mirror of
https://github.com/penpot/penpot.git
synced 2025-12-11 22:14:05 +01:00
🐛 Fix big blur rendering for wasm render
This commit is contained in:
@@ -1,4 +1,5 @@
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mod blend;
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mod blurs;
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mod debug;
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mod fills;
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mod fonts;
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@@ -21,7 +22,7 @@ use options::RenderOptions;
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use surfaces::{SurfaceId, Surfaces};
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use crate::performance;
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use crate::shapes::{Corners, Fill, Shape, SolidColor, StructureEntry, Type};
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use crate::shapes::{BlurType, Corners, Fill, Shape, SolidColor, StructureEntry, Type};
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use crate::state::ShapesPool;
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use crate::tiles::{self, PendingTiles, TileRect};
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use crate::uuid::Uuid;
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@@ -29,6 +30,7 @@ use crate::view::Viewbox;
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use crate::wapi;
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pub use blend::BlendMode;
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pub use blurs::*;
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pub use fonts::*;
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pub use images::*;
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@@ -377,10 +379,19 @@ impl RenderState {
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Some(&skia::Paint::default()),
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);
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}
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// Draw blurs after everything else
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self.surfaces.draw_into(
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SurfaceId::Blurs,
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SurfaceId::Current,
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Some(&skia::Paint::default()),
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);
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let surface_ids = SurfaceId::Strokes as u32
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| SurfaceId::Fills as u32
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| SurfaceId::DropShadows as u32
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| SurfaceId::InnerShadows as u32;
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| SurfaceId::InnerShadows as u32
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| SurfaceId::Blurs as u32;
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self.surfaces.apply_mut(surface_ids, |s| {
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s.canvas().clear(skia::Color::TRANSPARENT);
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@@ -410,7 +421,8 @@ impl RenderState {
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let surface_ids = SurfaceId::Strokes as u32
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| SurfaceId::Fills as u32
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| SurfaceId::DropShadows as u32
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| SurfaceId::InnerShadows as u32;
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| SurfaceId::InnerShadows as u32
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| SurfaceId::Blurs as u32;
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self.surfaces.apply_mut(surface_ids, |s| {
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s.canvas().save();
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});
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@@ -456,7 +468,8 @@ impl RenderState {
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let surface_ids = SurfaceId::Strokes as u32
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| SurfaceId::Fills as u32
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| SurfaceId::DropShadows as u32
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| SurfaceId::InnerShadows as u32;
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| SurfaceId::InnerShadows as u32
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| SurfaceId::Blurs as u32;
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self.surfaces.apply_mut(surface_ids, |s| {
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s.canvas().concat(&matrix);
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});
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@@ -466,6 +479,7 @@ impl RenderState {
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if !shape.has_visible_strokes() {
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shadows::render_text_drop_shadows(self, &shape, &mut paragraphs, antialias);
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render_text_blurs(self, &shape, &mut paragraphs, antialias);
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}
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text::render(self, &shape, &mut paragraphs, None, None);
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@@ -491,6 +505,12 @@ impl RenderState {
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&mut stroke_paragraphs,
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antialias,
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);
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render_text_blurs(
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self,
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&shape,
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&mut stroke_paragraphs,
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antialias,
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);
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strokes::render(
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self,
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&shape,
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@@ -510,12 +530,14 @@ impl RenderState {
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}
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shadows::render_text_inner_shadows(self, &shape, &mut paragraphs, antialias);
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render_text_blurs(self, &shape, &mut paragraphs, antialias);
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}
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_ => {
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let surface_ids = SurfaceId::Strokes as u32
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| SurfaceId::Fills as u32
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| SurfaceId::DropShadows as u32
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| SurfaceId::InnerShadows as u32;
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| SurfaceId::InnerShadows as u32
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| SurfaceId::Blurs as u32;
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self.surfaces.apply_mut(surface_ids, |s| {
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s.canvas().concat(&matrix);
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});
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@@ -541,8 +563,12 @@ impl RenderState {
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}
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}
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// Render blurs for fills
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// render_fill_blurs(self, &shape, antialias);
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for stroke in shape.visible_strokes().rev() {
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shadows::render_stroke_drop_shadows(self, &shape, stroke, antialias);
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// render_stroke_blurs(self, &shape, stroke, antialias);
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strokes::render(self, &shape, stroke, None, None, None, antialias, None);
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shadows::render_stroke_inner_shadows(self, &shape, stroke, antialias);
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}
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@@ -736,9 +762,9 @@ impl RenderState {
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.save_layer(&mask_rec);
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}
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if let Some(image_filter) = element.image_filter(self.get_scale()) {
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paint.set_image_filter(image_filter);
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}
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// if let Some(image_filter) = element.image_filter(self.get_scale()) {
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// paint.set_image_filter(image_filter);
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// }
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let layer_rec = skia::canvas::SaveLayerRec::default().paint(&paint);
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self.surfaces
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@@ -1,8 +1,8 @@
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use skia_safe::{self as skia, Paint, RRect};
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use skia_safe::{self as skia, image_filters, Paint, RRect};
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use super::{RenderState, SurfaceId};
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use crate::render::get_source_rect;
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use crate::shapes::{Fill, Frame, ImageFill, Rect, Shape, Type};
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use crate::shapes::{BlurType, Fill, Frame, ImageFill, Rect, Shape, Type};
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fn draw_image_fill(
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render_state: &mut RenderState,
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@@ -84,26 +84,29 @@ fn draw_image_fill(
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* This SHOULD be the only public function in this module.
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*/
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pub fn render(render_state: &mut RenderState, shape: &Shape, fill: &Fill, antialias: bool) {
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let paint = &fill.to_paint(&shape.selrect, antialias);
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let mut paint = fill.to_paint(&shape.selrect, antialias);
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if let Some(image_filter) = shape.image_filter(1.) {
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paint.set_image_filter(image_filter);
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}
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match (fill, &shape.shape_type) {
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(Fill::Image(image_fill), _) => {
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draw_image_fill(render_state, shape, image_fill, paint, antialias);
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draw_image_fill(render_state, shape, image_fill, &paint, antialias);
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}
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(_, Type::Rect(_) | Type::Frame(_)) => {
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render_state
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.surfaces
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.draw_rect_to(SurfaceId::Fills, shape, paint);
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.draw_rect_to(SurfaceId::Fills, shape, &paint);
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}
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(_, Type::Circle) => {
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render_state
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.surfaces
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.draw_circle_to(SurfaceId::Fills, shape, paint);
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.draw_circle_to(SurfaceId::Fills, shape, &paint);
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}
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(_, Type::Path(_)) | (_, Type::Bool(_)) => {
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render_state
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.surfaces
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.draw_path_to(SurfaceId::Fills, shape, paint);
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.draw_path_to(SurfaceId::Fills, shape, &paint);
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}
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(_, Type::Group(_)) => {
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// Groups can have fills but they propagate them to their children
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@@ -9,6 +9,19 @@ use super::{RenderState, SurfaceId};
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use crate::render::text::{self};
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use crate::render::{get_dest_rect, get_source_rect};
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/// Composes blur and shadow filters, returning a combined filter if both are present,
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/// or the individual filter if only one is present, or None if neither is present.
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fn compose_filters(blur: Option<&ImageFilter>, shadow: Option<&ImageFilter>) -> Option<ImageFilter> {
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match (blur, shadow) {
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(Some(blur_filter), Some(shadow_filter)) => {
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ImageFilter::compose(blur_filter, shadow_filter)
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}
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(Some(blur_filter), None) => Some(blur_filter.clone()),
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(None, Some(shadow_filter)) => Some(shadow_filter.clone()),
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(None, None) => None,
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}
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}
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// FIXME: See if we can simplify these arguments
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#[allow(clippy::too_many_arguments)]
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fn draw_stroke_on_rect(
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@@ -20,6 +33,7 @@ fn draw_stroke_on_rect(
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svg_attrs: &HashMap<String, String>,
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scale: f32,
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shadow: Option<&ImageFilter>,
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blur: Option<&ImageFilter>,
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antialias: bool,
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) {
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// Draw the different kind of strokes for a rect is straightforward, we just need apply a stroke to:
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@@ -29,9 +43,9 @@ fn draw_stroke_on_rect(
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let stroke_rect = stroke.outer_rect(rect);
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let mut paint = stroke.to_paint(selrect, svg_attrs, scale, antialias);
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if let Some(filter) = shadow {
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paint.set_image_filter(filter.clone());
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}
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// Apply both blur and shadow filters if present, composing them if necessary.
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let filter = compose_filters(blur, shadow);
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paint.set_image_filter(filter);
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match corners {
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Some(radii) => {
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@@ -55,6 +69,7 @@ fn draw_stroke_on_circle(
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svg_attrs: &HashMap<String, String>,
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scale: f32,
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shadow: Option<&ImageFilter>,
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blur: Option<&ImageFilter>,
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antialias: bool,
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) {
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// Draw the different kind of strokes for an oval is straightforward, we just need apply a stroke to:
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@@ -64,9 +79,9 @@ fn draw_stroke_on_circle(
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let stroke_rect = stroke.outer_rect(rect);
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let mut paint = stroke.to_paint(selrect, svg_attrs, scale, antialias);
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if let Some(filter) = shadow {
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paint.set_image_filter(filter.clone());
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}
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// Apply both blur and shadow filters if present, composing them if necessary.
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let filter = compose_filters(blur, shadow);
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paint.set_image_filter(filter);
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canvas.draw_oval(stroke_rect, &paint);
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}
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@@ -75,11 +90,17 @@ fn draw_outer_stroke_path(
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canvas: &skia::Canvas,
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path: &skia::Path,
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paint: &skia::Paint,
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blur: Option<&ImageFilter>,
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antialias: bool,
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) {
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let mut outer_paint = skia::Paint::default();
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outer_paint.set_blend_mode(skia::BlendMode::SrcOver);
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outer_paint.set_anti_alias(antialias);
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if let Some(filter) = blur {
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outer_paint.set_image_filter(filter.clone());
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}
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let layer_rec = skia::canvas::SaveLayerRec::default().paint(&outer_paint);
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canvas.save_layer(&layer_rec);
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canvas.draw_path(path, paint);
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@@ -87,6 +108,7 @@ fn draw_outer_stroke_path(
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let mut clear_paint = skia::Paint::default();
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clear_paint.set_blend_mode(skia::BlendMode::Clear);
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clear_paint.set_anti_alias(antialias);
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canvas.draw_path(path, &clear_paint);
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canvas.restore();
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@@ -97,9 +119,17 @@ fn draw_inner_stroke_path(
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canvas: &skia::Canvas,
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path: &skia::Path,
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paint: &skia::Paint,
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blur: Option<&ImageFilter>,
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antialias: bool,
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) {
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canvas.save();
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let mut inner_paint = skia::Paint::default();
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inner_paint.set_anti_alias(antialias);
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if let Some(filter) = blur {
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inner_paint.set_image_filter(filter.clone());
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}
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let layer_rec = skia::canvas::SaveLayerRec::default().paint(&inner_paint);
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canvas.save_layer(&layer_rec);
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canvas.clip_path(path, skia::ClipOp::Intersect, antialias);
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canvas.draw_path(path, paint);
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canvas.restore();
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@@ -117,6 +147,7 @@ pub fn draw_stroke_on_path(
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svg_attrs: &HashMap<String, String>,
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scale: f32,
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shadow: Option<&ImageFilter>,
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blur: Option<&ImageFilter>,
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antialias: bool,
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) {
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let mut skia_path = path.to_skia_path();
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@@ -127,19 +158,18 @@ pub fn draw_stroke_on_path(
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let mut paint: skia_safe::Handle<_> =
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stroke.to_stroked_paint(is_open, selrect, svg_attrs, scale, antialias);
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if let Some(filter) = shadow {
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paint.set_image_filter(filter.clone());
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}
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let filter = compose_filters(blur, shadow);
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paint.set_image_filter(filter);
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match stroke.render_kind(is_open) {
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StrokeKind::Inner => {
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draw_inner_stroke_path(canvas, &skia_path, &paint, antialias);
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draw_inner_stroke_path(canvas, &skia_path, &paint, blur, antialias);
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}
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StrokeKind::Center => {
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canvas.draw_path(&skia_path, &paint);
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}
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StrokeKind::Outer => {
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draw_outer_stroke_path(canvas, &skia_path, &paint, antialias);
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draw_outer_stroke_path(canvas, &skia_path, &paint, blur, antialias);
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}
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}
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@@ -388,6 +418,7 @@ fn draw_image_stroke_in_container(
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svg_attrs,
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scale,
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None,
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None,
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antialias,
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);
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}
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@@ -399,6 +430,7 @@ fn draw_image_stroke_in_container(
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svg_attrs,
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scale,
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None,
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None,
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antialias,
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),
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@@ -517,12 +549,14 @@ pub fn render(
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svg_attrs,
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scale,
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shadow,
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shape.image_filter(1.).as_ref(),
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antialias,
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);
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}
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Type::Circle => draw_stroke_on_circle(
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canvas, stroke, &selrect, &selrect, svg_attrs, scale, shadow, antialias,
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canvas, stroke, &selrect, &selrect, svg_attrs, scale, shadow, shape.image_filter(1.).as_ref(), antialias,
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),
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//TODO: Add blur and shadow to text
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Type::Text(_) => {
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text::render(
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render_state,
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@@ -543,6 +577,7 @@ pub fn render(
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svg_attrs,
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scale,
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shadow,
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shape.image_filter(1.).as_ref(),
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antialias,
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);
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}
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@@ -572,6 +607,7 @@ pub fn render_text_paths(
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let mut paint: skia_safe::Handle<_> =
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stroke.to_text_stroked_paint(false, selrect, svg_attrs, scale, antialias);
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//TODO: Add blur and shadow to text
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if let Some(filter) = shadow {
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paint.set_image_filter(filter.clone());
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}
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@@ -579,7 +615,8 @@ pub fn render_text_paths(
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match stroke.render_kind(false) {
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StrokeKind::Inner => {
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for (path, _) in paths {
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draw_inner_stroke_path(canvas, path, &paint, antialias);
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//TODO: Add blur and shadow to text
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draw_inner_stroke_path(canvas, path, &paint, None, antialias);
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}
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}
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StrokeKind::Center => {
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@@ -589,7 +626,8 @@ pub fn render_text_paths(
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}
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StrokeKind::Outer => {
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for (path, _) in paths {
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draw_outer_stroke_path(canvas, path, &paint, antialias);
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//TODO: Add blur and shadow to text
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draw_outer_stroke_path(canvas, path, &paint, None, antialias);
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}
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}
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}
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@@ -24,8 +24,9 @@ pub enum SurfaceId {
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Strokes = 0b0_0001_0000,
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DropShadows = 0b0_0010_0000,
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InnerShadows = 0b0_0100_0000,
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UI = 0b0_1000_0000,
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Debug = 0b1_0000_0000,
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Blurs = 0b0_1000_0000,
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UI = 0b1_0000_0000,
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Debug = 0b10_0000_0000,
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}
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pub struct Surfaces {
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@@ -42,6 +43,8 @@ pub struct Surfaces {
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drop_shadows: skia::Surface,
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// used for rendering over shadows.
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inner_shadows: skia::Surface,
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// used for rendering blurs
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blurs: skia::Surface,
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// used for displaying auxiliary workspace elements
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ui: skia::Surface,
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// for drawing debug info.
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@@ -73,6 +76,8 @@ impl Surfaces {
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gpu_state.create_surface_with_isize("drop_shadows".to_string(), extra_tile_dims);
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let inner_shadows =
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gpu_state.create_surface_with_isize("inner_shadows".to_string(), extra_tile_dims);
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let blurs =
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gpu_state.create_surface_with_isize("blurs".to_string(), extra_tile_dims);
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let shape_fills =
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gpu_state.create_surface_with_isize("shape_fills".to_string(), extra_tile_dims);
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let shape_strokes =
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@@ -88,6 +93,7 @@ impl Surfaces {
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current,
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drop_shadows,
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inner_shadows,
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blurs,
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shape_fills,
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shape_strokes,
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ui,
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@@ -180,6 +186,7 @@ impl Surfaces {
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-render_area.left() + self.margins.width as f32 / scale,
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-render_area.top() + self.margins.height as f32 / scale,
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);
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self.apply_mut(
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SurfaceId::Fills as u32
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| SurfaceId::Strokes as u32
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@@ -201,6 +208,7 @@ impl Surfaces {
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SurfaceId::Current => &mut self.current,
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SurfaceId::DropShadows => &mut self.drop_shadows,
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SurfaceId::InnerShadows => &mut self.inner_shadows,
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SurfaceId::Blurs => &mut self.blurs,
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SurfaceId::Fills => &mut self.shape_fills,
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SurfaceId::Strokes => &mut self.shape_strokes,
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SurfaceId::Debug => &mut self.debug,
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