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🐛 Fix not enough surfaces
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@@ -7,6 +7,7 @@ use super::{gpu_state::GpuState, tiles::Tile};
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use base64::{engine::general_purpose, Engine as _};
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use std::collections::HashMap;
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const POOL_CAPACITY_MINIMUM: i32 = 32;
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const POOL_CAPACITY_THRESHOLD: i32 = 4;
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#[derive(Debug, PartialEq, Clone, Copy)]
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@@ -68,7 +69,9 @@ impl Surfaces {
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let debug = target.new_surface_with_dimensions((width, height)).unwrap();
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let pool_capacity =
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(width / tile_dims.width) * (height / tile_dims.height) * POOL_CAPACITY_THRESHOLD;
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((width / tile_dims.width) * (height / tile_dims.height) * POOL_CAPACITY_THRESHOLD)
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.max(POOL_CAPACITY_MINIMUM);
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let pool = SurfacePool::with_capacity(&mut target, tile_dims, pool_capacity as usize);
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let tiles = TileSurfaceCache::new(pool);
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Surfaces {
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