mirror of
https://github.com/penpot/penpot.git
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244 lines
7.7 KiB
Rust
244 lines
7.7 KiB
Rust
use skia_safe::{self as skia, textlayout::FontCollection, Path, Point};
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use std::collections::HashMap;
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mod shapes_pool;
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mod text_editor;
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pub use shapes_pool::{ShapesPool, ShapesPoolMutRef, ShapesPoolRef};
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pub use text_editor::*;
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use crate::render::RenderState;
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use crate::shapes::Shape;
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use crate::tiles;
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use crate::uuid::Uuid;
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use crate::shapes::modifiers::grid_layout::grid_cell_data;
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/// This struct holds the state of the Rust application between JS calls.
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///
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/// It is created by [init] and passed to the other exported functions.
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/// Note that rust-skia data structures are not thread safe, so a state
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/// must not be shared between different Web Workers.
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pub(crate) struct State<'a> {
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pub render_state: RenderState,
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pub text_editor_state: TextEditorState,
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pub current_id: Option<Uuid>,
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pub current_browser: u8,
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pub shapes: ShapesPool<'a>,
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}
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impl<'a> State<'a> {
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pub fn new(width: i32, height: i32) -> Self {
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State {
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render_state: RenderState::new(width, height),
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text_editor_state: TextEditorState::new(),
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current_id: None,
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current_browser: 0,
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shapes: ShapesPool::new(),
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}
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}
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pub fn resize(&mut self, width: i32, height: i32) {
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self.render_state.resize(width, height);
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}
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pub fn render_state_mut(&mut self) -> &mut RenderState {
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&mut self.render_state
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}
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pub fn render_state(&self) -> &RenderState {
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&self.render_state
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}
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#[allow(dead_code)]
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pub fn text_editor_state_mut(&mut self) -> &mut TextEditorState {
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&mut self.text_editor_state
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}
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#[allow(dead_code)]
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pub fn text_editor_state(&self) -> &TextEditorState {
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&self.text_editor_state
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}
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pub fn render_from_cache(&mut self) {
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self.render_state.render_from_cache(&self.shapes);
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}
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pub fn render_sync(&mut self, timestamp: i32) -> Result<(), String> {
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self.render_state
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.start_render_loop(None, &self.shapes, timestamp, true)?;
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Ok(())
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}
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pub fn render_sync_shape(&mut self, id: &Uuid, timestamp: i32) -> Result<(), String> {
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self.render_state
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.start_render_loop(Some(id), &self.shapes, timestamp, true)?;
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Ok(())
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}
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pub fn start_render_loop(&mut self, timestamp: i32) -> Result<(), String> {
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self.render_state
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.start_render_loop(None, &self.shapes, timestamp, false)?;
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Ok(())
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}
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pub fn process_animation_frame(&mut self, timestamp: i32) -> Result<(), String> {
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self.render_state
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.process_animation_frame(None, &self.shapes, timestamp)?;
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Ok(())
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}
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pub fn clear_focus_mode(&mut self) {
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self.render_state.clear_focus_mode();
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}
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pub fn set_focus_mode(&mut self, shapes: Vec<Uuid>) {
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self.render_state.set_focus_mode(shapes);
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}
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pub fn init_shapes_pool(&mut self, capacity: usize) {
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self.shapes.initialize(capacity);
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}
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pub fn use_shape(&mut self, id: Uuid) {
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if !self.shapes.has(&id) {
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self.shapes.add_shape(id);
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}
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self.current_id = Some(id);
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}
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pub fn delete_shape_children(&mut self, parent_id: Uuid, id: Uuid) {
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// We don't really do a self.shapes.remove so that redo/undo keep working
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let Some(shape) = self.shapes.get(&id) else {
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return;
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};
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// Only remove the children when is being deleted from the owner
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if shape.parent_id.is_none() || shape.parent_id == Some(parent_id) {
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let tiles::TileRect(rsx, rsy, rex, rey) =
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self.render_state.get_tiles_for_shape(shape, &self.shapes);
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for x in rsx..=rex {
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for y in rsy..=rey {
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let tile = tiles::Tile(x, y);
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self.render_state.remove_cached_tile(tile);
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self.render_state.tiles.remove_shape_at(tile, shape.id);
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}
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}
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}
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}
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pub fn current_shape_mut(&mut self) -> Option<&mut Shape> {
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self.shapes.get_mut(&self.current_id?)
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}
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pub fn current_shape(&self) -> Option<&Shape> {
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self.shapes.get(&self.current_id?)
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}
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pub fn set_background_color(&mut self, color: skia::Color) {
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self.render_state.set_background_color(color);
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}
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pub fn set_browser(&mut self, browser: u8) {
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self.current_browser = browser;
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}
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/// Sets the parent for the current shape and updates the parent's extended rectangle
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///
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/// When a shape is assigned a new parent, the parent's extended rectangle needs to be
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/// invalidated and recalculated to include the new child. This ensures that frames
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/// and groups properly encompass their children.
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pub fn set_parent_for_current_shape(&mut self, id: Uuid) {
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let Some(shape) = self.current_shape_mut() else {
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panic!("Invalid current shape")
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};
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// If the shape already has the same parent, do nothing
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if shape.parent_id == Some(id) {
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return;
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}
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shape.set_parent(id);
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// Note: We don't call parent.add_child() here because we are
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// asuming the parent is updating its children list via set_children() calls.
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// Calling add_child here would create duplicates.
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// Invalidate parent's extrect so it gets recalculated to include the new child
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if let Some(parent) = self.shapes.get_mut(&id) {
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parent.invalidate_extrect();
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}
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}
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pub fn rebuild_tiles_shallow(&mut self) {
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self.render_state.rebuild_tiles_shallow(&self.shapes);
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}
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pub fn rebuild_tiles(&mut self) {
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self.render_state.rebuild_tiles_from(&self.shapes, None);
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}
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pub fn rebuild_tiles_from(&mut self, base_id: Option<&Uuid>) {
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self.render_state.rebuild_tiles_from(&self.shapes, base_id);
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}
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pub fn rebuild_touched_tiles(&mut self) {
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self.render_state.rebuild_touched_tiles(&self.shapes);
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}
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pub fn rebuild_modifier_tiles(&mut self, ids: Vec<Uuid>) {
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// SAFETY: We're extending the lifetime of the mutable borrow to 'a.
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// This is safe because:
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// 1. shapes has lifetime 'a in the struct
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// 2. The reference won't outlive the struct
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// 3. No other references to shapes exist during this call
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unsafe {
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let shapes_ptr = &mut self.shapes as *mut ShapesPool<'a>;
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self.render_state
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.rebuild_modifier_tiles(&mut *shapes_ptr, ids);
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}
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}
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pub fn font_collection(&self) -> &FontCollection {
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self.render_state.fonts().font_collection()
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}
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pub fn get_grid_coords(&self, pos_x: f32, pos_y: f32) -> Option<(i32, i32)> {
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let shape = self.current_shape()?;
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let bounds = shape.bounds();
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let position = Point::new(pos_x, pos_y);
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let cells = grid_cell_data(shape, &self.shapes, true);
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for cell in cells {
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let points = &[
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cell.anchor,
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cell.anchor + bounds.hv(cell.width),
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cell.anchor + bounds.hv(cell.width) + bounds.vv(cell.height),
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cell.anchor + bounds.vv(cell.height),
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];
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let polygon = Path::polygon(points, true, None, None);
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if polygon.contains(position) {
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return Some((cell.row as i32 + 1, cell.column as i32 + 1));
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}
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}
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None
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}
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pub fn set_modifiers(&mut self, modifiers: HashMap<Uuid, skia::Matrix>) {
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self.shapes.set_modifiers(modifiers);
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}
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pub fn touch_current(&mut self) {
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if let Some(current_id) = self.current_id {
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self.render_state.mark_touched(current_id);
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}
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}
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pub fn touch_shape(&mut self, id: Uuid) {
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self.render_state.mark_touched(id);
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}
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}
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