🐛 Fix shadows clipping

This commit is contained in:
Alejandro Alonso
2025-11-12 10:31:27 +01:00
parent f2f8a488ad
commit 33da6fbec2
4 changed files with 945 additions and 2 deletions

View File

@@ -1386,8 +1386,45 @@ impl RenderState {
}
}
self.surfaces
.draw_into(SurfaceId::DropShadows, SurfaceId::Current, None);
if let Some((bounds, corners, transform)) = clip_bounds.as_ref() {
let antialias = element.should_use_antialias(scale);
let mut total_matrix = Matrix::new_identity();
total_matrix.pre_scale((scale, scale), None);
total_matrix.pre_translate((translation.0, translation.1));
total_matrix.pre_concat(transform);
self.surfaces.canvas(SurfaceId::Current).save();
self.surfaces
.canvas(SurfaceId::Current)
.concat(&total_matrix);
if let Some(corners) = corners {
let rrect = RRect::new_rect_radii(*bounds, corners);
self.surfaces.canvas(SurfaceId::Current).clip_rrect(
rrect,
skia::ClipOp::Intersect,
antialias,
);
} else {
self.surfaces.canvas(SurfaceId::Current).clip_rect(
*bounds,
skia::ClipOp::Intersect,
antialias,
);
}
self.surfaces
.canvas(SurfaceId::Current)
.concat(&total_matrix.invert().unwrap_or_default());
self.surfaces
.draw_into(SurfaceId::DropShadows, SurfaceId::Current, None);
self.surfaces.canvas(SurfaceId::Current).restore();
} else {
self.surfaces
.draw_into(SurfaceId::DropShadows, SurfaceId::Current, None);
}
self.surfaces
.canvas(SurfaceId::DropShadows)