -> Option<skia::Shader> {
let center = skia::Point::new(
rect.left + self.start.0 * rect.width(),
rect.top + self.start.1 * rect.height(),
);
let end = skia::Point::new(
rect.left + self.end.0 * rect.width(),
rect.top + self.end.1 * rect.height(),
);
let direction = end - center;
let distance = (direction.x.powi(2) + direction.y.powi(2)).sqrt();
let angle = direction.y.atan2(direction.x).to_degrees();
// Based on the code from frontend/src/app/main/ui/shapes/gradients.cljs
let mut transform = skia::Matrix::new_identity();
transform.pre_translate((center.x, center.y));
transform.pre_rotate(angle + 90., skia::Point::new(0., 0.));
// We need an extra transform, because in skia radial gradients are circular and we need them to be ellipses if they must adapt to the shape
transform.pre_scale((self.width * rect.width() / rect.height(), 1.), None);
transform.pre_translate((-center.x, -center.y));
skia::shader::Shader::radial_gradient(
center,
distance,
self.colors.as_slice(),
self.offsets.as_slice(),
skia::TileMode::Clamp,
None,
Some(&transform),
)
}
}
#[derive(Debug, Clone, PartialEq)]
pub struct ImageFill {
id: Uuid,
opacity: u8,
height: i32,
width: i32,
}
impl ImageFill {
pub fn size(&self) -> (i32, i32) {
(self.width, self.height)
}
pub fn id(&self) -> Uuid {
self.id
}
}
#[derive(Debug, Clone, PartialEq)]
pub enum Fill {
Solid(Color),
LinearGradient(Gradient),
RadialGradient(Gradient),
Image(ImageFill),
}
impl Fill {
pub fn new_linear_gradient(start: (f32, f32), end: (f32, f32), opacity: f32) -> Self {
Self::LinearGradient(Gradient {
start,
end,
opacity,
colors: vec![],
offsets: vec![],
width: 0.,
})
}
pub fn new_radial_gradient(
start: (f32, f32),
end: (f32, f32),
opacity: f32,
width: f32,
) -> Self {
Self::RadialGradient(Gradient {
start,
end,
opacity,
colors: vec![],
offsets: vec![],
width,
})
}
pub fn new_image_fill(id: Uuid, opacity: u8, (width, height): (i32, i32)) -> Self {
Self::Image(ImageFill {
id,
opacity,
height,
width,
})
}
pub fn to_paint(&self, rect: &Rect) -> skia::Paint {
match self {
Self::Solid(color) => {
let mut p = skia::Paint::default();
p.set_color(*color);
p.set_style(skia::PaintStyle::Fill);
p.set_anti_alias(true);
p.set_blend_mode(skia::BlendMode::SrcOver);
p
}
Self::LinearGradient(gradient) => {
let mut p = skia::Paint::default();
p.set_shader(gradient.to_linear_shader(&rect));
p.set_alpha((gradient.opacity * 255.) as u8);
p.set_style(skia::PaintStyle::Fill);
p.set_anti_alias(true);
p.set_blend_mode(skia::BlendMode::SrcOver);
p
}
Self::RadialGradient(gradient) => {
let mut p = skia::Paint::default();
p.set_shader(gradient.to_radial_shader(&rect));
p.set_alpha((gradient.opacity * 255.) as u8);
p.set_style(skia::PaintStyle::Fill);
p.set_anti_alias(true);
p.set_blend_mode(skia::BlendMode::SrcOver);
p
}
Self::Image(image_fill) => {
let mut p = skia::Paint::default();
p.set_style(skia::PaintStyle::Fill);
p.set_anti_alias(true);
p.set_blend_mode(skia::BlendMode::SrcOver);
p.set_alpha(image_fill.opacity);
p
}
}
}
}