🐛 Fix problem with tiles and transform
Some checks failed
_DEVELOP / build-bundle (push) Has been cancelled
_DEVELOP / build-docker (push) Has been cancelled
_STAGING / build-bundle (push) Has been cancelled
_STAGING / build-docker (push) Has been cancelled
Commit Message Check / Check Commit Message (push) Has been cancelled

This commit is contained in:
alonso.torres
2025-10-14 09:27:50 +02:00
committed by Alonso Torres
parent 045aa7c788
commit 025f0d2fdb
2 changed files with 15 additions and 18 deletions

View File

@@ -1253,11 +1253,7 @@ impl RenderState {
}
if !node_render_state.is_root() {
let mut transformed_element: Cow<Shape> = Cow::Borrowed(element);
if let Some(modifier) = modifiers.get(&node_id) {
transformed_element.to_mut().apply_transform(modifier);
}
let transformed_element: Cow<Shape> = Cow::Borrowed(element);
let is_visible = transformed_element
.extrect(tree, modifiers)