🔧 Fix text layout extrect intersection and refactor calculate_extrect function

This commit is contained in:
Elena Torro
2025-10-16 14:00:59 +02:00
parent 6ef0b8fd16
commit af54e6ccc2
4 changed files with 117 additions and 59 deletions

View File

@@ -737,50 +737,20 @@ impl Shape {
rect
}
pub fn calculate_extrect(
&self,
shapes_pool: &ShapesPool,
modifiers: &HashMap<Uuid, Matrix>,
) -> math::Rect {
let shape = self.transformed(modifiers.get(&self.id));
let mut max_stroke: f32 = 0.;
let is_open = if let Type::Path(p) = &shape.shape_type {
p.is_open()
} else {
false
};
fn apply_stroke_bounds(&self, rect: math::Rect, stroke_width: f32) -> math::Rect {
let mut expanded_rect = rect;
expanded_rect.left -= stroke_width;
expanded_rect.right += stroke_width;
expanded_rect.top -= stroke_width;
expanded_rect.bottom += stroke_width;
for stroke in shape.strokes.iter() {
let width = match stroke.render_kind(is_open) {
StrokeKind::Inner => 0.,
StrokeKind::Center => stroke.width / 2.,
StrokeKind::Outer => stroke.width,
};
max_stroke = max_stroke.max(width);
}
let mut result = rect;
result.join(expanded_rect);
result
}
let mut rect = if let Some(path) = shape.get_skia_path() {
path.compute_tight_bounds()
.with_outset((max_stroke, max_stroke))
} else {
let mut bounds_rect = shape.bounds().to_rect();
let mut stroke_rect = bounds_rect;
stroke_rect.left -= max_stroke;
stroke_rect.right += max_stroke;
stroke_rect.top -= max_stroke;
stroke_rect.bottom += max_stroke;
bounds_rect.join(stroke_rect);
bounds_rect
};
if let Type::Text(text_content) = &shape.shape_type {
let (width, height) = text_content.visual_bounds();
rect.right = rect.left + width;
rect.bottom = rect.top + height;
}
for shadow in shape.shadows.iter() {
fn apply_shadow_bounds(&self, mut rect: math::Rect) -> math::Rect {
for shadow in self.shadows_visible() {
if !shadow.hidden() {
let (x, y) = shadow.offset;
let mut shadow_rect = rect;
@@ -797,8 +767,12 @@ impl Shape {
rect.join(shadow_rect);
}
}
rect
}
if let Some(blur) = shape.blur {
fn apply_blur_bounds(&self, mut rect: math::Rect) -> math::Rect {
let blur = self.blur.as_ref();
if let Some(blur) = blur {
if !blur.hidden {
rect.left -= blur.value;
rect.top -= blur.value;
@@ -806,17 +780,23 @@ impl Shape {
rect.bottom += blur.value;
}
}
rect
}
// For groups and frames without clipping, extend the bounding rectangle to include all nested shapes
// This ensures that these containers properly encompass their content
let include_children = match &shape.shape_type {
fn apply_children_bounds(
&self,
mut rect: math::Rect,
shapes_pool: &ShapesPool,
modifiers: &HashMap<Uuid, Matrix>,
) -> math::Rect {
let include_children = match self.shape_type {
Type::Group(_) => true,
Type::Frame(_) => !shape.clip_content,
Type::Frame(_) => !self.clip_content,
_ => false,
};
if include_children {
for child_id in shape.children_ids(false) {
for child_id in self.children_ids(false) {
if let Some(child_shape) = shapes_pool.get(&child_id) {
// Create a copy of the child shape to apply any transformations
let mut transformed_element: Cow<Shape> = Cow::Borrowed(child_shape);
@@ -834,6 +814,38 @@ impl Shape {
rect
}
pub fn calculate_extrect(
&self,
shapes_pool: &ShapesPool,
modifiers: &HashMap<Uuid, Matrix>,
) -> math::Rect {
let shape = self.transformed(modifiers.get(&self.id));
let max_stroke = Stroke::max_bounds_width(shape.strokes.iter(), shape.is_open());
let mut rect = match &shape.shape_type {
Type::Path(_) | Type::Bool(_) => {
if let Some(path) = shape.get_skia_path() {
return path
.compute_tight_bounds()
.with_outset((max_stroke, max_stroke));
}
shape.bounds().to_rect()
}
Type::Text(text_content) => {
let text_bounds = text_content.get_bounds(&shape);
text_bounds.to_rect()
}
_ => shape.bounds().to_rect(),
};
rect = self.apply_stroke_bounds(rect, max_stroke);
rect = self.apply_shadow_bounds(rect);
rect = self.apply_blur_bounds(rect);
rect = self.apply_children_bounds(rect, shapes_pool, modifiers);
rect
}
pub fn left_top(&self) -> Point {
Point::new(self.selrect.left, self.selrect.top)
}
@@ -996,6 +1008,10 @@ impl Shape {
)
}
pub fn is_open(&self) -> bool {
matches!(&self.shape_type, Type::Path(p) if p.is_open())
}
pub fn add_shadow(&mut self, shadow: Shadow) {
self.invalidate_extrect();
self.shadows.push(shadow);
@@ -1036,6 +1052,10 @@ impl Shape {
.filter(|shadow| shadow.style() == ShadowStyle::Inner && !shadow.hidden())
}
pub fn shadows_visible(&self) -> impl DoubleEndedIterator<Item = &Shadow> {
self.shadows.iter().rev().filter(|shadow| !shadow.hidden())
}
pub fn to_path_transform(&self) -> Option<Matrix> {
match self.shape_type {
Type::Path(_) | Type::Bool(_) => {